
A cosmic idle game where comets shatter neon rings. Prestige into Cores, build a 269-star constellation with a Star Limit that forces real choices, then dive into timed Rifts and 4-floor Vaults for endgame loot. No forced ads, fair monetization, made by a solo dev.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | Free | |
| approximately $4.3K | 21 | 100% | $4.99 | |
| — | 0 | — | — | |
| approximately $456.3K | 3.5K | 88% | $6.99 | |
| approximately $217.1K | 586 | 91% | $8.99 | |
| approximately $201.2K | 809 | 70% | $6.99 |