
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 246.4Kreviews | 98% | #60 | $143.2M |
| $34.99 | 662ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sb游戏你马dlc卖你70~90块还特么不是一起,要分5个以后是不是给你老母老爸分开卖要不是创意工坊我他妈高低给你打差评,官方应该给你创意工坊的大佬磕几个没他们你他妈屁都不是,吃相真他妈难看
Fantastic game but around £120 to play the game with the dlc is insane.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $143.8M | 422.7K | 89% | $19.99 | |
| $140.7M | 777.8K | 83% | $14.99 | |
| $138.6M | 143.6K | 96% | $59.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $149.1M | 140.6K | 80% | $59.99 | |
| $134.9M | 184.8K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.3K | 81% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best KR #11, worst BR #99 · 14 markets collected
US · last 30 days
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 7 → 64.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 51.43/day in the week to Aug 6 → 60.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Совершил много военных преступлений, мучал пленников, ел женщин и детей, ссал на чужие могилы, глумился над трупами, скормливал своих товарищей огромным плотоядным сороконожкам, а потом кидал их в пожар, который сам же и сделал на территории своей базы, набухался и обдолбался в хлам, ублевал остатки от базы и еды, чпокнул бумолопу, и уже сонный, вернувшийся со своих дел, я зашёл в Rimworld
11/10 Incredibly fun, addictive and mainly chaotic (because it acts as an "unpredictable story generator"). I didn’t even get my hands on DLCs or mods, so I expect it will keep me entertained for decades to come.
I came for The Sims. I stayed for the chaos. 1,295 hours played (with Biotech, Anomaly, and Odyssey). I’ve never really considered myself a “gamer.” I grew up playing The Sims, Nintendo DS games, Bratz, interior design games, and whatever else my 90s childhood threw at me. What I loved most was creating something, watching it grow, and escaping into a world I could shape. Then I found RimWorld. At first, I almost didn’t buy it because it looked… overwhelming. Every screenshot made me think, There is no way I’m smart enough for this game. Turns out, I was completely wrong. RimWorld has incredible depth, but it doesn’t expect you to learn everything at once. You start by trying to keep three crash-landed people alive. Before you know it, you’re debating research priorities, redesigning your freezer for the fifth time, and wondering how it’s suddenly 2:00 a.m. What surprised me most is how much freedom the game gives you. You can micromanage every colonist, carefully assigning jobs, paying attention to their backstories, moods, and needs—or you can zoom out and run your colony like a well-oiled machine. Neither way is “correct,” and that’s one of the reasons this game has so much staying power. My playstyle has evolved several times over the last 1,295 hours, and every new colony somehow feels like a fresh challenge instead of a repeat. No two runs are ever the same. Sometimes I’m peacefully building my little settlement. Sometimes I’m fending off raids. Sometimes I’m recruiting the same people who tried to kill me five minutes earlier. Sometimes my entire colony collapses spectacularly… and instead of rage quitting, I’m already clicking “New Colony” because I know exactly what I want to try next. I also love that RimWorld fits into real life. I can slow time down while I’m planning, crank it up to 3x speed when everything’s running smoothly, and pause whenever life inevitably interrupts. It’s one of the few games that feels completely immersive without demanding my full attention every second. And then there’s the personality. This game has me talking to my laptop more than almost any other game I’ve played. “What are you doing?!” “What the…?” “Are you serious right now?” …usually followed by laughing because whatever just happened somehow makes perfect RimWorld sense. Your colonists don’t feel like little robots waiting for orders. They have moods, personalities, quirks, and occasionally decide to go completely off script. Ignore someone’s needs a little too long, and they’ll remind you in the most chaotic way possible. Those unexpected moments are what make every colony feel less like a strategy game and more like a story you’ll end up telling someone later. The soundtrack lives rent-free in my head. The quirky names, strange events, rituals, animals, and constant “I did not see that coming” moments give the game so much charm. After 1,295 hours, I’m only recently getting into ship travel. That’s honestly one of the best compliments I can give this game. I’m still discovering new mechanics, setting new goals, and finding new ways to play. Very few games can keep surprising me after this much time. I came looking for another game that scratched the same creative itch The Sims gave me. Instead, I found a game that has me muttering “what the actual…” at my screen, laughing at the absolute nonsense my colonists get themselves into, and immediately starting over after catastrophic failure because I already have a better plan. If you’ve been staring at the Steam page thinking, This looks way too complicated for me, I was you. 1,295 hours later… I’m really glad I clicked “Buy.”
Захватил рейдера в плен, но тот много бушевал и пытался сбежать. Заменил его ноги на палочки и заставил переносить сотню килограмм порошка психолиста к ближайшему поселению, а потом нести назад к поселению компоненты и все это под дулом дробовика. 10 переработанных в пасту аборигенов из 10.
Eu tinha jogado pirata o jogo comprei pq simplesmente quando joguei pirata eu gostei, dps tentei jogar mas n tava com a pira, fiquei com 16 hrs de jogo e parei de tentar, dai decidi tentar de verdade até que com 50 hrs eu comprei o Biotech procurei a mais completa era ela, dai fui vendo videos e comecei a ver o conteudo da Odyssey e tals fiquei muito querendo comprar e até pensei em baixar pirata pq n tenho dinheiro pra comprar as outras DLC até que uma certa IA me disse que dava pra colocar a DLC no jogo original, po fiquei "caralho como assim" ela disse que o criador é muito aberto com isso e sabe que o jogo dele tem um carinho especial, dito isso tentei, tenho todas as DLC instaladas apenas a BIOTECH comprada mas só por ter a possibilidade de jogar com todas, eu assim que tiver a chance comprarei todas esse jogo e a empresa/criador são uma joia rara no mercado por me proporcionarem essa experiencia maravilhosa!
仅推荐购买游戏本体 本体一次比一次价格高,第1次买还是打折时90块,现在打折才102块。 本体还800年才更新一次,只有新出 DLC 的时,本体才能更新,新DLC 版本补丁(AI、性能、机制、UI 改动),为兼容做优化改动等,如果不买DLC,本体实际更新我认为少的可怜 并且DLC越来越贵,超过本体的70%的价格。如果打折时买本体,加上最便宜的DLC都有160多块钱的价格,都可以买 GTA这种3a大作了,如果本体加dlc,即使打折全买下来,价格将会来到460多人民币。如果不是特别喜欢这款游戏,或者有钱人,这些钱甚至能买其他的基地建造、殖民模拟类游戏,有些还本体经常更新 并且我个人认为这款游戏除了自身的要素非常丰富之外,能火到现在,一半的功劳都是在吃社区红利,比如创意工坊和玩家自发的宣传,如果没有创意工坊,这游戏的热度甚至能减少一大半。创意工坊的制作者还免费更新,发布好玩的内容,单单这一点,都能让玩家与作者形成鲜明的对比了
bought this game 19days ago, i already have 200+ hours on it. Yes, buy it. I've forsaken my remote job for this. Nothing else except the colony matters.
잠깐 해봤는데 꽤 빠르게 질리네요.......
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.