
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Генератор случайных событий (Особенно, если рассказчик Рэнди). 15 съеденных рабов из 10.
Игра просто БОМБА. Безумно интересная и увлекательная, затянет на долго. Не хватает официального мультиплеера. Очень жду DLS на мультиплеер, что бы без всяких проблем прийти к другу на базу и сжечь её на*уй, а из всех его колонистов сделать шикарные блюда и диваны :) А потом конечно же зайти в игру.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #33, worst BR #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 45.43/day in the week to Sep 15 → 53.43/day in the week after.
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 51.29/day in the week to Sep 14 → 51.29/day in the week after.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 7 → 64.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 51.43/day in the week to Aug 6 → 60.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
| $34.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Changed my life forever, good or bad. Who cares, I'm playing Rimworld. The base game is solid, the dlcs are solid but what really makes this game so golden is the modding support, if you have an ideal way to play colony sims or you want a certain theme, you want mechs, you want furries, etc, the modding community has your back. Recent updates have made it so much more viable to load this game up to the brink. Aside from mods though, it really is just the perfect amount of simple and complex that helps your brain fill in the gaps without being a literal text dump. Your colonists will fight, fall in love, commit atrocities and you can keep track of as much as you want or just focus on your drug empire without playing into the silly antics of your colonists. The mood management can be a pain in the ass but the pettyness of the pawns is hilarious, if you want to avoid the eating without a table mood penalty you really should be putting tables in every unused corner of the base otherwise they'll just plop that ♥♥♥♥ on the ground and kill the colony's pet over it. Biotech has been a great boon for the game and everytime one of my friends gets into it I always buy them biotech to go along with it. There's something special about your favourite pawns starting a family and seeing those kids grow up over the course of the game and eventually fall in love themselves. Or seeing them run out into the wilderness and get eaten by bears, the game doesn't pull punches for anyone. Truly this is one of the games of all time, and you can tell I believe that by looking at my playtime. Nothing has ever hit as hard as Rimworld for me and I look forward to how this game can only be improved from here.
Позитивно и позновательно! Чем-то похоже на жизнь в России! Советую
good
好玩
EU POSSO COLHER ORGÃOS 10/10
разработчики точно не отсталые, создавшие механику где лучник с 3 уровнем стрельбы перестреливает в ровном поле воина в броне с штурм винтовкой с 16 уровнем стрельбы, даже с Комбат Експандет 🥵 своей семье аборигенов подкручиввают
best colony sim
오늘도 난 죄수들의 혀를 뽑는다......
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $179M | 158K | 89% | $59.99 | |
| $178.8M | 148.8K | 72% | $59.99 | |
| $176.8M | 83.6K | 78% | $39.99 | |
| $184.5M | 185K | 96% | $69.99 | |
| $187.3M | 517.7K | 89% | $29.99 | |
| $169.4M | 378.8K | 93% | $19.99 |
Related
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| $1.4M | 2.3K | 81% | $19.99 | |
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