
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 246.7Kreviews | 98% | #80 | $179.2M |
| $34.99 | 662ratings | 90% | #233 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3416 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
伟大无需多言,但是给mod磕一个
...
UĞRAŞ. EMEK VER. ÇALIŞ. HALKINI GELİŞTİR. SONRA 3-5 TANE DELİRMİŞ FARE KOLONİSTLERİNİ ÖLDÜRSÜN.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #35, worst BR #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 45.43/day in the week to Sep 15 → 53.43/day in the week after.
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 51.29/day in the week to Sep 14 → 51.29/day in the week after.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 7 → 64.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 51.43/day in the week to Aug 6 → 60.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太上头了
RimWorld is like nothing. You need to try it, if you love village simulators. Its one of a kind. Especialy with mods.
10/10 would recommend, as you could probably guess from the 1000 hours I have spent in game at the time of this review. I love base building games and colony simulators were there is lots of personality present in the colonists as I have thoroughly enjoyed the Anno games as well as the Sims games. There are so many positive experiences to be had in the game, as well as heartwrenching ones, such as when you lose your base be it due to illness, raids, animals or just random acts of chaotic events. You can costumise how hectic, hard or chill you want each playtrough (and even during the playthough if you want to change it or spice it up). I mostly use mine on Randy Random, Community Builder as my focus is on the colonists, the base building aspect and trade rather than the war/invasion/raid aspect of the game but I want the interval of events to occur randomly and not on a set schedule to keep things interesting. Another big plus are the DLCs. I thoroughly enjoy both Biotech and Odyssey, as well as Ideology and Royalty, but to a lesser degree. Haven't tried Anomaly, but my partner enjoys it. The very, very active modding community adds a tremendous amount of content which blends seamlessly into the game both visually and in regards to mechanics. I love the Hospitality mod to get visitors to my colony, provide luxurious rooms, sell my wares and have a ✨nice spa experience✨ available. To make the interface less cluttery and visually overwhelming, I would recommend the mod UI not included, among others.
лучший симулятор колонии как ванила так и модами
此游戏可扩展性很强,mod玩法丰富。
좋은게임
应该算经营游戏吧,没有翻天覆地的变化都是细微的,就像保姆一样每天不是扫这块地就是管这顿饭,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.3K | 81% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $178.8M | 148.8K | 72% | $59.99 | |
| $176.8M | 83.6K | 78% | $39.99 | |
| $184.5M | 185K | 96% | $69.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $169.4M | 378.8K | 93% | $19.99 | |
| $189.8M | 1.6M | 97% | $9.99 |