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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You had me with the presentation but that level 2 boss is a showstopper.
If you're good at tough puzzles and tough platformers, and actually have a local friend who's in the same boat -- this is the unicorn of a game for you! This is the most rewarding coop experience I've had in a very long time. The puzzles are innovative and organically put players into different roles -- one player navigates passageways in the dark while another controls a lightswitch, one player collects keys while the other kills monsters in their way. The boss fights are on another level, requiring tight timing and puzzle solving, both in figuring out the boss's weakness and exploiting their patterns -- "The boss always chases you first, so try to lure them to the other side so I can get this box without being hit by their fire attack." Now the downside -- this game is equal parts tough puzzles AND tough platforming. When playing coop with a friend, it can be frustrating or embarrassing if you or your friend are bad at pushing buttons. Some levels really just come down to letting them try it for 15 minutes and then having them sheepishly hand over the controller because they can't press buttons fast enough. And unfortunately if you have a friend like that, you will probably just get stuck at one of the boss levels where you both really need to be on your A-game. The single player experience is also great -- the puzzles and bosses are all completely different and significantly easier than their coop counterparts. But, it is still a fun challenge. Really though -- definitely top 5 coop Steam games of all time for me, just a phenomenal package and stellar level design!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely fun for both singleplayer and multiplayer co-op (the puzzles are different), but co-op is really the intended method, and you won't get the full story without it. RushJet1 really outdid himself with the soundtrack in this one, and it's quite possibly the best soundtrack I've heard for a game (and I've played Toby Fox's games). The difficulty is rather steep - only play this if you are looking for a challenge. If you are new to the game or getting frustrated at game over screens, there's a certain trick I recommend. There's a button you can hold to give up. Use that until you get three game overs, and Dut (the shopkeeper) will offer to give you infinite lives at the cost of not recording your score. (I think this should be an option in the start menu, but whatever.) It will reduce your stress levels immensely, because a lot can kill you in this game. At the same time, I don't think I would like it quite as much if it were easy. This is a game about mastery - about mechanics, thinking, and a bit of quick action. It has a lot of charm, but without the difficulty, the stakes (and menace of the villain) would seem rather meaningless. It's a game about beating overwhelming odds, and the difficulty reflects that in a very good way.
A great little game, played it with a friend of mine over the weekend and had a blast! And just a reminder, this was made to run on an Atari 7800... and it looks and sounds great!
Neglecting single players.
this game has been great fun to play with our partner. The puzzles are challenging but far from insurmountable. This is often a "slow and steady wins the race" kind of game, sometimes the best thing you can do to avoid slip-ups is to just slow down and make one movement at a time. Looking forward to playing the rest of it!
I would love this game if I had any friends to Co-op it with me.
I had to watch youtube to figure out block placement and when i tried to do it myself the blocks don't stay in place long enough for me to do what the youtuber did.
i sold my soul to a duck to become immortal, truly a wonderful experience
it's pretty cool
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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