
Test your mettle as a commander in a Tactical Roguelike Auto Battler where positioning and unit combinations are key! Write your own story in Roguelike mode, try out over 100 unique challenges or create interesting battles with the Sandbox tool!
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About
Challenge yourself as a commander in this tactical game, where you must choose the right units to defeat enemy forces. Experiment with different unit combinations as you lead the armies of the Kingdom, Greenskins, Undead, or Barbarians. Select your Commander and guide your troops through a randomly generated map, culminating in a final clash with the BOSS! Is your army strong enough to defeat him?
If you prefer a more classic approach to strategy and tactics, test your skills in over 100 challenging missions! Use your resources wisely to triumph in increasingly difficult battles!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Almost no strategy, positioning, etc. every fight is just pure stat check. Zero balance. No interesting units, heroes, mechanics or ideas. One of those "make your own fun" kind of games. Game doesn't want you to make a formation like the ones in screenshots, because you'll lose since can't buff all keywords/tribes/unit types at the same time most of the time, you just spam your most buffed unit type and sprinkle some fodder around with the remaining resources. In the end both sides just charge and visually fuse into each other so it doesn't matter anyway.
Fun game! Great sense of progression, variety and its quick to pick up and play! :D Would recommend.
Very disappointing game . Saw a few reviews of it on Youtube so I bought it . No game save feature , game is very boring to play...I found myself getting into wars that were just unwinnable so I lost all my lives over and over on a single level . Asked for a refund
Great fun. Easy to learn but hard to master. Adventure mode (only one I've played so far) provides a challenge but the upgrade system is rewarding and you feel more powerful each battle. I'd recommend this game :D
i played 1 hours of this game there are good and bad point for me, but the bad one just remove the fun. i will judge this game for its price i play alot of auto battle and roguelike even tho its a bad review i hope this will help make the game better so i can change my view ^^ I only play the campagne mode (roguelike) so this review is only for this mode, from what i saw there is a lot of mission but its not a mode that attracte me if you like small mission with little puzzle i think this game is worth hes price. but to talk about the good and the bad : ++ a lot of units : there are a lots of choice for your army + fate systeme : the fact that if you cannot win a battle you can skip it avoid the fact where you get stuck and having mutiple life made the game easier if you missplayed ++ heros : like the unit you have a lots of heros to change how you start a run (not 3-4 more like 20 of them) +++ Devs : to be frank i was here at the start to refund the game but i wanted to see if my probleme was the same for other player but i saw that all probleme adressed was answer by the devs and patch for some of them its why even tho i don't like making review if it can help a little bit i will make this :) now the part that almost make me refund the game - ennemis : fight can feel almost the same after some time (don't forget i only talk about the roguelike mode) -- balancing : i didn't play before having the new targeting systeme but now he is there the fact you are the only one using it and the unit having no weight make some battle really easy if you see archer put your unit on focus them first and you make a straigt line to the killing them -- event : in the rogue like gender there is often event where in some of them its more high risk high reward in other its high reward if you make the right choice sadly in this one its avoid them a all cost ... you have a normal ecounter or loose 1 life (i think there is also a better shop with more rare drop) but if you pick one with a lot of gold you take risk to go against a battle and have normal reward, and if you go against bad omen loose 1 fate you also loose 1 battle so you loose an upgarde for yours army i think more event would make the game more enjoyable -- upgarde : i think you need more unique upgarde not a 35% damage against this but more like "armored unit gain 10% to not take damage" "ranged unit gain damage when nobody is near them" "precise unit deal more damage to unite with same keyword a them" for exemple (i didn't think a lot for the previous one i let you decide on what is better in your view) for now all upgarde is more like my stats are better to kill your unit cause i will be outnumber so i have unit with more stats ---- strategie ? : i don't know if the tactics update made the game too easy but i won the game twice and the run i started seem to go the same way you don't need a army choose your unit and go i won my first run using only light cav and the seconde using only ballista and if i had something unique to my run that alow this its would be fine but if my goal is to win the mode i just need to choose a unit pick all the upgard of this unit and you have so much stats that you don't need to have a real strat and overshadow the fact that there is a lot of unit. i don't really know how to fix that? maybe having a maximum of the same unit sorry for the writting english is not my 1st language and even in my 1st my writting is bad :S i hope this can help this game growing in a good game at least for the roguelike mode TLDR : you just spam a unit and win in rogue like mode , upgarde is all the same and you need to avoid event i would not advise buying it for now wait to see how the game evolve if you like roguelike i would be happy to change my opinion in the future and if something was to badly written to understand i will be happy to explaine what i meant
Is a nice and relaxing Battle Simulator, kind of works a bit like slay the spire in the roguelike mode, but this isn't a card battler, but a real-time battle simulator, kind of a bit like Mechabellum or TABS, but admittedly the budget version of those games, not to say the game is bad (it's not), but the quality isn't the same as those games. There's also Challenge and Sandbox modes which are secondary modes, they're quite good as well, but not the main focus of the game, the roguelike mode is. You can unlock some stuff for the roguelike mode in the challenge mode, while sandbox is just that, setup your battles and have fun kind of thing. The developers were quite quick to respond and helpful when I reported a achievement problem that occurred with the game, which later turned out to be a problem with the Steam client, which was resolved by restarting the Client. Thanks again for the help devs. I do think the game is worth the money, since the gameplay loop is fun and it does seem like it will take probably 15 or 20 hours to play and unlock everything.
A very solid game in the auto battler genre. Pros: - Low price for that quality - Adventure mode (StS like) - Good graphics - Lot of units with different battlefield roles - Unit choice and placement matter (some battles require really good planning). I know, there are reviews claiming that spamming most powerful unit will win the run, but good luck trying. - 4 factions with different play styles - Easy to learn... Cons: - ...not so hard to master: units attack the closest model at the beginning of battle, so if the enemy placement allows, there is a possibility to place a slower or shooty unit and your faster soldiers can cut the enemies without retaliation from their part until your bait unit dies - A lot of heroes for the adventure mode with different abilities and starting units which both can be gained/purchased on the way towards final boss, so not much difference between heroes apart from few starting battles - Funny ragdolls (some do breakdance after death) - Lest important, but annoying for me: no matter which faction you play, your colour is always blue For me 8/10 (7,5/10 if the price was higher) but much better than Mage and Monsters. After completing all missions and finishing adventure mode with all factions, I feel I will get back to this game for a run in the adventure mode during a spare hour after putting kids to sleep and while being too tired to play something more complicated. If the Devs will add a DLC with different faction, I will surely buy it.
有成就 有中文
I love auto battlers, I love rougelites and rougelike games.. This however far on the worse end of games I'v played. The dev is doing something very different from other auto battlers and rogue lite based games by having this one not give you ability to upgrade any specific units and everything be army based and it seems ok at first however, it seems lazy. That's literally only pro I can give it over other games in the genre is that its very unique in this aspect, however its also having very little in the game. The supply aspect is interesting too how you can create different army every round though it doesn't make up for the numerous issues the game has. For example when units are fighting they arn't actually fighting and hit and take damage animations, the units do fake animates but the enemy health just slowly drains as if constant micro hits are happening. Not like hit and damage its simply draining damage based on what units is pretending to attack them. Also there's not much in the game, I don't mean for indie game with 1 dev being not much made compared to a triple A game I mean in terms of choices, actions, what you can actually do and interact with the game. It seems like the goal was to make a game, make it work, give it graphics, have a different idea then others and implicate that. There's not really spirit put into the game how you see games that have you being able to see what the dev had in mind instead your just playing a game that works. If there was a lot more in the game that you could actually interact with like upgrading units either specific units or giving a higher quality (not quantity) of abilities and that terrible animation crap where its fake combat the game could be worth while. I can't even have this on my steam deck for airport rides how much a this game lacks. The idea to the game is there, it just needs like 100 different things for it to be worth anything.
the units keep atacking the units that are spawned in ffront and not in front. So you just keep wining every game by placing a slow unit in the back and then you put even more behind horse units. Your horses kill the oponent before the enemy even tries to fire. 0/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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