
A deep roguelike and card game that is played using only two buttons: Right and Down! Choose your hero and explore randomly generated card dungeons, gather powerful artifacts to get new abilities, and fight against mighty enemies! Will you make it to level 50?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 200reviews | 80% | — | $61.8K |
| $2.99−70% | 67ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At time of writing It's a three year old game. It plays plays like it is incomplete. It's not minimalist, its more like its not fully featured. It absolutely NOT a deck builder. you can upgrade some cards,that isn't deck building. also it's not a card game. You don't have a hand you play cards from. You just move. Calling it a deck builder is false advertising. The game play is SLOW. The animation in the game play videos is speed up 2-3x. No mod support. Sad because it's fixable with minimal modding. Bugs like: even with all volumes at zero and you still get sounds for some things. It's presented as a quick and casual game, but the reality is that it is a slow, difficult game where you have to think nine moves ahead or you will just hit a wall at level ~35 in the first dungeon. locking you out of 90% of the game. No amount of luck will help. You MUST play slow from the very first move. And honestly, my biggest gripe is that it is absolutely, objectively, not a rogue-like. It is a puzzle game with procedure generated puzzles and incremental failure modes. Make too many sub optimal moves, and you have to start at zero. Google the Berlin Interpretation if you don't believe me. This is coming from someone with multiple Amulets of Yendor, not the cheap plastic imitations. You only have one type of character to play at the start. The others are all locked behind RNG. Read the discussion threads. People with dozens of hours in this game still haven't unlocked them. So if the warrior doesn't suit your style, too bad. Unlocks like this should be incremental instead of PURE RNG. It doesn't have enough complexity to make cerebral play fun, and it's too slow and difficult to make it a casual game. The simplicity makes just a repetitive game. It's not a feature, its what holding this game back.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $4.99−50% |
| 32ratings |
| 82% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Puedes seguir nuestra página de mentoría [url=https://store.steampowered.com/curator/45082041/] Aquí [/url]. Tenemos ante nosotros un Roguelike de puzles con una mecánica muy original, sólo podemos movernos a la derecha y hacia abajo. Todo esto es simple, pero se desarrolla en profundidad en la estrategia del propio gameplay mientras se suceden los distintos niveles. Es cierto que hay un escalón de dificultad a partir de cierta mazmorra y hasta que no le pillas el rollo no consigues avanzar hacia la siguiente. Digamos que hay un par de estrategias o tres (al menos las que he descubierto y testeado yo) con las que puedes pasarte cualquier mazmorra con más o menos problemas, haciendo buenas elecciones y teniendo algo de suerte por supuesto, pero el juego te obliga un poco a cambiar la estrategia dependiendo de los modificadores de la partida (y eso me gusta). No te exagero si te digo que, aunque lleve jugando videojuegos toda la vida, cogerle la tónica a este juego me llevó como un par de horas de romperme la mente. Luego cuando llevaba 10 h de juego me di cuenta que en ese preciso momento es cuando realmente le había pillado el rollo a la estrategia y no cuando lo creía con mis dos primeras horas. Al principio creí que no estaba muy bien balanceadas ciertas mecánicas, pero cuando lo fui jugando más me fueron cuadrando. Después de completar las mazmorras principales de la “historia”, tenemos también desafíos diarios que le dan mucha rejugabilidad. Me han parecido un punto muy a favor. El tema de los logros también está bien implementado, no hay bugs aparentemente ni nada que impida el disfrute que da la compleción de los mismos. A día de hoy el juego con oferta (4€) ofrece una experiencia bastante completa, duración más que correcta (20 h Aprox. en mi caso) para el tipo de juego y gameplay pulido. Y por tanto no tengo más remedio que recomendar el juego de este estudio indie español. Valoración: Altamente Recomendado
A really fun and simple game, the kind of game that anyone can easily play and enjoy. Not to be missed.
Jugablemente, es muy entretenido. Me gusta la sencillez de las mecánicas. No obstante, técnicamente me da la sensación que está algo mal optimizado.
es droga, huye mientras puedes!
游戏的核心玩法比较有创意,但是对于一款完整的游戏来说可能还是太简化了,重复游玩价值不足。
Not a fun game.
Me lo compré para desengancharme del Vampire Survivors...ahora estoy enganchada a este... Estoy apañada...
I think this game is quite fun. The gameplay loop of "Go right or down" and make choices based on the optimal path for your current build is quite interesting and enjoyable. I do find the price to be a bit high for the rather simple gameplay loop, so I'd only recommend it on sale.
right down my alley
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 142 | 92% | Free | |
| $212.1K | 792 | 76% | $14.99 | |
| $36.4K | 180 | 76% | $4.99 | |
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| $4.5K | 28 | 68% | $4.99 | |
| $2.8K | 11 | 91% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $61.8K | 115 | 91% | $29.99 | |
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| $61.8K | 485 | 70% | $6.99 | |
| $61.8K | 167 | 89% | $14.99 | |
| $61.8K | 528 | 93% | $7.99 | |
| $61.8K | 317 | 75% | $6.99 |