
Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rift Wizard 3 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a new repertoire of spells and magical artifacts, discovering new and powerful synergies.

Rift Wizard uses an open build system, and allows the player to buy any spell or spell upgrade at any time. This gives the player massive flexibility, allowing them to test out new ideas each run. Try blasting apart your foes with fire and/or lightning, summoning hordes of metallic constructs, or once you're bored of the simple stuff, delve deep into obscure arcane metamagical trickery.

Rift Wizard's unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.

New to Rift Wizard 3 is a deep and strategic crafting system. You will find a vast assortment of crafting components strewn across the ruins of the universe, which can be combined to form powerful magical artifacts giving passive buffs to the wizard. The player must make difficult choices about how to allocate their limited and diverse magical resources, with rare crafting ingredients even having unique impacts on the crafted item.

The craftable equipment has a wide variety of effects, ranging from stat bonuses to event triggers. Most passive skills and equipment from the previous games have been brought back in some form as craftable equipment, and more than a hundred new items have been added to the game. Make lightning fly out of your arcane damage, commandeer enemy spawners, give your demon summons fire breath, the possibilities are endless!

Rift Wizard 3 adds a slew of new enemies and bosses to the game, from the spry and pushy Leghead to the alien and terrifying Void Child, from old favorites like Slazephan the Serpent Philosopher to new legends like the vengeful nature god Gaia. The final boss encounters, including Mordred himself, have been greatly expanded and revised as well.

The goal of Rift Wizard 3 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. With every installment in the series, we push farther towards this goal, and we are quite happy to share the depth we have created in Rift Wizard 3.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The ultimate power fantasy. Putting a build together is like a puzzle because of how many options are given to you, but the game gives you countless tools for searching through the list.
the GOAT. gameplay is obscenely difficult but so exceptionally rewarding as your mastery and understanding of the build system grows. a genuine 10/10 and gold standard of the roguelike genre.
devastatingly addictive, chaos is the best tag
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fun, the artwork and the music is very nice. There is a lot of trial and error, I have lost a lot of runs because I was being damaged by some random enemy ability that I was not able to identify, or because I was fighting an enemy that reincarnates 15 times and I did not notice until I ran out of spells. I think the learning curve is pretty steep. But if you like the aesthetic, and you enjoy learning a game through experience, you will enjoy this. There are a couple of youtube channels that frequently upload their rift wizards runs, and give commentary, and those videos are very helpful.
Great game, lots of build variety and content. It is a very difficult game though, and it is overwhelming at the start, so expect to die a lot and have runs wasted while you learn the mechanics and interactions (watching videos and the discord helps a lot with that). If you like complexity and the fun that comes with having silly combos come online then this is certainly for you. Be warned that there is no metaprogression that simplifies gameplay (you can adjust settings yourself), so git gud is a mentality to have haha. Lots of additional challenges available if you want a harder experience as well. All in all, I highly recommend this game if you like turn based, deck building, with high complexity and freedom
A lot of combos here to work off of, although it can be hard to find them without a lot of reading
The balance is more interesting, we mostly have a new set of skill upgrades for more skills... I think? Seems like it anyway. The art is even more awesome, no complaints there. Map size decrease was totally called for. The main thing the item system really does is reduce reliability of passive skills in archmage trials. But that's actually a massive difficulty increase. It also eliminates the boring strategies of forever boosting flat minion/spell damage on a low dmg base, since it's now restricted by magical school. Which in turn encourages sorcerer-conjuration hybridization. And finally, the lack of saveable consumables means levels are an actual challenge you can't just skip with 5 mana potions + hatebolts. And also is a buff to movement oriented strategies, since the consumables that help clearing the level, are only useful if you get them before you clear the level. And you get a few more trials / custom runs. Maybe the final boss is different? Maybe more content is coming? We will see :P
Gotta be one of my new favorite games, it's really fantastic. I'm like 90 hours in and there's still huge chunks of the spellbook that I look at and have no idea what to do with, even though I know they're powerful spells and I've seen other players trivialize the game with them. In that sense, you really do get to feel like a wizard. The whole game is a knowledge check. You slowly accumulate your own repertoire of combinations that help you play in your own style, and branching out and trying new things just makes you a better wizard. Runs get more and more consistent as you realize what goes together, when, and how. I've beaten it eleven or twelve times now, and I've developed my own style of playing that revolves around a lot of crowd control and minions. There are so many unique and powerful interactions in this huge spellbook, especially when you take equipment into account. The people saying some spells are unbalanced aren't realizing the other spells are also unbalanced. You just need to figure out your combos. The whole game is a knowledge check. There is RNG, it is a roguelike, but knowledge, flexibility, and patience will get you through. The UI is pretty intuitive and the developer is really active in pushing out updates that clarify things and introduce new items, or better balance old ones. If you go to the Discord you'll see a constant effort from them to communicate with the community and personally take their advice into account to make the game more enjoyable. It's a lot at once, and it took me about 35 hours to beat the game the first time. It's hard, but only because it punishes mistakes and impatience. You'll stop losing if you remember why you lost last time. I was worried going into it based on a lot of the reviews, but I think people are overstating the difficulty. It's really enjoyable to experiment, and although it definitely takes a fairly significant time investment to get good at, it's not a very frustrating game. I do find the challenge modes kind of frustrating just because they force me to play a way I'm not used to, so it really limits what I can successfully play with, but that's kind of the point. Don't get scared away from the game because of all the information it asks you to remember. You wouldn't get hundreds of hours of content out of this game if you could start it and immediately just pick what spells sound cool and get to the end off of vibes. You're a wizard. Study, learn, experiment. I think a lot of the reviews overstate how complicated this game is. My advice to approaching a run/build is to identify your win condition and your lose condition. How are you going to win the game? Minion spam? A few really beefed up minions? Debuff spam? Spamming spells? Casting one giant spell that clears the whole map? Finding some synergy between spells and equipment that snowballs out of control? All valid strategies, and you need at least one to make progress. Then, identify how you prevent yourself from losing the game. Make sure the entire map is stunned and nothing gets a turn but you? Stack shields on yourself so you never lose health? Maintain a constant state of Clarity to never get debuffed? Heal more than the enemies can damage you? Assemble some kind of combo that makes you immortal? Stack resistances so that damage doesn't matter? All possible. You need to find synergies that keep up with the game's power spikes. It's really satisfying when you do, and every time you find one, you'll be able to take that knowledge with you for future runs. Join the Discord. Lots of helpful people there, including the developer(s). Not actually sure how many developers there are but the community is great. It's very worth the price, and despite being in Early Access is a very complete and playable game. There aren't a lot of bugs. Usually when I think I find a bug it's actually just me misunderstanding my own spells. tldr: get the game, join the discord, experiment and have fun. be patient and become a wizard. Also they just added costumes, which are super rad.
It's the amazing of Rift Wizard 1 and 2, but more. So, so, so much more. No really you are not ready for how much more there is of all of this, good lord there is so much game in this game. Kiss 100 hours goodbye.
its peam
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