
Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rift Wizard 3 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a new repertoire of spells and magical artifacts, discovering new and powerful synergies.

Rift Wizard uses an open build system, and allows the player to buy any spell or spell upgrade at any time. This gives the player massive flexibility, allowing them to test out new ideas each run. Try blasting apart your foes with fire and/or lightning, summoning hordes of metallic constructs, or once you're bored of the simple stuff, delve deep into obscure arcane metamagical trickery.

Rift Wizard's unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.

New to Rift Wizard 3 is a deep and strategic crafting system. You will find a vast assortment of crafting components strewn across the ruins of the universe, which can be combined to form powerful magical artifacts giving passive buffs to the wizard. The player must make difficult choices about how to allocate their limited and diverse magical resources, with rare crafting ingredients even having unique impacts on the crafted item.

The craftable equipment has a wide variety of effects, ranging from stat bonuses to event triggers. Most passive skills and equipment from the previous games have been brought back in some form as craftable equipment, and more than a hundred new items have been added to the game. Make lightning fly out of your arcane damage, commandeer enemy spawners, give your demon summons fire breath, the possibilities are endless!

Rift Wizard 3 adds a slew of new enemies and bosses to the game, from the spry and pushy Leghead to the alien and terrifying Void Child, from old favorites like Slazephan the Serpent Philosopher to new legends like the vengeful nature god Gaia. The final boss encounters, including Mordred himself, have been greatly expanded and revised as well.

The goal of Rift Wizard 3 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. With every installment in the series, we push farther towards this goal, and we are quite happy to share the depth we have created in Rift Wizard 3.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Custom wizard with an overwhelming volume of choices in a traditional "can blow yourself up easily" roguelike? Sign me up.
Fantastic game
It's a lot to learn and experiment at first, but once you manage to make your build work, it become immensely rewarding. Love the music also, very meditative/soothing.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thoroughly enjoy this game. It took some time to really start understanding it since there's so much information to learn, retain, and use but ultimately I've found it's done nothing but consume my every thought, desire, and time. I cannot wait until this game is fully realized because it just continually gets better and the devs are awesome people who genuinely care about how their game is interacted with while keeping the spirit of the game true to its core.
推薦先在youtube看完shake the box的基礎介紹,自己跑一輪,技能亂選裝備亂選,大概知道在幹嘛之後開始閱讀地獄 弄懂詞條(tag)是什麼 哪些東西可以combo,哪些數值可以加上去哪些不行 技能可以升級,只能升兩個,不用按照順序,可以屯點數(sp)再一次點花很多點數的升級 弄懂視野(light of sight)跟射程(range)跟範圍(tile) 像是 chain lightning 會跳的下一個敵人身上,目測應該是下一個敵人在上一個敵人的射程(range)內 目前68小時第一次通關,主要技能是 fire ball 和 chain lightning( chain lightning最後面的那個升級可以觸發 fire ball,fire ball 會觸發的東西也全部可以觸發),很無腦很推薦。錦上添花是消敵人抗性或是加自己抗性(技能裡面有 watch tower,把自己變成一座塔,升級之後可以放 chain lightning,得到combo是變塔放閃電觸發火球)
worth the money!@
A great game Ive been enjoying a lot lately. I wish it had some qol features such as equipment loadouts and more informative preview of following floors.
All of the entries in the series keep making substantial improvements! The art is wonderful, the shrunken arena was a good decision, the music's great! Genuinely might make it hard to go back to 2 for that alone. ok so you might be afraid or weary of seeing a crafting system front and center. BUT RW3 does some cool stuff with it like: * Most crafting ingredients have a passive effect on pickup. Now, even if a component isn't useful for crafting, it can be a key part on how you survive a floor. * There's strategy in what components you use in a spell; do you waste potential to get something in play immediately or hold off and see what's coming up? * Some components grant additional benefits on crafting, such as Mithril Ore boosting the damage of an item, or Phoenix Feather granting heals if the crafted thing has a Fire or Holy tag. Gameplay wise, the new crafting system is a great time, it merges several systems from previous entries into one clean system, and I can appreciate how elegant that gets. It's a different beast than 2, which is usually the draw of a new rift wizard entry; 1 focuses on resource management, 2 focuses on larger scope and higher run diversity, and 3's crafting system condenses and simplifies previous entries, at the cost of higher analysis paralysis lol. So it's a great entry point into the series. Just be prepared, it's hard but it can be fun to learn and lose. If you're new and overwhelmed, here's some advice. Go grab whatever first spell looks fun, and narrow your search to one of the elements listed. Do that, try some other spells and sorting through different elements, and with time you'll learn more. (of course I haven't won yet lol but it worked for the previous entries)
very fun, challenging and a ton of combinations/synergies with healthy amount of random in each run!
Another shining gem in a world where true roguelikes seem to be trending towards extinction. More complicated and punishing than RW2. Newcomer might want to play RW2. Daunting skill floor, but really rewards analytical skills. You'll only like this if you enjoy deeply analyzing intricate systems.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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