
Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Rift Wizard 3 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a new repertoire of spells and magical artifacts, discovering new and powerful synergies.

Rift Wizard uses an open build system, and allows the player to buy any spell or spell upgrade at any time. This gives the player massive flexibility, allowing them to test out new ideas each run. Try blasting apart your foes with fire and/or lightning, summoning hordes of metallic constructs, or once you're bored of the simple stuff, delve deep into obscure arcane metamagical trickery.

Rift Wizard's unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.

New to Rift Wizard 3 is a deep and strategic crafting system. You will find a vast assortment of crafting components strewn across the ruins of the universe, which can be combined to form powerful magical artifacts giving passive buffs to the wizard. The player must make difficult choices about how to allocate their limited and diverse magical resources, with rare crafting ingredients even having unique impacts on the crafted item.

The craftable equipment has a wide variety of effects, ranging from stat bonuses to event triggers. Most passive skills and equipment from the previous games have been brought back in some form as craftable equipment, and more than a hundred new items have been added to the game. Make lightning fly out of your arcane damage, commandeer enemy spawners, give your demon summons fire breath, the possibilities are endless!

Rift Wizard 3 adds a slew of new enemies and bosses to the game, from the spry and pushy Leghead to the alien and terrifying Void Child, from old favorites like Slazephan the Serpent Philosopher to new legends like the vengeful nature god Gaia. The final boss encounters, including Mordred himself, have been greatly expanded and revised as well.

The goal of Rift Wizard 3 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. With every installment in the series, we push farther towards this goal, and we are quite happy to share the depth we have created in Rift Wizard 3.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
far fewer possible builds then expected currently not recommended
Game is ♥♥♥♥♥♥♥ impossible. Buy it and know despair.
As a fan of the first two, highly recommend. If you haven't, I highly recommend playing each of them in order, for at least a few hours, to get the original experience! The developer's decision to keep refining the same idea as new games instead of updating the first seems controversial in these reviews, but each game is so different beyond the surface that I thoroughly approve of the choice. At first, the smaller board size / art differences were jarring, but after a while I've found it feels weirdly agoraphobic going back to play the first 2; I don't think the added space added tactical complexity most of the time. I like the equipment system a lot; I think the choice complexity is relatively low compared to skills, while adding a lot of depth to it by planning routes for specific equipment or even just components.
It's deeper and more replayable than I expected, it's one of those 'just one more' games.
this game is really hard but I dont care because it is really really fun
Mordred must be destroyed! I've been a fan since the first Rift Wizard, and the developer has outdone theirselves once again.
The game is exactly what it says on the tin, a turn-based roguelike based on picking spells from a list of 186 (at time of review) and forming synergies based on different equipment you craft and the upgrades you choose. Very challenging, but will engross you for hours if you enjoy buildcrafting.
Another shining gem in a world where true roguelikes seem to be trending towards extinction. More complicated and punishing than RW2. Newcomer might want to play RW2. Daunting skill floor, but really rewards analytical skills. You'll only like this if you enjoy deeply analyzing intricate systems.
(Literally just copypasting what I posted in a gaming channel when asked for my opinion on this game.) Alright, now I can judge the game so far. (Still early access.) I think I like it more than the previous 2. Themed builds are very much practical now. I lost like 10 times in a row and I thought that the game was overtuned cause I kept dying at level 5-6 (Out of 20), but eventually I figured out that you are meant to powerscale quickly with the new equipment system. I like it so far. The theme I wanted to beat the game with was "Unlimited Bladeworks", and it ♥♥♥♥♥♥♥ worked. XD Infinite sword summon spam.
The Rift Wizard series has been my favorite roguelike for quite a while now, and my history with the genre goes back quite far. 3 is the best yet, with better balance, deeper spells, fun crafting and a effective pivot away from consumables. This game is tough but fair, and rewards experimentation and experience. I recommend it incredibly highly!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Nope Nope Nope Nope Nurses | $122.2K | 209 | 92% | $19.99 |
| While Waiting | $122.2K | 342 | 81% | $19.99 |
| Dahlia View | $122K | 370 | 84% | $24.99 |
| Wrongworld | $122K | 551 | 94% | $6.99 |
| Victory at Sea Atlantic - World War II Naval Warfare | $122.2K | 114 | 66% | $29.99 |
| Passant: A Chess Roguelike | $122K | 366 | 80% | $11.99 |