
Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Rift Wizard 3 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a new repertoire of spells and magical artifacts, discovering new and powerful synergies.

Rift Wizard uses an open build system, and allows the player to buy any spell or spell upgrade at any time. This gives the player massive flexibility, allowing them to test out new ideas each run. Try blasting apart your foes with fire and/or lightning, summoning hordes of metallic constructs, or once you're bored of the simple stuff, delve deep into obscure arcane metamagical trickery.

Rift Wizard's unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.

New to Rift Wizard 3 is a deep and strategic crafting system. You will find a vast assortment of crafting components strewn across the ruins of the universe, which can be combined to form powerful magical artifacts giving passive buffs to the wizard. The player must make difficult choices about how to allocate their limited and diverse magical resources, with rare crafting ingredients even having unique impacts on the crafted item.

The craftable equipment has a wide variety of effects, ranging from stat bonuses to event triggers. Most passive skills and equipment from the previous games have been brought back in some form as craftable equipment, and more than a hundred new items have been added to the game. Make lightning fly out of your arcane damage, commandeer enemy spawners, give your demon summons fire breath, the possibilities are endless!

Rift Wizard 3 adds a slew of new enemies and bosses to the game, from the spry and pushy Leghead to the alien and terrifying Void Child, from old favorites like Slazephan the Serpent Philosopher to new legends like the vengeful nature god Gaia. The final boss encounters, including Mordred himself, have been greatly expanded and revised as well.

The goal of Rift Wizard 3 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. With every installment in the series, we push farther towards this goal, and we are quite happy to share the depth we have created in Rift Wizard 3.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutely banging. Love this game.
another great installment in the series.
Fun gaem.
THIS SUCKS. I LIKE THE WAY THIS SUCKS! I WISH IT WOULD SUCK MORE!
A puzzle roguelike that invites you to create an overpowered build... to combat the exponentially tougher enemies faced throughout :)
good but really ♥♥♥♥♥♥♥ hard, i didnt even know its posible to win a run until i checked achievements you are a wizzard, a goober , your goal is to kill a world ending threat boss and to do it you can choose from like 20 schools of magic and each school has around 10 spells and each spell has around 4 upgrades , you can choose 2 for skill points (you get 3 each level you clear) also yes minion builds are viable way to play theres no rng to spell acquisition , if you have the skill points you can get any spell you want . same goes for equipment (the relics of this game) , you get relics and they each have diferent tags for each school of magic and based on that you can freely craft any equipment you want , they also have effect on picking them up ranging from getting permanent bonuses to sumoning some helpers for the level . this is often crucial for clearing the levels
I really want to like this game. But I cannot. Multiple spells have upgrades that straight up do not do what they say they do. It's extremely frustrating finally getting a run going and losing it to an upgrade not only not doing what it says it should, but actively harming your gameplan. I might recommend this game once it gets fully released. But if there isn't major work done on the spell interactions w/ upgrades then I wouldn't recommend it.
best game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Nope Nope Nope Nope Nurses | $122.2K | 209 | 92% | $19.99 |
| While Waiting | $122.2K | 342 | 81% | $19.99 |
| Dahlia View | $122K | 370 | 84% | $24.99 |
| Wrongworld | $122K | 551 | 94% | $6.99 |
| Victory at Sea Atlantic - World War II Naval Warfare | $122.2K | 114 | 66% | $29.99 |
| Passant: A Chess Roguelike | $122K | 366 | 80% | $11.99 |