
Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.
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About
Rift Wizard 3 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a new repertoire of spells and magical artifacts, discovering new and powerful synergies.

Rift Wizard uses an open build system, and allows the player to buy any spell or spell upgrade at any time. This gives the player massive flexibility, allowing them to test out new ideas each run. Try blasting apart your foes with fire and/or lightning, summoning hordes of metallic constructs, or once you're bored of the simple stuff, delve deep into obscure arcane metamagical trickery.

Rift Wizard's unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.

New to Rift Wizard 3 is a deep and strategic crafting system. You will find a vast assortment of crafting components strewn across the ruins of the universe, which can be combined to form powerful magical artifacts giving passive buffs to the wizard. The player must make difficult choices about how to allocate their limited and diverse magical resources, with rare crafting ingredients even having unique impacts on the crafted item.

The craftable equipment has a wide variety of effects, ranging from stat bonuses to event triggers. Most passive skills and equipment from the previous games have been brought back in some form as craftable equipment, and more than a hundred new items have been added to the game. Make lightning fly out of your arcane damage, commandeer enemy spawners, give your demon summons fire breath, the possibilities are endless!

Rift Wizard 3 adds a slew of new enemies and bosses to the game, from the spry and pushy Leghead to the alien and terrifying Void Child, from old favorites like Slazephan the Serpent Philosopher to new legends like the vengeful nature god Gaia. The final boss encounters, including Mordred himself, have been greatly expanded and revised as well.

The goal of Rift Wizard 3 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. With every installment in the series, we push farther towards this goal, and we are quite happy to share the depth we have created in Rift Wizard 3.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gg
good fun to fiddle with
Super deep. Super complex. Super interesting. Amazing wizard spell focused game. I can see myself playing hundreds of tons of this.
This is a fun game. Lots of cool summons, enemies and effects. Love the variety of builds, even if some feel a bit weaker than others. Chaos could get some love, but I could just be bad at the game lol. I do like how the wizard is immobile and weak as hell, just like wizards in DND. Would love some more low level upgrades to the wizard, maybe more crafting item variety- and items- which i'm sure will come in time. Honestly, if this game just gets a few updates it will be a 10/10. Big fan. Right now it's like a 7, and not an IGN seven.
This one may need rebalanced, but I love the series. Mostly played the second game which imo is better than 3 to start on due to the complexity of equipment and the punishing nature of the enemies you face earlier in a run. My simple opinion, but start with 2 and move to 3 once you get the idea of 2. I probably should have started with rift wizard 1 but that was my progression and understanding of the series. Good games though, honestly. Definitely high on my replay list whenever I want to do a roguelike run of one of my games Not much in terms of performance requirements ofc, but I will say it runs flawlessly on everything ive played on (which is, tbh, above average devices overall)
This game is like a puzzle... And sometimes the puzzle is unsolvable. You should definitely wait for a sale though.
I instantly got hooked. Good spells, good monsters, like the design. Its difficult, but i like that, so its not a negative for me
Nice wizard roguelite
Great game! I am still a noob at the series, but it's fun learning and seeing that learning in actions when room clears happen almost instantly. Crazy how long you can spend on these games with time flying by. Currently running into an issue, though! I was playing the game during a storm and there was a power surge during one of my runs. Now, the game wont open. I've verified game cache, reinstalled multiple times, still nothing. I will change to a positive review as soon as I can play the game again. Any tips? The Command Prompt flashes for a second and gives the error: _pickle.UnpicklingError: invalid load key, '\x00'. [PYI-1360:ERROR] Failed to execute script 'RiftWizard3' due to unhandled exception! **Fixed!** Thank you for the quick response, developer
All of the entries in the series keep making substantial improvements! The art is wonderful, the shrunken arena was a good decision, the music's great! Genuinely might make it hard to go back to 2 for that alone. ok so you might be afraid or weary of seeing a crafting system front and center. BUT RW3 does some cool stuff with it like: * Most crafting ingredients have a passive effect on pickup. Now, even if a component isn't useful for crafting, it can be a key part on how you survive a floor. * There's strategy in what components you use in a spell; do you waste potential to get something in play immediately or hold off and see what's coming up? * Some components grant additional benefits on crafting, such as Mithril Ore boosting the damage of an item, or Phoenix Feather granting heals if the crafted thing has a Fire or Holy tag. Gameplay wise, the new crafting system is a great time, it merges several systems from previous entries into one clean system, and I can appreciate how elegant that gets. It's a different beast than 2, which is usually the draw of a new rift wizard entry; 1 focuses on resource management, 2 focuses on larger scope and higher run diversity, and 3's crafting system condenses and simplifies previous entries, at the cost of higher analysis paralysis lol. So it's a great entry point into the series. Just be prepared, it's hard but it can be fun to learn and lose. If you're new and overwhelmed, here's some advice. Go grab whatever first spell looks fun, and narrow your search to one of the elements listed. Do that, try some other spells and sorting through different elements, and with time you'll learn more. (of course I haven't won yet lol but it worked for the previous entries)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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