
Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Rift Wizard 3 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a new repertoire of spells and magical artifacts, discovering new and powerful synergies.

Rift Wizard uses an open build system, and allows the player to buy any spell or spell upgrade at any time. This gives the player massive flexibility, allowing them to test out new ideas each run. Try blasting apart your foes with fire and/or lightning, summoning hordes of metallic constructs, or once you're bored of the simple stuff, delve deep into obscure arcane metamagical trickery.

Rift Wizard's unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.

New to Rift Wizard 3 is a deep and strategic crafting system. You will find a vast assortment of crafting components strewn across the ruins of the universe, which can be combined to form powerful magical artifacts giving passive buffs to the wizard. The player must make difficult choices about how to allocate their limited and diverse magical resources, with rare crafting ingredients even having unique impacts on the crafted item.

The craftable equipment has a wide variety of effects, ranging from stat bonuses to event triggers. Most passive skills and equipment from the previous games have been brought back in some form as craftable equipment, and more than a hundred new items have been added to the game. Make lightning fly out of your arcane damage, commandeer enemy spawners, give your demon summons fire breath, the possibilities are endless!

Rift Wizard 3 adds a slew of new enemies and bosses to the game, from the spry and pushy Leghead to the alien and terrifying Void Child, from old favorites like Slazephan the Serpent Philosopher to new legends like the vengeful nature god Gaia. The final boss encounters, including Mordred himself, have been greatly expanded and revised as well.

The goal of Rift Wizard 3 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. With every installment in the series, we push farther towards this goal, and we are quite happy to share the depth we have created in Rift Wizard 3.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10 game. Great art and the music that is in the game as it is. is really nice
A great iteration on Rift Wizard 2! The crafting system and on-pickup effects of items add a bunch of complexity to the movement through and between rifts, which is very fun when a combination comes together. This makes the learning curve even steeper because there's so many spells, items and enemies to keep track of. Instead of spending hours reading through these long lists, I chose to play many quick runs and create a build step by step, optimizing spell/equipment choices and building some intuition on which enemies would be beatable until I got through to the end. Maybe it's due to the combination I went for (fully upgraded Annihilate + Dynamo) but the difficulty curve could be improved. Levels 4 & 5 were tricky, the next few required a bit of caution and once the build came together, the rest of the game wasn't that hard. In terms of QoL, it would be nice if the pathfinding would allow the wizard to move over portals and at times it felt like the game was slowing down the longer it ran.
Kind of wish for a sideways thumb on this one. On one hand, I enjoy the crafting equipment. It feels like a nice small buff for the level, but also collect to craft what you want. because you often can get 6 'components' a rift, you can often hunt for a specific type from the beginning. Getting 2 upgrades a spell is pretty nice! makes me wish there were more than 4 per spell as some have just innate synergize (will usually gab the same 2 together) and it feels like variety falls off. Now the bad, when you say 'o thats BS' (and you will) thats now often the end of the run. In RW2, that just meant time to start dropping potions or items. Since you dont have those when you realize theres a problem you often are going to die to it in a couple turns.
Steamワークショップでサブスクライブして日本語化に出来ます。 お勧めです!!
The only thing you need to know is that Scourge is Biden Blast
hey i need korean language support! I love this game but i spend many time for searching translation! support me and korean fans enjoy perfect combination without language barricade. good luck you creators!
so good
like it quite a lot! I've played RW1 back in the days, but had no success. here, I still have no success but its more enjoyable. a wholesome no success experience i've beat path of achra on outer dark with many chars but this one is hard)
Just as fun as the first two. I like how each one has something unique about it. This is one of those rare series that I'll instabuy if a new one comes out.
Rift Wizard 3 is my first Rift Wizard. The game is a real throwback to my early pc gaming days getting absolutely destroyed playing Castle of the Winds. It's a tight and snappy, brutally punishing game. I'm enjoying getting my ass handed to me and am enjoying the thrill of going for my first victory.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Nope Nope Nope Nope Nurses | $122.2K | 209 | 92% | $19.99 |
| While Waiting | $122.2K | 342 | 81% | $19.99 |
| Dahlia View | $122K | 370 | 84% | $24.99 |
| Wrongworld | $122K | 551 | 94% | $6.99 |
| Victory at Sea Atlantic - World War II Naval Warfare | $122.2K | 114 | 66% | $29.99 |
| Passant: A Chess Roguelike | $122K | 366 | 80% | $11.99 |