
Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rift Wizard 3 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a new repertoire of spells and magical artifacts, discovering new and powerful synergies.

Rift Wizard uses an open build system, and allows the player to buy any spell or spell upgrade at any time. This gives the player massive flexibility, allowing them to test out new ideas each run. Try blasting apart your foes with fire and/or lightning, summoning hordes of metallic constructs, or once you're bored of the simple stuff, delve deep into obscure arcane metamagical trickery.

Rift Wizard's unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.

New to Rift Wizard 3 is a deep and strategic crafting system. You will find a vast assortment of crafting components strewn across the ruins of the universe, which can be combined to form powerful magical artifacts giving passive buffs to the wizard. The player must make difficult choices about how to allocate their limited and diverse magical resources, with rare crafting ingredients even having unique impacts on the crafted item.

The craftable equipment has a wide variety of effects, ranging from stat bonuses to event triggers. Most passive skills and equipment from the previous games have been brought back in some form as craftable equipment, and more than a hundred new items have been added to the game. Make lightning fly out of your arcane damage, commandeer enemy spawners, give your demon summons fire breath, the possibilities are endless!

Rift Wizard 3 adds a slew of new enemies and bosses to the game, from the spry and pushy Leghead to the alien and terrifying Void Child, from old favorites like Slazephan the Serpent Philosopher to new legends like the vengeful nature god Gaia. The final boss encounters, including Mordred himself, have been greatly expanded and revised as well.

The goal of Rift Wizard 3 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. With every installment in the series, we push farther towards this goal, and we are quite happy to share the depth we have created in Rift Wizard 3.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maddeningly difficult, but not (yet) frustratingly so. Mechanically deep, with so many options everywhere. I get the feeling it might become easier when I figure out the keys to victory but I haven't yet so I'm still invested. Also plays well on half-monitor. Great game, 10/10 tbh. If it looks like it might appeal to you, buy it. It's good.
Fun gaem.
this is game way to hard, i can't get passed stage 3 and when i do stage 4 makes me cry blood out of my eyes, wdym i need to deal 3 THOUSAND damage with like, 7 spells, 5 of them are defence otherwise u die, one of them is to move around, and the 2 deals 20 damage each with 3 charge ;^; i really don't understand how this game works maybe ? i think i have tried every spells i could for stage 3/4 and none get me passed it..
Media

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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $184.9K | 146 | 81% | $39.99 | |
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| $184.8K | 561 | 71% | $19.99 | |
| $185K | 499 | 97% | $24.98 | |
| $184.8K | 467 | 84% | $19.99 | |
| $185K | 334 | 90% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $486K | 744 | 92% | $19.99 | |
| $163.8K | 1.1K | 92% | $7.49 | |
| $87.3K | 241 | 94% | $11.99 | |
| $16.6K | 37 | 86% | $14.99 | |
| $279 | 3 | 67% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
losing my mind in the spell book straight up reading it... and by it, I mean my tomes
another great installment in the series.
First one I happened to pick up in the series. Now hopelessly addicted to theory crafting.
An amazing, incredible game. Also, quite difficult. Consider playing Rift Wizard 2 first.
(Literally just copypasting what I posted in a gaming channel when asked for my opinion on this game.) Alright, now I can judge the game so far. (Still early access.) I think I like it more than the previous 2. Themed builds are very much practical now. I lost like 10 times in a row and I thought that the game was overtuned cause I kept dying at level 5-6 (Out of 20), but eventually I figured out that you are meant to powerscale quickly with the new equipment system. I like it so far. The theme I wanted to beat the game with was "Unlimited Bladeworks", and it ♥♥♥♥♥♥♥ worked. XD Infinite sword summon spam.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.