
Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rift Wizard 3 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a new repertoire of spells and magical artifacts, discovering new and powerful synergies.

Rift Wizard uses an open build system, and allows the player to buy any spell or spell upgrade at any time. This gives the player massive flexibility, allowing them to test out new ideas each run. Try blasting apart your foes with fire and/or lightning, summoning hordes of metallic constructs, or once you're bored of the simple stuff, delve deep into obscure arcane metamagical trickery.

Rift Wizard's unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.

New to Rift Wizard 3 is a deep and strategic crafting system. You will find a vast assortment of crafting components strewn across the ruins of the universe, which can be combined to form powerful magical artifacts giving passive buffs to the wizard. The player must make difficult choices about how to allocate their limited and diverse magical resources, with rare crafting ingredients even having unique impacts on the crafted item.

The craftable equipment has a wide variety of effects, ranging from stat bonuses to event triggers. Most passive skills and equipment from the previous games have been brought back in some form as craftable equipment, and more than a hundred new items have been added to the game. Make lightning fly out of your arcane damage, commandeer enemy spawners, give your demon summons fire breath, the possibilities are endless!

Rift Wizard 3 adds a slew of new enemies and bosses to the game, from the spry and pushy Leghead to the alien and terrifying Void Child, from old favorites like Slazephan the Serpent Philosopher to new legends like the vengeful nature god Gaia. The final boss encounters, including Mordred himself, have been greatly expanded and revised as well.

The goal of Rift Wizard 3 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. With every installment in the series, we push farther towards this goal, and we are quite happy to share the depth we have created in Rift Wizard 3.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A puzzle roguelike that invites you to create an overpowered build... to combat the exponentially tougher enemies faced throughout :)
Fun! but also hard, so if a challenge is what your looking for then this game is for you, also recommended for wizards
I'm loving this game, if you like roguelikes and hard games, you should give this one a try.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Theorycraft magnificent builds during the day. Watch as evething crumbles when i get to play. That's been my game loop. And I'm loving it. Every session presents me with a new bit of information. An enemy attack, a synergy, a boss, a vault... Easy to play. Hard to master when experimentation is the rule. If you jest want to win, there are builds that achieve that a little easier (no guarantees though).
THIS SUCKS. I LIKE THE WAY THIS SUCKS! I WISH IT WOULD SUCK MORE!
I felt like I needed to win my first round of the game before writing a review. It is good.
Just as fun as the first two. I like how each one has something unique about it. This is one of those rare series that I'll instabuy if a new one comes out.
A great iteration on Rift Wizard 2! The crafting system and on-pickup effects of items add a bunch of complexity to the movement through and between rifts, which is very fun when a combination comes together. This makes the learning curve even steeper because there's so many spells, items and enemies to keep track of. Instead of spending hours reading through these long lists, I chose to play many quick runs and create a build step by step, optimizing spell/equipment choices and building some intuition on which enemies would be beatable until I got through to the end. Maybe it's due to the combination I went for (fully upgraded Annihilate + Dynamo) but the difficulty curve could be improved. Levels 4 & 5 were tricky, the next few required a bit of caution and once the build came together, the rest of the game wasn't that hard. In terms of QoL, it would be nice if the pathfinding would allow the wizard to move over portals and at times it felt like the game was slowing down the longer it ran.
I am obsessed with this game. I loved the first two (100+ hours each on an older account). The new art style is superb and while the removal of quick use items like potions/teleports was jarring at first, the new crafting system is immensely satisfying once you really start playing. Pages and pages of spells, conjurations, equipment all at your disposal to tinker with. The game is brutally hard and you will feel like getting past even just the third or fourth rift is impossible but the more you experiment, looking ahead to each rift, figuring out your best path forward, you start to really see the genius behind these games. Nothing is unfair, it's up to you to master the challenges. Love it.
like it quite a lot! I've played RW1 back in the days, but had no success. here, I still have no success but its more enjoyable. a wholesome no success experience i've beat path of achra on outer dark with many chars but this one is hard)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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