
Survive the horrors of the multiverse, alone or with your comrades, as you battle against an onslaught of insectoid like creatures. Combine abilities in different ways each loop to overcome and return safely to your universe.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ヴァンサバライクのトップダウンシューティング 組み合わせによる派生アップグレードもあり、クラスや武器、永続アップグレードもそこそこ多い 簡単な英語しか使われていないため、英語が苦手でも恐らく楽しめる とはいえ、本家に比べるとボリューム不足感が否めない 協力プレイ対応らしいがソロでしかやってない
Highly Recommend. A great solo or multiplayer massacre experience, if you like being swarmed by enemies and slaughtering your way out grinding for perks and upgrades and unlocks, this game is for you.
This game is; Interesting. I heard it's VERY similar to Vampire Survivors, but for people who don't know that one, here ya go; Multiplayer Lobby Pick Your Agent Start on Normal Difficulty and play a map you select Get a couple kills and start grabbing passives / Abilities Win cause it's not too hard, then unlock next difficulty. Upgrade your permanent passives and maybe buy your new gun or unlock new agent. Play next difficulty and try to unlock more stuff. That's the game loop. What made me play 8 hours was the idea of unlocking the new abilities. However, that's all it took. 8 hours of gameplay. I don't see any more reasons to play the game now. I wish the game had more content and a better UI experience for feeling like you earned something new and have to keep moving forward, but it really does just FEEL like a one and done game. Content is definitely lacking, but it's still a fun game. Make your goal trying to survive once on each difficulty. That'll give you some difficulty and playtime beyond unlocking achievements.
Meh. This is manual Vampire Survivors.
Fun game. Reminds me a bit of Crimsonlands. Good game to pick up and play a round or two when you're bored.
The game needs to have its controls fixed. Movement speed is precious, but when you stop running because you roll or you use an abilitiy...you get ganked. The hit boxes need help...if I'm using a shotgun and something is able to hit me in melee, and I can't hit it with an AOE attack...it needs help. Something really good about this game though, once you kill the enemy you get the exp, you don't have to run and grab it, so I think that's a huge plus. However, the hit boxes and controls need help. If that got fixed, I'd change the recommendation.
Buggy and broken mess, could not even refund. Camera is bugged, ESC button is not working, etc - dont buy this asset flip.
If you enjoy twin stick shooters and fighting off endless waves of enemies, check this game out. There's objectives to head for while also surviving enemies that come non-stop. It's well designed and very fun.
its a good start. But I feel like this is a single developer's first attempt and still needs some polish. the weapons feel hollow as if there's no oomph behind the shots. Could have to do with maybe some better SFX for gunshots etc. They just don't 'feel' powerful. The movement controls in particular feel a bit clunky and detached without proper articulation. I don't care for the strange 'cool-down' between dodge/roll and even early enemies feel to spongy. I'm giving this a positive review, but really it's a maybe with some improvements. I really want to support indy devs.
Fast-paced co-op shooter, same familiar "survivors" meta mechanics as most would guess, but with a few new features like world bosses. Game is a bit raw in, i'd say that monster design is a bit messy. Overall pretty fresh and good for fun time killing with a friend.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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