
Jump into a massive multiplayer playground! Bike, ski, snowboard, or wingsuit across an open world sports paradise where the rules are yours to make or break.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 32Kreviews | 82% | — | $2M |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bello
什么sb游戏?登录都登不了,买了一个玩不了的游戏?傻逼吧出个单机模式会死吗?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 38.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行 不过太贵
30分钟连接不上,想退款了,不开加速器不给玩是吗?
游戏本身是很不错的,即使是原价不打折也是十分的值得的。极限国度这个游戏我初中的时候就很喜欢,当时以为是动漫啥的后来才知道是游戏,到现在考完试才买下来。我个人认为比较适合几个朋友一起玩,一个人玩会有一些无聊。但是最大的问题就是育碧游戏的服务器,第一次下载后打开会跳转然后下载和注册育碧(初次注册我就花了40分钟左右)然后进去之后就会链接服务器,你就会发现转半天根本连不上,只有单独再给游戏开一个加速器(付费的那种)才进得去。有人说可以玩禅模式,胆识禅模式连不上也是玩不了的。(l另外不开加速器也是可能连上的只是说概率比较小而已)所以我觉得如果不把这个问题解决的话,那么这个游戏只是个花瓶,一文不值
明明觉得很好玩,但是这个游戏不让我上瘾,差评。
爽!
不管换啥梯子根本登不上,一点玩不了
I love the soundtrack, the environment, the gameplay, and the community. It’s a shame Ubisoft has neglected the game. As for me, I’ll keep playing it even though it feels like the game is nearing the end of its life
really good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.6K | 84 | 38% | $18.74 | |
| — | 0 | — | — | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $987.2K | 33.1K | 83% | $1.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $1.7M | 1K | 81% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 11.9K | 56% | $8.99 | |
| $2M | 3.6K | 61% | $29.99 | |
| $2M | 2.1K | 85% | $29.99 | |
| $2M | 5.9K | 90% | $9.99 | |
| $2M | 4.9K | 82% | $14.99 | |
| $2M | 3.5K | 88% | $24.99 |