
Save patients with your rhythm mastery! Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 25 → 6.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好的音游,不过有点不适合冰与火玩家。节奏医生是我见到过最高质量的音游了,有剧情而且还打破第四面墙,值得推荐
The music? Amazing. The story? Fantastic. The characters? I love them so much!! The story and game is just so well-written that it's making me feel a trillion emotions a minute. Rhythm Doctor is such a great game that has a lot of things to offer. Would recommend!! Just practice the beats a lot if you don't get it at first.
虽然许多人都说是音游界的神作,但我觉得有点被夸大了 不能完全目押,也不能完全音押,如果全音押提示音会很乱,如果有多个二拍子轨道,有长按/冰冻/灼热拍子光听提示音听不出来是哪个轨道的,感觉很割裂,要说全目押,这个游戏好像本来就是给音押玩家设计的 剧情也比较割裂,前四章每章都都讲了很多人的故事,第一章是四个人,以此类推,但第五章全讲一个人的故事去了,前四章和第五章感觉不像是同一个时间线 此外,第七章,就是终章,本质上还是第六章的内容,但作者为了凑齐七章非要把这个原本属于第六章的内容,比如7-1,7-X,单独分出一章,你但凡多写点剧情也行,或者说只做六章也行,这么做是什么意思 虽然游戏设计还算是比较有意思吧,但剧情设计以及一些小细节也是一言难尽
Media

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| $14.3M | 76.3K | 95% | $14.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $14.3M | 21.4K | 84% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 39 | 95% | Free | |
| $0 | 0 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $1.4M | 3K | 89% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Korean, Spanish - Latin America, Portuguese - Brazil, Japanese, German, Polish, French*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome :3
very good very hard it also made me feel good while hard
aint got no rhythm but still fun
与其说是我治疗患者 不如说这个游戏在治疗我
재밌네
顶级演出,天才游戏,夯!!
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.