
Save patients with your rhythm mastery! Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 25 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
delicious peak holy wtf edit: i end up crying every play session wtf
재밋ㅅ어요
Probably my favorite thing ever
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Korean, Spanish - Latin America, Portuguese - Brazil, Japanese, German, Polish, French*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game, fun mechanic except the hold to release FRICK YOU!!!! ♥♥♥♥ YOU MARK STEAK TOO JUICY LOBSTER TOO BUTTERY ASS ♥♥♥♥ YOUUUUU!cool stage tho 4.5/5+.5 <---quaver bump ^sasha wrote this I think the game is really cool and my little brain can't comprehend the wizardry they do with the moving windows +quaver bump
I absolutely love the music in Rhythm Doctor and I love I can make an impact on the songs with its innovative gameplay that changes up the rules after each level. It also has a surprisingly good and relatable story with memorable characters. There's a reason this game has a 98% on Steam.
The gameplay wasn't for me (which is a shame because I've heard nothing but good things) but I've gotta say how admirable the accessibility features on this game are. It's probably the most robust set of accessibility features I've ever seen in a game, and the only game where a screen reader was active by default on first startup. That's admirable.
最簡單的節奏遊戲
Genuinely one of my favorite games ever
ts awesomesauce guys trust
Pro: Incredible game with some groundbreaking features that you just need to see for yourself Con: It destroyed all my confidence in rhythm games. I simply cannot follow four different rhythms at the same time. I usually like to go back and try to 100% the levels, but I am happy to just leave it after suffering through the final boss.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 39 | 95% | Free | |
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| $14.5M | 31.4K | 96% | $19.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $14.3M | 21.4K | 84% | $39.99 | |
| $14.5M | 14.7K | 92% | $25.99 |