
Save patients with your rhythm mastery! Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Korean, Spanish - Latin America, Portuguese - Brazil, Japanese, German, Polish, French*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
能把剧情与音乐结合起来,这想法太天才了,很多时候看剧情没什么,听到音乐再配上演出效果,感觉立马就上来了。从头到尾高开高走的作品!
This game is cool I don't think it deserves a negative review, but I have majors issues with the game design that I can't ignore. I am not a fan of the gameplay. While it is creative and very innovative, the only way the game ever challenges you is by using multitasking and unintuitive systems. I think that most of these are fun, but after a while it really becomes a chore to get through some of the levels, as the mechanics become more and more aggresive to your senses. Audio cues become harder and harder ro concentrate on because of the amount of cues played in a short interval. Visual cues are almost non existent since the game consistently throws visual effects everywhere which alter your visibility. The new systems that the game implement are fun in a vacuum. They aren't on real levels, because it just adds another layer of complexity which just hurts my brain after a while. This game is also very stress inducing. The challenges don't feel organic at all and thus I never want to retry a level because I hate how all the mechanics interact. This game just doesn't feel good after a while.
hard but really good
演出が最高 5面が一番よかった!
Peak
나 이거 쫌 잘하는듯 ㅋ 내 자랑 좀 하자면 5-x, 6-x빼고 다 3트 안에는 꺴다 연출 GOAT.... 리듬게임 중 최고인듯. 스토리는 안슬픈데 노래+연출 때문에 눈물 조금 났음 노래도 너무 좋음!! 솔직히 볼륨이 작긴 한데 그래도 돈 안아까운 리듬게임이었다. 이제 S+ 작 해보려고 한다. 보스전은 솔직히 불가능할것같긴하지만... ㅎㅎ *중간에 갑자기 게임이 스페이스바 꾹 누르는걸 인식을 못해서 1시간동안 헤맸는데, 이럴 경우 설정 들어가서 홀드 대신 시작과 끝을 짧게 누르는 방식으로 대체하도록 하면 됨
非常别致的一款音游,把附点、三连音、八七拍等音乐知识很巧妙地融合到了玩法里,最后在boss关来了个大汇总。作为一个音乐爱好者,能够看到这样一款寓教于乐的游戏实在是很开心。 除了玩法之外,游戏的叙事也很好。制作者通过谱面中的人物动画将故事很自然地融入到了音乐里,玩家跟随着歌曲的进行即可看到故事的发展,非常有代入感。 总之,向所有喜欢音乐的人推荐这款游戏!!!
神作
the story was a Rhythm... it had some Doctors... the part wjere they showeded off the levfel editor was very Rhythm DOcrtor.. but it wasnt adofai so this game stinks booo
awesome game that nailed a phenomenal story and gameplay. it has really cool mechanics and doesn't stay too easy throughout. i was sad when i beat it because i want more game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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