
Save patients with your rhythm mastery! Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 25 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
진짜 재밌음!!! 박자감이 정말 좋고 연출이 너무 마음에 듦 역시 압긍인 이유가 있다
Obnoxiuos as ♥♥♥♥. Going through a mountain of retartded story dialogue windows just to get to the gameplay more shallow than a 70s arcade game. And the button you use to get through all those setup and story dialogues is the same you use for gameplay. How stupid is that? UPD: Apparently this game is loved by some tards who can't even read. You can find some in the comments. If you happen to not be one, chances are you won't like the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Korean, Spanish - Latin America, Portuguese - Brazil, Japanese, German, Polish, French*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
now I need the treatment
It's fun but I can't finish it because of all the flashing lights. The menu has an option to reduce them but I'm still too sensitive to them to the point I can't play. The soundtrack is good though.
one of my favorite games ever. i'd write an actual review but i'm too busy playing the game for that
There are not many games that can give you the feels, but Rhythm Doctor is one of them. An amazing soundtrack with a awesome story makes this a must play for every rhythm game fan or just good music enjoyer. The boss fights still give me goosebumps and combined with the story this game had me tearing up more than once. 9/10
非常有意思,尤其是boss关卡的设计
TLDR: Imagine if Guitar Hero only had one key, and your room mate keeps changing the channel on the TV while playing. As you progress people start standing in front of the TV as well, and distract you with conversations and giant cue cards of text. Is it an innovative new game? Yeah. Is it good? Maybe. But I'm not good at it. And, more importantly, I don't want to get better, because the game is fun to win, not fun to play. So I was looking for a game to play while holding my 3 year old. She loves music games, she loves crazy visuals. Our go to is Trombone Champ. This came across my suggestions, and she was spellbound by the trailer. I saw that the reviews were overwhelming positive, and it was a game you play with one button. This is great to me, since I have a kid in my lap, so I picked it up. I played through the first Act, and I see the appeal of the game. The music is nice, and the visuals were fun. The first "Boss" attempt really tripped me up, as it warps audio and visual cues so you really have to play keeping time with the beat in your head. That was a real "Aha!" moment for me after a few attempts, and when I finally beat the Boss by counting to seven out loud along with my daughter, we were both bobbing our heads along with the game. But Act 2 bounces me (along with 48% of players according to achievements) because it just becomes unfun to play. The beat changes now, and the change is queued by someone shouting over the music I'm trying to listen to, and they hide the visual feedback off screen, and there is no audio feedback, as when I miss a note nothing changes. The music just plays perfectly anyway. In Guitar Hero or Trombone Champ, if you play poorly, the song sounds poorly, and you practice it sounds better and better, until it sounds great when you nail that solo and you actually hear the sick guitar riff and your brain squeezes out the reward chemicals and you have fun. Now, I'm just listening to a song while watching someone make coffee and smashing the spacebar hoping it will let me pass. What part of the song do I need to work on? I can't answer it, because I can no longer see the "health" heart that goes to pieces when you mess up. It tells me if I'm early or late, but I find if I try to adapt to that knowledge I do much worse trying to play the note .25ms sooner, so I miss a whole string of notes. So I just ignore it and play forward like I'm in an orchestra with no conductor. I imagine the rest of the game unfolds like this, every song having to sit through a new tutorial on what innovative way they have spun "just one button game" and you play a song that sounds cool but also essentially just trolls you in more and more entertaining ways. And the tutorial of those mechanics and interwoven in the story, which adds some context to gameplay and visuals, you will be sick of skipping very quickly (when you are allowed to) And then at the end of the level the "Boss" song just trolls you in a new innovative way. What little bit I've gotten through is fun, and my daughter still likes it so I'll keep playing. Maybe I'll brute force Act 2 someday, or maybe my daughter will take the mantle and succeed where her father has failed. Maybe behind it is the best game ever created. Maybe songs will move me to tears. But for now, it's just not fun to try.
Amazing difficult but really fun rhythm game. Runs well even on an older laptop which is absolutely necessary for the precision built in. There are also plenty accessibility options to adjust your experience, and none fully remove the challenge entirely, which I absolutely love!
Impressive how this rhythm game unlike many others actually forces you to focus on the music instead of visual cues. Includes amazingly creative visual effects. Gets very hard very quickly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 39 | 95% | Free | |
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| $14.3M | 21.4K | 84% | $39.99 |