
Jump down the esophagus of a body plagued by viruses and big bad bosses in this reverse vertical scrolling shoot'em up! Collect eye crusties, upgrade your pupils, and clear the screen of bullets with your cornea crushing eye blasts!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
[h1]«Rheum»[/h1] Вертикальный скролл-шутер. Путешествуем по пищеводу и уничтожаем вирусы. Геймплей: https://www.youtube.com/watch?v=sGOTgTI3jpw В роли глазастой сопли (в переводе с английского «Rheum» означает насморк) путешествуем внутри тела, уничтожаем вирусы и собираем бонусы в виде частей глазных яблок и энергии от убитых врагов. После того, как набираем полную шкалу энергии, получаем апгрейды. Жизнь у нашего летающего глаза только одна, но есть здоровье. Это круг с делениями вокруг персонажа, который можно увидеть, когда по нам попадают враги и, когда мы получаем дополнительное здоровье. Игра довольно хардкорная. В ней 2 уровня сложности и 2 режима: обычный и бесконечный (разблокируется с прохождением). Даже на легкой сложности уворачиваться от обилия вражеских выстрелов очень трудно. Бомбы спасают, но их мало. Бомбы лучше приберечь для битв с боссами. Несомненным плюсом игры является стильный дизайн и атмосфера. «Rheum» мне напоминает «The Binding of Isaac». Тут такая же мрачная атмосфера, похожий стиль пиксельной графики, слезы вместо пуль. [code]Сложный, но увлекательный скролл-шутер. Задайте жару вирусам, взбесившимся мышцам, зубам, глазам и сфинктерам![/code] [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
[b]While [i]Rheum[/i] has character and heart, the core gameplay is a bit too bland for me to tell my friends to run out and buy this.[/b] I like the artwork and universe, and some of the bullet patterns are quite remarkable. What I don't like is the mish-mash of enemy patterns that roll in, and the overall game mechanic structure is pretty ho-hum. [i]Essentially, how it works is after you kill an enemy it drops XP shards that you collect and fill a meter; when the meter is filled you activate it to gain +1 health and a random powerup.[/i] Okay, that's cool enough on paper, but the whole thing just feels underwhelming. The powerups all need to feel a bit more meaty; when I get a damage up, I should feel more powerful - and largely I didn't. I do need to mention that there are some nice attention to details such as you pick up more XP if you are not shooting, and when you activate the meter you can aim to fire the powerup icon into a group of enemies for some bonus/free damage. [b]Unfortunately in the flooded genre of vertical shooters, [i]Rheum[/i] gets a downvote from me - it fundamentally needs some more interesting mechanics.[/b] [b]Pros:[/b] +Artwork is quite nice and unique +I like the indie feel +Price point is totally fair +Some really neat bullet patterns [b]Cons:[/b] -[strike]Music is nearly nonexistent[/strike] with volume all the way up the music was a bit too low -[strike]No digital controller pad support, and the stick is just a bit too coarse for some of the more intricate bullet patterns[/strike] Fixed! -The core powering up mechanic just isn't enough to keep me playing -The whole thing feels so much like the [i]Isaac[/i] universe that it's too close for comfort -The enemy patterns feel random to a fault -I don't feel compelled to keep playing [b]Look, it's cheap enough to grab and support an indie dev - but I just don't find myself driven to keep grinding through it.[/b]
Rheum is a solid and fun game with a few little issues I'll address below. If you need a summary, though: I like it! DISCLAIMER: Obviously what you're getting are my first impressions. There's more content (like extra playable characters) that I haven't yet gotten to, but these are the things that stand out to me within minutes of beginning the game! SETTING: You know what you're getting if you've seen the trailer! Biological horror shootemups like this are an under-represented genre that I'm always glad to see more of. GAMEPLAY: The game may feel a little difficult at first until you get the hang of manually powering yourself up upon absorbing enough Rheum (from defeating enemies). Once you start doing this consistently it's really empowering! Pressing the Power Up button will give you another notch of health and make a powerup icon appear at the bottom of the screen. Collecting the icon will give you a variety of bonuses with the particularly useful effect of cancelling nearby enemy shots, as well as damaging or destroying nearby enemies. Having it appear at the bottom rather than instantly cancelling enemy shots forces the player to think ahead and can't be simply used as a "panic button". That's what Bombs are for, after all :^) Speaking of bombs, they have a similar shot-and-enemy cancelling effect, and (when playing on Easy difficulty) will fire off automatically when the player takees damage with no more hit points to spare. Obviously, the best time to use these is before you get hit, to cancel a swarm of enemy shots on your own terms and get big damage on a crowd or boss. I tend to save them for the boss because I'm terrible at Bullet Hell games and have to end the fight as soon as I can. With only three levels (at least available on the main menu--I may be wrong) this is a short one meant to be replayed for points and performance. There are a number of stats being tracked that you see upon dying (such as amount of "point blank kills" and "time spent near bullets" that I immediately took to and started challenging myself with on my second try. Little challenges like this are surprisingly fun if you ask me! The bullet grazing mechanic is very strict too, so you'll find yourself threading the needle between swarms of enemy shots staying as close as possible as long as you can...while still trying to clear the screen of enemies. I like it--compare to Psyvariar, if you're familiar with that game. I'm not a big player of Bullet Hell games; from what I've played, though, I find the gameplay to be fun and approachable with beautifully designed (and easy to see) bullets that weave and flow across the screen creating a maze for the player to navigate. SOUND: The music is, in a word, "sedate". Nothing wrong with that, especially given the tone and setting of the game. It has a kind of low key somber, gloomy feeling that kind of puts the player in a meditative state of mind while playing rather than making them sweat like your Dodonpachi or Touhou games. I do have a couple of issues with the sound effects; see below. CRITIQUES: Like mentioned above I think the game has a solid foundation and fun gameplay, which is obviously the most important part. However, I feel Rheum isn't quite living up to the potential promised by its cool setting and fun gameplay mechanics...yet. there are a couple presentation aspects I think could be improved upon that would boost player enjoyment immensely. -Consider adding a "rotate monitor" mode that would omit the sidebars and increase the viewing area for players who prefer to do their vertical shootemups that way. -Sound effects feel weak and not empowering, even with their volume turned up in the sound mix. I appreciate that you're aiming for a more biological atmosphere than a space shooter, but I think punching them up (whether as simply as boosting the bass or adding a more bombastic, "standard explosion" effect to enemy deaths) would be a HUGE improvement to the overall feel of the entire game. Having little to no audio feedback that your shots are making contact with enemies is a bummer as well. Satisfying shooting is made in the sound booth! -The standard enemy sprites are very similar in color to the background oftentimes, and this has tripped me up a lot. The glowing eyes do help to set them apart, but when combined with the also glowing bullets flying around I feel it isn't enough to make them instantly recognizable. -Also about graphics...this might sound meaner and more subject to opinion than my other critiques, but for a pixel-art game some of the graphics are a bit carelessly drawn and not as effective as they could be. There's not a lot I could say except "tighten up" the looks of some enemies and particularly the player's sprite. The Grotesque and Biological look is totally achievable while having a solid composition and feel! Check out R-Type and especially Bio Hazard Battle to see what I'm getting at. CONCLUSION: I have a few nitpicks presentation-wise, but Rheum is good and plays well! The powerup gimmick is great and adds a lot to the game and I'm always a sucker for games where you fly inside a creature and get treated as an intruder. Plus come on, it's 3 bucks. Support the developer and help them improve their craft.
I've played over 200 shmups and plenty of those have been indie, Rheum is a wonderful experience for the price point. The game is oozing with love, you can tell the developer enjoys creating games. It's hard to quantify all the intangibles that produce that feeling, but it hits you from the very beginning. It's creative and different in all the right ways. The scoring is deceptively deep like all good shmups, point blank kills, grazing bullets, leaving your power up meter full and collecting the little yellow goop while not shooting all reward extra points. There are two hidden bosses and bullet patterns for the boss fights are quite interesting. If you're a vertical shmup purest and turned off by the reverse vertical scrolling hit "enter" at the main menu and enter "throwup", you can play the game with standard vertical scrolling although some of the text will still be reversed. Only cons for me are no tate mode, lack of customizable keybinds, which I just use JoyToKey a free downloadable program to get around that issue. Since I run an arcade stick, I end up having to use JoyToKey on a lot of games to get the exact setup I want. Also the bullets are quite varied in shape and color, which although visually interesting can make it a bit hard to track them through some of the upgraded weapons you get. tldr; If you like the shmup genre this is well worth the purchase, download JoyToKey if you need customizable keybinds.
Rheum is an atmosphereic fever dream ride down a fleshy expanse. You play as an eyeball crying your way through funky little globs down a tube, dodging crazy crusty creatures and brilliantly designed bullet patterns all while trying to rack up a high score. The gameplay is pretty straight-forward starting out. The orientation of the game space (top to bottom as opposed to bottom to top) takes a little to get used to, but the controls and gameplay are easy to grasps. The art style is unique, unlike anything I've ever really seen. From squishy bulbous masses to monstrous abominations, there's a lot to feast your eyes on. The creatures range from "ah, thats kinda cute" to "ew, what's that thing!?" The soundtrack and sndfx do a good job of immersing you in this weird little game world. The music is nice and fit the game, and all the squishes and splats feel right at home. The game itself is fairly difficult yet rewarding. It challenges you to get up close to your foes, dispatching them for extra points. Skimming by bullets also give you a bonus for all those thrill seekers out there. Honestly, I suck at this game but it makes me feel like im doing good. If you're looking for a game that's unlike anything you've seen, challenging and fun, and a little grotesque, this game is for you.
Very nice shoot'em up
Shoot 'em up, в котором будем спасать организм от болезней. Нас закидывают в пищевод. Наша задача пролететь по всем внутренностям и уничтожить вирусы. Враги разнообразные. Тут полно мерзких существ, различных бактерий, глазастых монстров с щупальцами, эпичных боссов. Каждый убитый враг заполняет шкалу улучшений. Заполнив линейку получаем «power up». Кроме этого есть бомбы, а на уровнях подбираем различные бонусы, часть из которых дает только временный эффект. С прохождением можно разблокировать двух новых персонажей и доступ к бесконечному режиму с новыми улучшениями и заданиями. Атмосферная и динамичная игра. Если вам нравится жанр Shoot 'em up и пиксель-арт, то «Rheum» станет достойным пополнением вашей коллекции.
Quick Score: 4/5 Notes: The UI is interesting, but also not super practical, I played for 2 hours before realizing there actually was a tutorial in the game. the tutorial should definitely be enabled by default for your first playthrough because i had a million questions and none of them were being answered. Bosses are fun, the 3 stages are all kind of the same thing though, and because of the power scaling the final stage actually ends up being the easiest aside from the boss. For 3$ the game is definitely worth it, you will get at least 2-3 hours of enjoyment out of it, maybe a bit more if you go for the achievements. Speaking of which, I would have liked to seen just a handful more interesting achievements. Such as a 1cc hard mode with TLB, or some score goal, etc.
[h1] Rheum – кишковий bullet-hell shoot’em’up [/h1] Rheum була розроблена новачками зі студії T-Rexcellent Studios і стала їхнім дебютом в ігровій індустрії. Гра з’явилася на цифрових полицях Steam 21 травня 2018 року. [list] [*] Rheum – це доволі класичний 2D shoot’em’up у «кишковому» сеттингу з реверсивним вертикальним скролінгом: ми стрибаємо стравоходом вниз у заражене тіло, керуючи слизовим створінням і безупинно стріляючи, уникаючи ворожих снарядів, аби ті не влучили в наше маленьке тільце. У цьому й полягає весь Rheum. Трохи розберемося з механіками. Убиваючи ворогів, ми наповнюємо шкалу, і після її заповнення можемо відновити собі очки здоров’я та отримати випадкове покращення, яке допоможе пройти рівень. Так, гра поділена на рівні. Загалом їх три. Може здатися, що цього замало, але вони досить тривалі й складні, тож проходити їх ви будете довго. На кожному рівні нас чекають унікальні вороги й боси, які не дадуть вам розслабитися. Щоб урізноманітнити гру ще більше, розробники додали чотирьох різних персонажів. Один стріляє швидше за всіх, інший завдає більше шкоди й так далі. Відкрити їх надзвичайно складно, а спосіб відкриття абсолютно незрозумілий. Хотілося б побачити хоч якісь підказки від розробників, бо без «чарки чистої води» й не розберешся. [*] Візуально гра просто вище всяких похвал. Анімації, промальовування ворогів і органічних локацій виглядають дуже якісно й виразно. Дивлячись навіть на одне лише меню, дивуєшся, як таке могло спасти на думку художнику. За графічну складову – окремий, жирний плюс. [/list] Вердикт:[i] зручний, помірно складний, красивий shoot’em’up з унікальними локаціями та кількома цікавими нововведеннями для жанру. Ні, це аж ніяк не проривний проєкт, але й точно не поганий. Гра заслуговує на похвалу, однак тим, хто просто любить «постріляти без зайвих нервів», я б її не радив.[/i] Оцінка:[b] 7.7/10[/b]. Гарно й огидно водночас. Огляд був складений Ci8, головним куратором у [url=http://steamcommunity.com/groups/bigbadwhl]BigBadWhale Games[/url]. Ключ до гри надав видавець, але це [u]жодним чином не впливає[/u] на мою думку та оцінку.
This game is so much fun I've played a couple hours. I've recommended this game already to my friends. They tried it on my account first then said they might buy it. Art- Great artstyle. The pixel art is fantastic. The flashy projectiles can be turned down a bit. Got a little headache from staring at the screen for an hour. If you have a medical condition that doesn't allow you to look at bright flashing lights, DO NOT BUY!! It could be harmful to you. If you do not have a medical condition, pick up this game Gameplay- Really damn fast. The game play is nice paced and the enemies are just coming after you the deeper you progress. The power-up system is really neat. You gain XP and it randomly gives you an upgrade or bomb to use along with a random skill up. The bosses are fun and we'll designed. User Interface- The UI is really nice. It is nice and fluent and I have not experienced a single bit of lag, even on my crappy laptop. There are little customizations for the way you start the game, tutorial or right into the action. The tutorial just goes over key mechanics and then starts you fluently into the game with the regular stuff you would start with. Overall- Rheum is a great indie game. T-Rexcellent Games has a bright future if they continue to develop games in the future. Would rate this game 9/10. The only thing that bugs me is the flashy lights. If it was little bits on some common enemies I would be fine. But the first boss is insane with the flashy lights. Other than that go buy this game!!!
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