
RHEM IV takes you into a huge, fantastic world full of strange vehicles and buildings, secret passages and doorways. A sense of adventure, logic, attentiveness and the ability to solve puzzles will help the player to slowly but surely unveil the mystery of this latest adventure on the island RHEM.
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Languages: English*, German*, French*, Italian*, Polish*, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Het is een geweldig spel maar....., totaan de =klokcode= en dan stop het spel er mee. De getallen die worden weergegeven moet op het computerpapier komen maar niets van dit al. Heb het spel twee maal opnieuwe geinstalleerd maar het euvel blijft. Verder meldt Steam dat er een update is van het spel waarmee bugs etc. worden verwerkt. Helaas is niet te vinden waar de realease kan worden gedownload. Voor degene die dit spel kopen waak er voor dat het kan voorkomen. Om met Steam in contact te komen om eventuele eenvoudige hulp te krijgen, wel, je moet van goede huize komen want het lijkt onmogelijk. Sorry.
Man hofft sich in einem Myst Spiel. Die Grafik ist ähnlich und auch die Idee des Spieles. Leider gibt es in jeder Rhem Welt einige Rätsel die machen null Sinn - einige konnte ich kaum mit dem Walkthrough lösen weil so absurd, sinnlos und völlig unlogisch. Sehr schade, denn einige Rätsel sind wirklich clever und logisch aufgebaut. Andere wiederum muss man sich auch mit Lösung an den Kopf fassen und erkennen das man das nie und nimmer hätte erraten können. Je weiter das Spiel fortschreitet um so mehr unlogische Rätsel kommen. Das hat leider, für mich zumindest, die Konsequenz, das ich nur die erste Welt fertig gespielt habe. Wenn ich mal zwei oder drei unlogisch Rätsel lösen musste habe ich die Lust am Spiel verloren.
Fair Warning: Countless times the the game will troll your brain.... ....and you will not realize it untill its too late.
I am an old fan of RHEM games (started from RHEM III, then RHEM I, II, IV and now IV SE). Because of this my review may be a bit biased. Nevertheless I will try to split it into three small parts: for newcomers, for those who played other parts of RHEM (besides RHEM IV or IV SE), and for those who played RHEM IV (not SE). 1) If you are new to RHEM, these games are a wonderful set of well thought and challenging puzzles which you need to solve by exploring big and almost deserted world. Storyline is weak and mostly missing during the gameplay but, probably, that's for the good. You will be in constant motion on looking for clues, exploring the world and racking your brains, there is no space for any unnecessary fillers in between. Finishing game gives you a really great feeling of accomplishment and crave for more. All parts are more or less equally good (prior yet unreleased RHEM V at time of writing) and it doesn't matter which one to take first. Personally I would start from II or III part because they looked the most consistent out of all for me. Flaws? Low resolution outdated graphics, no soundtrack, sometimes devices need to be used repetitively many times which looks unnecessary and illogical at times, weak story, probably something more (had few unexpected crashes for example), but in general I didn't mind them because overall game experience is so great that nothing else matters. 2) For those who played other parts of RHEM, RHEM IV is both familiar and surprising at times. Knut Müller didn't exhaust his creativity and most of the puzzles were still unique, well made and interesting. However, I must admit, initially it felt like the game was already approaching its limits and probably RHEM V should be the last in the series. I was also a bit disappointed that few interactive elements should have been be static only in my opinion (which added a little "magic" moment for me). Despite that, the game didn't lower the bar and gave the same great feeling as all the previous parts. If you enjoyed previous parts of RHEM, you will definitely enjoy this one. 3) For those who bought and played RHEM IV, SE edition adds surprisingly more new content than I expected (it took me around additional 2-3h to solve). The only problem that it takes real action after you basically finish original game only, so it means you need to repeat all the game again before you start solving additional puzzles. Is it worth time and money? I believe yes, I played the SE edition more than a year after finishing original RHEM IV, it still felt like I am playing it first time but everything looked even more connected and logical. Here it really depends on how much you liked the game and if you are ready to play it again. Give it a try, you shouldn't be disappointed. Looking forward for other SE releases and RHEM V! Thank you Knut Müller
A good old game. Myst-like in a lot of ways. Kinda of grainy etc. It hasn't been updated like all the Myst games but still runs okay. NOTE: Pressing ESC closes the game down.
Myst-like impressionnant avec un énorme monde à explorer bourré d'énigmes complexes mais logiques toutes liées les unes aux autres. Une vraie claque pour les amateurs du genre. Je suis juste un peu déçu des graphismes assez pauvres et des nombreux aller-retours un peu mal fichus (peu de raccourcis, pas de carte).
HIGH PRAISE FOR RHEM IV SE!! This is an excellent example of the classic Myst-type genre of exploration game (point & click, search & solve). As of this writing, RHEM I SE and RHEM II SE have been released - not III SE nor V SE but it is not required to play the games in strict sequence. I would suggest I SE then IV SE (II SE was much harder for this particular player - others might not find it difficult). This game is logically laid out, includes maps with clues (that RHEM I SE had but RHEM II SE did not) and only has a few clues hidden in particular views but they are logical (looking down in a dark cavern that needs light, looking at the side view at a panel). The puzzles were all challenging but not esoteric, not calling for superhuman insights. Clues are offered along the way that are needed later, again in logical places. To my surprise, I had the hardest time just entering the first door - I failed to [spoiler] look down in the display panel to see the lighbulb socket but hunted around after picking up the lightbulb over the entrance alcove [/spoiler]. Very much enjoyed the extra area added for the SE edition - just not sure how I will be able to access the medallion quarter I recovered from Meneandes hidden room! Fantastic update of this game by Knut Müller - many thanks to him for his efforts. Controls are crisp, no bugs, artwork is great. Am anxious to play RHEM V SE!
Rhem 4 SE has made it to my short list of favorite games ever played. It's a wonderful game for people that love point&click puzzle games (games that require observational skills, patience, logic, a love for map making, and a big sense of adventure). There are some truly devious (in the best way possible) puzzles in this game, as well as a good number of puzzles that reminded me of the early days of web point&click puzzle games. Towards the end of the game (57 hours of game play) I had the occasional problem with sound (it would not play at all, or only a fraction of the complete sound could be heard). I imagine there's not much the game developer can do about this ; after all, the technology is pretty old ... I'm now eagerly awaiting the release of Rhem 3 SE (which could even happen today !)
This is a proper puzzle game that actually requires thought. Fantastically entertaining and intriguing throughout.
Knut is good with his games. I chat with him a few times. he last said he is working on Rhem 5 is highly possible! this game is really myst like and any old myst fan would love all his Rhem games
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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