
RGBverse is a constant roller platform arcade with beautiful 3d graphics, non-stop action and captivating music that will hook you within minutes and is bound to sharpen your reflexes. Reflexes, precision and nerves of steel needed. Not for the timid.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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RGBverse is a constant roller platform arcade with beautiful 3d graphics, non-stop action and captivating music that will hook you within minutes and is bound to sharpen your reflexes. Reflexes, precision and nerves of steel needed. Not for the timid. 10 из 10
Boring, repetive, and confusing
Seriously unfair. Like come on! Its frustrating because when I press "Space" on the circular platforms it won't register and so I fall or I don't jump and miss the next platform. That is not fun at all. The tutorial level is also really annoying.
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Hours played at review time, across 32 reviews with recorded playtime.
RGBverse, reminds me of Marble Blast meets one of those "runner" mobile games. Either way its a good time waster even if the controls can be frustrating.
Not a lot of polish but it's free ya know? The devs tried but the controls are not perfect enough to make playing this too much fun. I would have hoped for more of a ramping up of difficulty instead it's CRUSHING. So after about 22 minutes I give up. I hope the devs make another game, they're close to making something good. Further thoughts, https://www.youtube.com/watch?v=S5J2H_psheM So you know, recommend on a free game means that the game isn't broken.
According to the website/Linkedin of Kyvos Studio, they're a company of three people, so I'd cut them some slack on making such an ambitious game, but my gamedev class required I write an honest review so I won't take that into account. This is not a good game. The mechanics are well-used but still serviceable. I've played many games in middle school where you change your color to land on platforms or where you run constantly and avoid obstacles, so it had a chance at being worth the price of downloading it and putting it in your library. The problems are the controls and the level design. First, the controls are very slow to respond which is a problem in a reflex-based game. The majority of my deaths (of which there were over 100 in the first level) were not from inexperience or learning curve, but because the ball wouldn't change color in time or I would jump as soon as I touched a platform because the jumping is programmed like a My First Unity Project. Speaking of fractions of a second, the turrets in the game seem designed to shoot at just the right time to kill you,. (It's actually just a lack of testing which would have immediately shown how rage-inducing it could be.) There were platforms too far away to drop down to but too near to jump to, unintuitive boost pads (go under them), and countless little points where you died not from challenge, but because very little effort was put into beta-testing. And that's the real problem. They advertise this as a hard game for real gamers, but what they don't say is all the difficulty is in over-coming the bad game design. Yes, technically trying to play Red Light Green Light with Hellen Keller is hard, but not in a way that's fun.
RGBverse, güzel 3 boyutlu grafiklere, kesintisiz aksiyona ve dakikalar içinde sizi kendine bağlayacak ve reflekslerinizi keskinleştirecek büyüleyici müziğe sahip, sürekli bir roller platformlu atari salonudur. Reflekslere, hassasiyete ve çelik gibi sinirlere ihtiyaç var. Korkak olanlar için değil.
This was quite the fun game. It brings a nice bit of challange whislt also causing alot of rage. Give this game a good try before walking off, you never know how much you like it with out trying for atleast...200 tries or more on the first level :D
勝手に進むボールを赤・緑・青の3色を切り替えながら進んでいく。 足場などのギミックは適応した色に変えないと突破できず、チェックポイントまで戻される。 やってみたはいいが、難易度がこちらの手に負えないほど高すぎる。 ボールは十分跳ねないので、足場を踏み外したり、障害物を踏んだり、色切り替えのミスと遅れはこちらの技量として、何度も落下とかするとやる気も失せて来る。 チェックポイントも遠く、ボールの進行速度も変えられないので、モチベーションが保ち続けられるかである。 幸い障害物はパターンなので覚えれば対応はできるが、記憶力が無ければ先述と合わせ積みは免れない。 練習モードに加えて初心者用の難易度を落としたモードやコース作成機能があれば誰でも楽しめるはず。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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