
Rewoven Self is a 2.5D side-scrolling narrative puzzle game where fantasy and reality intertwine. Through folding, cutting, and stitching, you rebuild yourself in a cycle of brokenness and renewal — a gentle yet profound journey of emotional healing.
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About
Rewoven Self is a dual-perspective narrative puzzle game that combines first-person interaction with 2.5D platform exploration.
You move between two connected spaces — reality and fantasy.
Actions in the real world, such as folding, cutting, and stitching, influence the journey of the paper figure in the fantasy world, gradually guiding the protagonist toward emotional repair and self-growth.
The story unfolds across three chapters, following the arc of Escape – Collapse – Reweaving:
Chapter I – “Escape into Fantasy”
You build a personal fantasy world through folding — hiding emotions inside a paper-shaped space and using imagination to resist the loneliness of the real room.
Chapter II – “Reality Cages Cage”
The fantasy starts to fall apart.
Caught between ideals and reality, the protagonist reaches the edge of emotional breakdown.
Chapter III – “Fantasy & Reality Reweaving”
You stitch the two worlds back together.
While repairing emotions, you also face choices and actions in reality —
no longer escaping, but moving forward with fantasy as part of yourself.
The game focuses on non-combat puzzles, combining side-scrolling platforming with first-person real-world interactions to portray an emotional journey from escape → struggle → reweaving.
I want players to feel the weight of emotion through interaction, not just watch it.
Rewoven Self is a journey from fantasy to reality, from avoidance to integration.
Using folding to build a fragile refuge,
cutting to break through what holds you back,
and stitching to reconnect everything into a whole.
For me, this game is more than a project —
it is a process of understanding, repairing, and starting again.
When you walk out of that final door,
I hope you carry your own sense of wholeness
and reweave the world in your own way.
Contact Email : tangyydev@gmail.com
Genres
Stats
Languages: English*, Simplified Chinese*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
轻松治愈的独立小游戏,虽说如此第二章信息弹出来可以媲美牛马专供的jump scare了,完全忍不住全叉掉的冲动!第三章后面好像出了bug把绳子卡没了只能重进,有些地方道具点击交互有延迟或者判定比较怪,比如剪刀有时候我拿起来还没点束缚就断了,有时候点好几个位置都没反应,总体来说玩得很顺画风也很可爱,小人跳下去摔在地上的样子真是萌萌哒
游戏很有诚意,大概半个小时就能完成。游戏整体氛围和情绪表达都很不错,很多细节能看出开发者的想法。键鼠操作的手感也还不错。 游戏节奏比较适合静下心来慢慢体验。它可能不是适合所有人的类型,但喜欢有独特风格、重视沉浸感和表达的独立游戏玩家,可以尝试一下。
bug比较多,容易卡关,第二章和第三章重玩了很多次,占了差不多一半时间,但这是免费的小游戏,送个好评。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行,选项优化下吧 第三关卡关了 在游戏里面不能调整画面
游戏优化感觉不是很好,但毕竟是免费游戏
The gameplay is unique, the artstyle and stylization is pretty cute. BUT it's so wonky and laggy to the point it's not worth pushing (in my opinion).
I decided to give this title a shot because it looked cute and cozy, and overall I really enjoyed the vibe. It feels like a game that could easily go beyond just three chapters, so if there are plans to expand it in the future, that would be awesome. A few suggestions that could improve the experience: 1. Text readability While playing, the story text and prompts appear in white, which can sometimes be a bit difficult on the eyes depending on the background. It might help to add a subtle background behind the text — for example, a black box with around 80% opacity and rounded corners. This would keep the aesthetic clean while making the text much more readable. 2. Thread guidance in Chapter 2 When pulling the thread toward items on the desk in Chapter 2 (the picture frame, computer, and backpack), it could be helpful to have a dotted guide line showing the direction of the thread. Something similar to the dotted line used when aiming the paper plane would make interactions clearer and more intuitive. 3. Sound settings It would also be great to have more control over audio in the settings menu, such as: Mute option Music volume control Game effects volume control Overall, I really enjoyed the concept and atmosphere of the game. With a few small quality-of-life improvements like these, the experience could be even better.
Медитативная приключенческая игра с элементами головоломки: игрок исследует сюрреалистичные пространства, взаимодействует с символами внутреннего мира и «переплетает» фрагменты памяти, чтобы восстановить целостность личности. Акцент на атмосфере, символизме и неспешном погружении. Плюсы: атмосферность и визуальная поэтика — мягкие цвета, плавные анимации и необычные ландшафты создают эффект погружения в подсознание; символичный нарратив — история раскрывается через образы и окружение, побуждая игрока интерпретировать смыслы самостоятельно; интуитивное взаимодействие — механика «переплетения» (сбор и соединение фрагментов) проста в освоении и органично вписана в геймплей. Минусы: отсутствие явных целей — из‑за размытых задач и подсказок легко потеряться в пространстве и не понять, куда двигаться дальше; очень медленный темп — долгие переходы, созерцательные отрезки и минимум активных действий могут утомить тех, кто ждёт динамики; языковой барьер — тексты и подсказки на китайском языке без официальной локализации ограничивают понимание нарратива для международной аудитории. Итог: подойдёт любителям медитативных приключений и символических историй — впечатляет визуальной эстетикой, глубокой метафоричностью и необычной механикой «переплетения». Может разочаровать из‑за отсутствия чётких ориентиров, крайне неторопливого темпа и недоступности текста на других языках.
很短,十分钟就通关了,针线的判定有点奇怪
幻夢與現實,於我周身重新交織。 如今,我已是完整的自我。 二十分鐘全流程,有點小Bug,但問題不大。卡住可以esc返回上一個存檔點(奇妙的物理引擎和碰撞檢測,小推車那邊風吹的車直接翻了,然後我就一直處於下墜狀態卡在那裡,無法使用互動道具);紙彈簧放錯了不必擔心,再往其他不礙事的地方放一個會自動收回上一個;對鐵籠上使用剪刀,點一下沒反應可以嘗試拖動。 最後,等我攢夠錢,我也要辭職和她一起去旅行。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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