
Revulsion takes classic Doom and Quake style gameplay and combines it with a loot based shooter.This involves getting better and better weapons and armor as you climb toward the level cap. In addition to that, there is a large amount of potential loot that you can discover to help you along the way.
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Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just don't waste money and time for this shіt. RPG elements of this game are it's weakspot which make it annoingly unplayable. Without it this game be much better and thi isn't jocke. All RPG elements are in fact only leveling up without any skills/perk/upgraids and etc. There are four classes... But they are like some sadistic jocke, because playable only one. Playing other classes are like act of ВDSМ. Each levelup lower stats of Your items including guns and make enemies more "fatty" via increasing thier health points and damage. If enemies have not drastical incrementation of health points then Your items degrade crucially. Four levels diference of item with Your actual level lowered it's stats by around 50% or more. And You phisically can't obtain enough resources or actual items to keep it up with Your character level. It meanned that You always underequipped. Game mechanics of actual combat simple and it works, but it not enough to close eye on ♥♥♥♥♥♥ "RPG" which maded only to prolongated playtime... In a bad way. If in some update in future this leveling mechanics will be cuted out - then I can recomend it as fun in it's simplistic shooter, but for now it belongs to the thrashcan.
This is more complex then I was expecting for such a low price, this is a solid indie looter shooter.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shoot Pixel
Je.
It's actually really good.
A neat blend of classic shooter and some modern tropes, while the loot based system isn't very interesting since there are no random modifiers and you can craft anything pretty soon it does make you mix up your loadout occasionally (and your loadout consists of an arsenal of 6 different weapons at any time, all those slots have a variety of weapons you can fit in them). The Souls influences have been dialled down a lot since release, making the game flow much more classic style and preventing downward spirals that make it harder to progress the harder it already is (while keeping it easy if it's already easy). However you can still expect plenty of dying. And don't think you've seen everything when content starts repeating for a while after level 25. Some weapons feel a bit anemic and low DPS, especially compared to the universally great minigun but overall it still encourages switching at least between your weapon slots depending on the situation.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $70.9K | 665 | 77% | $4.99 | |
| $39.6M | 103.7K | 93% | $13.99 | |
| $878.8K | 2.2K | 88% | $14.99 | |
| $775K | 2.1K | 83% | $13.99 | |
| $175.6K | 562 | 81% | $10.99 | |
| $332.2K | 1.4K | 68% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 692 | 90% | $1.69 | |
| $15.3K | 64 | 94% | $8.99 | |
| $15.3K | 150 | 87% | $6.99 | |
| $15.3K | 79 | 73% | $7.99 | |
| $15.3K | 1.3K | 66% | $0.49 | |
| $15.3K | 191 | 91% | $4.99 |