
Revulsion takes classic Doom and Quake style gameplay and combines it with a loot based shooter.This involves getting better and better weapons and armor as you climb toward the level cap. In addition to that, there is a large amount of potential loot that you can discover to help you along the way.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A Quake inspired RPG. It's fun. The gunplay is solid, the build variety becomes apparent pretty early on, and the soundtrack is good. All in all, a steal at $3
A bit of a gem overshadowed by other retro shooters and people's distaste for level scaling in FPS, if you can accept the gameplay for what it is it works pretty well. It's all a numbers game, with enemies being hard balanced for specific character/gear levels and you'll get hammered quite heavily going into a higher level mission. But the numbers feel satisfying when you line them up on your side, and there is room for skill in predicting fire patterns and countering enemy weaknesses. For example grenade zombies are (somewhat counterintuitively) bad at engaging you on high ground and are weak to lightning weapons. There's a crafting and upgrade system as well as a vendor system and a good range of weapons following roughly classic archetypes (pistol/shotgun/mg/heavy/explosive). You've also got items that grant abilities such as doublejump boots or healing kits. There's also elemental damage and resistances for you and the enemies. There's also a quick melee attack which can be quite effective when you're low on ammo or feeling like a punchout. Controls are somewhat floaty but responsive and reasonably precise, most of my misses felt like my own fault or because of the apparent hard range limit on bullet based guns like the chaingun (??? odd decision) Graphically speaking it's a voxel aesthetic, reminescent of a Minecraft mod. Shotgun and other weapon models generally look good and are animated well, enemies are distinctive and prone to gibbing in amusing ways. There are also a good number of options to tweak the game to preference. Maps look pretty decent, although I find that the gloominess of the lighting becomes a source of frustration on occasion. Audio falls flat a bit, there are a few interesting tracks and the ambience is good, monsters also sound decent. Guns are hit and miss, the shotguns in particular seem to lack a real meaty OOMPH. Overall though I quite enjoy it and the notion behind it, custom maps have also been added so replayability is good, this on top of the campaign and a bottomless dungeon mode. Overall would recommend as a good lark for a few hours now and then.
REVULSION!! ready to take the fps-rogue throne NOW! truly a hidden gem... Much more variabilities, dephts, polished dice-based enemies + nicely generated fat worlds in a beautiful, modern graphic-style than your minimalistic Dungeon Punks/Paranautical...- rogues... weapon-based, classic shooter remembering, fast-paced, smooth running highly addictive game!!! and i`m writing this before the major-update, which came right while i`m doing this...? !! Right now on sale!!! really underrated. even more than the rogue´s favorites hidden gems Strafe and Rogue shooter: the fps roguelike! the developer wants to give his game more attention to a bigger audience by selling this extremly cheap now(2-4 dollars/euros), while 12/15 bucks/euros was already fair priced.. I´m going deep in the games mechanics, so even i played this for under100mins i had a fine run through a cave/underground enviroment, a nice klaustophobic experience(where i died a lot!), and a long, good biome till level-exit. then i got all 7 weapon-slots(!) filled, relaxing i a nice sanctuary where i craft/upgrade/BUY my ass off, just to enter a dungeon- like level where i had a hard time to enter BIG stairs to get into a evil-red glowing castle, which looks totally different and beautiful. PLEASE add controller support! will soon comment on the update... this game seems to be open for a lot of expanding and loving additions, my favorite in a somewhat early state so far next to Gunfire Reborn, less nintendo-style, more hardboiled race to the sanctuary, indirect mining, just doom-like crowd and big enemy control by straving and by long shooting range, in this VOIDy cathedral-like rooms... after the mayor update u config keys as u wish, anything is polished: the lighting(dark bloom neon :) ), the floors seems clearer, an unique micro-sharp-minecraft-cellshading getting more beautiful. the dev is updating as HELL(even after the mayor update...) keep on, this dev will do it! music is eerie`sh synth lines, creating a nice atmosphere of underground loneliness, a nice carpet for the various screams of the dammed and aggressive security... nice, oh ja.
A neat blend of classic shooter and some modern tropes, while the loot based system isn't very interesting since there are no random modifiers and you can craft anything pretty soon it does make you mix up your loadout occasionally (and your loadout consists of an arsenal of 6 different weapons at any time, all those slots have a variety of weapons you can fit in them). The Souls influences have been dialled down a lot since release, making the game flow much more classic style and preventing downward spirals that make it harder to progress the harder it already is (while keeping it easy if it's already easy). However you can still expect plenty of dying. And don't think you've seen everything when content starts repeating for a while after level 25. Some weapons feel a bit anemic and low DPS, especially compared to the universally great minigun but overall it still encourages switching at least between your weapon slots depending on the situation.
I've only played 4 hours so far but I'm genuinely enjoying this game. It's hard to describe the gameplay but it's kind of a cross between Dark Souls and old school Boomer Shooters. The hook is that it has a similar weapon upgrade system to the Souls games too so there's some good depth there. I feel like the only shortcoming to this game is the lack of actual levels but this seems to be something that the developer is aware of and working on with a level editor coming out soon. I also enjoy the barebones aesthetic of everything, it evokes the feel of old Amiga/C64 games (although not everyone may share that sentiment). Make no mistake, this is not a perfect game. It can get a little repetitive but if all you're looking for is a casual old school, fast paced shooter, this is a worthy purchase (and I would consider it a must-buy if you see it on sale, considering it's only about 6 USD even when it's not)
This is more complex then I was expecting for such a low price, this is a solid indie looter shooter.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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