
Set around 1929, this interactive visual novel lets you relive the early Red Army's epic journey from a first-person perspective. Experience immersive historical narratives and make pivotal branching choices. Beware: wrong decisions will end your game!
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About
PLEASE READ THIS BEFORE DOWNLOADING THE GAME. For a historical biographical game, the most crucial element is whether the history told within it is authentic and true.
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Comrades, you have all seen the power of the opposition's water army (internet trolls). Overnight, negative reviews surged by 200%, dragging the game's rating down from "Positive" to "Mostly Negative." I am glad to see that some comrades have remained objective and neutral; this is a commendable mindset. However, those on the other side do not necessarily play by the rules of objectivity and neutrality.
Therefore, I trust that all comrades can understand why a game with this kind of content must never be produced first by regions like Taiwan Province, or Japan, which would only give them the opportunity to distort history. If that day truly comes, on this platform, we would be left helpless, unable to do anything but watch—even reporting them would be useless.
If one day the country begins to recognize the value of promoting positive energy through the medium of video games, I will immediately hand over this game and its title to the state free of charge for further development, should there be a need. When the author used to play Three Kingdoms-period games, there were always comrades (including the author himself) who lamented: Why is it that games about our own history are always made by other countries first?
When it comes to a game with this specific content, we can now confidently say: Not anymore.
By stepping up as the pioneer, the only consequence the author faces is nothing more than a review-bombing campaign by a water army. To be honest, when I first made this game, I didn't consider this issue. I only focused on the fact that as the very first game about Runzhi, it shouldn't make comrades complain, "Why does a game about Chairman Mao cost money?" At the same time, I had to consider those who genuinely want to learn about Runzhi but lack the financial means, as well as people across all continents worldwide who share the same desire. Therefore, this game must be free.
However, this decision also brought about the issue of mass negative reviews from the water army, because Steam allows unlimited account registration without real-name authentication.
As for the game's title—why name it Runzhi? It is because this was his courtesy name, and most of his friends in his early years addressed him this way. It also roughly corresponds to the time span covered in this game.
Games of this type will be like a single spark that eventually starts a prairie fire.
Below the hill, banners and flags are in sight,
At the top, drums and bugles echo through the night.
The enemy encircles us ten-thousandfold,
Yet firmly and immovably, we hold.
Our ramparts have long been fortified and grand,
United in a fortress of wills, we stand.
From Huangyangjie comes the roaring cannon thunder,
Reporting the enemy has fled into the dark in plunder.
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Currently, the negative reviews in the comment section mainly originate from Taiwan Province, Japan and other regions.
In the face of an increasing number of biased individuals who are attacking the game's protagonist under the guise of criticizing game quality, the author hereby declares:
Zero Government Funding: The development process of this game did not cost a single penny of state or taxpayer money. All costs were funded entirely out of the author’s own pocket.
No Marketing: The author has not contacted any individual or company to promote this game or artificially attract players.
Completely Free: This game is entirely free to play. It has caused no waste of public resources, nor has it infringed upon anyone else's interests.
Rigorous Historical Accuracy: To ensure historical accuracy and rigor, a massive amount of primary historical documents has been integrated. Reading historical documents is a core component of this game. If you do not like reading documents, please do not download.
Anti-Historical Nihilism: To avoid historical nihilism, the gameplay mechanics have been kept to a minimum. If you are looking for heavy gameplay or rich mechanics, please go play other fun games. Please do not download this game.
Production Assets: The visual and audio assets used in this game are not exquisite. If you have high standards for asset quality, or if you are the type of person who maliciously attacks a project simply because you are dissatisfied with its production value:
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
Save your own time.
If you are dissatisfied with the quality of the assets, you are more than welcome to make a game yourself that meets your standards, or invest in others to do so.
Barking and whining here solves absolutely nothing.
I do not care about your personal attacks against me, but I refuse to let the comment section here become a toxic swamp. This space belongs to our comrades.
Choices & Consequences: Some of the choices in the game are quite straightforward if you read carefully. Those who failed simply wanted to rush through the game in a short time. People who spend very little time won't even finish reading Runzhi’s articles featured in the game.
Preferences on Choices: Some players want more choices, some want fewer; some want them easier, some want them harder. Everyone has their own preferences, and it is impossible for the author to satisfy everyone simultaneously.
Core Purpose: This game solely aims to allow more people to easily and freely understand the history experienced by Runzhi during his youth.
Strictly Based on Official Biography: The script is written strictly according to the official biography (except for easter eggs). The game focuses heavily where the official records focus heavily, and touches lightly where the official records touch lightly. Anything unsupported by official records is omitted.
Corrections Welcome: If anyone, after reading the official historical books, finds any discrepancies in this game, please let me know. I will modify it immediately.
True Comrades: Comrades who genuinely want to understand Runzhi will review this game by seeking truth from facts (Shi Shi Qiu Shi).
Resource Limits: It is not that the author didn't want to make it perfect, but rather that resources are extremely limited. Well-funded companies are rarely willing to take the risk of making this type of game.
Final Warning on Assets: The author has explicitly stated that the art, music, and other assets will absolutely not meet the high demands of certain people. If you have any aesthetic expectations for this game's assets, do not download it. If you still go out of your way to download it just to bash the assets, true comrades will already know exactly what your intentions are.
Dealing with Trolls: The author has no time to read malicious, foul-mouthed reviews. Wasting even a single second on these people is a waste of life. The author will focus on creating content that our own comrades want to see.
The author has already adopted and updated several suggestions proposed by comrades.
The reason I play that song right at the very beginning and on the main menu is that I know some players might not even last more than a few minutes in the game. But even so, I want them to hear the words sung in that song: "Serve the People" and "Long Live the People." These are expressions that have rarely been heard in the Chinese music industry for so many years. The mental and spiritual outlook this song brings to people is unlike any other music.
If you wish to contact the author, comrades, please leave your email.
Finally, I would like to express my heartfelt gratitude to the comrades who support this game, regardless of national borders. During the most difficult times, my physical body was sustained by dried noodles costing 11.9 yuan for 5 catties, while my spirit was sustained by the ever-growing wishlist from across all continents.
Comrade players are more than welcome to put forward valuable, constructive suggestions based on facts.
In order to let more people in the world understand the real Runzhi, an English version has been specially made. As a fellow comrade, the author wishes to make a small contribution to human civilization. Thank you.
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This project is a historical visual novel focusing on the revolutionary history of the late 1920s. Told through a first-person perspective, the game transports players back to the turbulent era around 1929. You will follow in the protagonist's footsteps, reliving the epic story of the early Red Army as they forged a path through immense hardships and dangers. Through meticulously researched interactive text, the game aims to provide players with an immersive, deeply engaging historical experience.
Immersive Interactive Reading Experience The game utilizes a classic visual novel format to drive the narrative forward. Players progress through the story by clicking to read, experiencing the historical weight and deep character emotions woven between the lines, accompanied by evocative illustrations and text presentations.
First-Person Historical Perspective Abandoning the detachment of a bystander's view, players will dive deep into the inner world of the protagonist. The game not only showcases grand historical events but also emphasizes the thoughts and feelings of characters within their specific historical contexts, allowing you to directly feel the idealism and passion of that era.
Crucial Narrative Choices At major turning points that shaped history, the game offers specific branching choices for player interaction. Although the wheels of history roll forward and the main storyline follows historical facts, your choices at critical moments will trigger unique dialogue feedback and situational details. Facing certain life-or-death decisions, a wrong choice may trigger a crisis and immediately end the current run (returning you to the main menu). Players must think carefully and make the correct decisions aligned with historical context.
Pure Narrative Focus The game contains no tedious, complex action mechanics or stat-grinding systems, focusing 100% of its core on "storytelling." It is ideal for players who love historical themes, biographical stories, and prefer experiencing deep narrative value through reading.
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Thank you, comrades, for your overwhelming support. I have not hired any click-farms/fake reviewers, nor have I done any promotion. Within roughly 24 hours of release, our first 10 reviews were all positive, so the game currently stands at a "Positive" rating. Thank you all.
2026.07.05
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Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Learned a lot about Young Mao. Great work! Really liked learning about the Shaosan province or whatever
事先声明,我的评价和立场态度完全只针对游戏,并不单独针对游戏中任意一位人物或任意一段历史。我相信,作者在创作时确实用了许许多多的真实史料和记载,这一点不可否认,我也十分想要玩下去,去了解一下毛委员年轻时的故事,但是我得说实话,我个人认为,一个作品既然发布,就是应该可以接受各种各样的评价的,不能说因为这个游戏讲的是伟大领袖的故事,就完全不能有半点言语,就像我刚才说的,我的评价不针对任何人物和历史,只面对游戏本身,而这个游戏的配乐,画面的质量已经不能说是无法满足部分人的要求了,是制作者完全对自己没有要求了,一个游戏的好坏,既要综合它讲述的故事,也要看它讲述的方式,游戏中人物的画面,几乎毫无表情,眼神直视屏幕之外,看得我感觉有些不自在,不能说是画面差,是没有画面质量可言,还有各种UI的设计,字体什么的我也觉得不是太用心,还有进入游戏的音乐,个人感觉真的不太适合用这样强烈的一首歌曲,作者的初心是好的,只是这种表现方式,我觉得接受度可能不是太高。还有,的确,不可否认的是,作者确实为国内的这种游戏开了个头,这种开拓的精神值得肯定,只是,如果成为第一人的标准就是别人不可以有任何的要求的话,那我认为创作的责任感是不足的,一个创作者,至少要保证自己创作的内容是可以接受的,而不是借着自己的题材作为挡箭牌,来塞住别人的嘴,来断章取义不好的评价就是反,就是抗拒,多说两个同志并不会改变作品质量给人的印象。是的,对于你游戏想要表现的内容,我绝无不齿,而对于你的表现形式,我实在无法苟同。我相信,有这样的初心,你能做出比这更好的作品,而到了那一天,为你写一篇推荐测评将是我的荣幸
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Concurrent players on Steam, sampled daily since tracking started.
Languages: Simplified Chinese, English
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为什么要给腊肉做游戏?作为一个历史游戏,为什么一百年的人都油光满面的?没有真实感哦👎
Another ai slop, even not "AI-Assisted Production"
开始玩之前先去标题画面设置把音乐音量改成0。循环ai摇滚我不理解是何意。
除了口称大义拿着毛的大旗外没能看见多少实质性的东西,从制作成品来看作者一不懂得辩证法,二没看过实践论,三不了解矛盾论。照本宣科外还做一个反对本本主义的内容实在是贻笑大方,至少吸引读者兴趣和黑红流量这一块跟互联网学的明明白白。整个ai作品团结紧张严肃活泼就剩个紧张严肃,通篇下来就只是固定流程和文献综述,既然如此我为何不去图书馆翻党史,去网上看毛选,偏偏多此一举跑到一个游戏平台顶着你的ai劣质音乐去了解?团结不了团结的对象,活泼不了活泼的玩家。你要知道本质上这里是一个游戏平台,“游戏的本质是一个受规则约束、通过解决人为冲突获得体验和结果的系统,同时也是信息流动与创造性活动的综合体现。”一昧的在这里单纯宣传政治思想只会让人反感你的兜售,你换资本来这里宣传什么是商业的本质什么是边际效益理论一样鬼才来看你宣传,别人是把理论运用到实践,你倒好用实践反证理论。为什么群众运动能成功就是因为它代表了最广大民众的切身利益,星星之火可以燎原的前提是手里真的有火,你要真会用ai就把四渡赤水做成个策略游戏,做好玩了不愁没人替你宣传。作者的游戏以我浅薄的观点来看就是主观主义和盲动残余的结晶,低级红、高级黑,和王明之流一丘之貉。 “支持一件事,最好的方式是回归常识、实事求是;而反对一件事,最隐蔽的方式是以200%的力度去执行它。”
作为游戏,这部作品是不合格的,音乐吵闹,排版不舒适,部分内容是以后人视角描述,且没有自动存档。 但是,作为宣传作品,这个作品是合格的,在成长过程中的描述和思想的转变较为清晰,内容贴合历史。 希望作者能够坚持下去,大浪淘沙,去伪存真,坚守住意识形态战线!
这不算推荐其实是一个中评 作者的立意和出发点是好的,也可以帮助去更好的了解和记忆历史。 但是雷人的BGM首先就很劝退人,不是不能接受这种形式,立柱式表演,我的个人习惯也是喜欢作者在每个情景和语境下变换的BGM,所以没有关的习惯,玩了一会被BGM劝退了,希望可以对这个进行一些改进
作为一款游戏,最大的价值就应该在于有趣。而这款游戏最大的问题,也就在于并不有趣。 既然要做游戏,就应该以游戏性为主,历史学习为辅。 把一个人的经历从小到大一字一句全盘脱出,让玩家从头看到尾,自然很少会有人能够乐在其中;所有人物在游戏中都是一张死板正脸贴一张毫无氛围感的背景图登场,看起来也并不美观。 艾跃进教授讲课之所以生动有趣,起码也知道任何道理都不能生搬硬套,往往会从学生原本的固有认知找切入点。不二雄画毛传记,也会分为多个章节并且修改掉可能会令读者感到乏味的部分。 他既不是君王也不是神,更不是什么“常人没资格评论”的存在。人类社会进入阶级社会阶段以来,什么阶级的人自然会说出什么阶级的话,任何思想其深处都必然刻着阶级的烙印。有人会崇拜毛,自然也会有人崇拜蒋;有人崇拜艾跃进,自然也会有人会崇拜艾奇逊。文斗到武斗,武斗到文斗;激烈到缓和,缓和到激烈。阶级斗争一轮接着一轮,在这个小小的评论区里,哪怕只是对他的评价问题也到处充斥着阶级矛盾的反映。 为了让中国的大地上不再有人剥削人的现象,不再有资本家、企业主、雇工、妓女和吸食鸦片烟燃尽自己的一生战斗到生命的最后一刻,而如今的中国和他口中的那个“消灭了剥削和压迫的世界”对比起来不禁令人唏嘘。
我真不如去玩魔女的夜宴
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.