
Set around 1929, this interactive visual novel lets you relive the early Red Army's epic journey from a first-person perspective. Experience immersive historical narratives and make pivotal branching choices. Beware: wrong decisions will end your game!
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About
PLEASE READ THIS BEFORE DOWNLOADING THE GAME. For a historical biographical game, the most crucial element is whether the history told within it is authentic and true.
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Comrades, you have all seen the power of the opposition's water army (internet trolls). Overnight, negative reviews surged by 200%, dragging the game's rating down from "Positive" to "Mostly Negative." I am glad to see that some comrades have remained objective and neutral; this is a commendable mindset. However, those on the other side do not necessarily play by the rules of objectivity and neutrality.
Therefore, I trust that all comrades can understand why a game with this kind of content must never be produced first by regions like Taiwan Province, or Japan, which would only give them the opportunity to distort history. If that day truly comes, on this platform, we would be left helpless, unable to do anything but watch—even reporting them would be useless.
If one day the country begins to recognize the value of promoting positive energy through the medium of video games, I will immediately hand over this game and its title to the state free of charge for further development, should there be a need. When the author used to play Three Kingdoms-period games, there were always comrades (including the author himself) who lamented: Why is it that games about our own history are always made by other countries first?
When it comes to a game with this specific content, we can now confidently say: Not anymore.
By stepping up as the pioneer, the only consequence the author faces is nothing more than a review-bombing campaign by a water army. To be honest, when I first made this game, I didn't consider this issue. I only focused on the fact that as the very first game about Runzhi, it shouldn't make comrades complain, "Why does a game about Chairman Mao cost money?" At the same time, I had to consider those who genuinely want to learn about Runzhi but lack the financial means, as well as people across all continents worldwide who share the same desire. Therefore, this game must be free.
However, this decision also brought about the issue of mass negative reviews from the water army, because Steam allows unlimited account registration without real-name authentication.
As for the game's title—why name it Runzhi? It is because this was his courtesy name, and most of his friends in his early years addressed him this way. It also roughly corresponds to the time span covered in this game.
Games of this type will be like a single spark that eventually starts a prairie fire.
Below the hill, banners and flags are in sight,
At the top, drums and bugles echo through the night.
The enemy encircles us ten-thousandfold,
Yet firmly and immovably, we hold.
Our ramparts have long been fortified and grand,
United in a fortress of wills, we stand.
From Huangyangjie comes the roaring cannon thunder,
Reporting the enemy has fled into the dark in plunder.
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Currently, the negative reviews in the comment section mainly originate from Taiwan Province, Japan and other regions.
In the face of an increasing number of biased individuals who are attacking the game's protagonist under the guise of criticizing game quality, the author hereby declares:
Zero Government Funding: The development process of this game did not cost a single penny of state or taxpayer money. All costs were funded entirely out of the author’s own pocket.
No Marketing: The author has not contacted any individual or company to promote this game or artificially attract players.
Completely Free: This game is entirely free to play. It has caused no waste of public resources, nor has it infringed upon anyone else's interests.
Rigorous Historical Accuracy: To ensure historical accuracy and rigor, a massive amount of primary historical documents has been integrated. Reading historical documents is a core component of this game. If you do not like reading documents, please do not download.
Anti-Historical Nihilism: To avoid historical nihilism, the gameplay mechanics have been kept to a minimum. If you are looking for heavy gameplay or rich mechanics, please go play other fun games. Please do not download this game.
Production Assets: The visual and audio assets used in this game are not exquisite. If you have high standards for asset quality, or if you are the type of person who maliciously attacks a project simply because you are dissatisfied with its production value:
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
DO NOT DOWNLOAD.
Save your own time.
If you are dissatisfied with the quality of the assets, you are more than welcome to make a game yourself that meets your standards, or invest in others to do so.
Barking and whining here solves absolutely nothing.
I do not care about your personal attacks against me, but I refuse to let the comment section here become a toxic swamp. This space belongs to our comrades.
Choices & Consequences: Some of the choices in the game are quite straightforward if you read carefully. Those who failed simply wanted to rush through the game in a short time. People who spend very little time won't even finish reading Runzhi’s articles featured in the game.
Preferences on Choices: Some players want more choices, some want fewer; some want them easier, some want them harder. Everyone has their own preferences, and it is impossible for the author to satisfy everyone simultaneously.
Core Purpose: This game solely aims to allow more people to easily and freely understand the history experienced by Runzhi during his youth.
Strictly Based on Official Biography: The script is written strictly according to the official biography (except for easter eggs). The game focuses heavily where the official records focus heavily, and touches lightly where the official records touch lightly. Anything unsupported by official records is omitted.
Corrections Welcome: If anyone, after reading the official historical books, finds any discrepancies in this game, please let me know. I will modify it immediately.
True Comrades: Comrades who genuinely want to understand Runzhi will review this game by seeking truth from facts (Shi Shi Qiu Shi).
Resource Limits: It is not that the author didn't want to make it perfect, but rather that resources are extremely limited. Well-funded companies are rarely willing to take the risk of making this type of game.
Final Warning on Assets: The author has explicitly stated that the art, music, and other assets will absolutely not meet the high demands of certain people. If you have any aesthetic expectations for this game's assets, do not download it. If you still go out of your way to download it just to bash the assets, true comrades will already know exactly what your intentions are.
Dealing with Trolls: The author has no time to read malicious, foul-mouthed reviews. Wasting even a single second on these people is a waste of life. The author will focus on creating content that our own comrades want to see.
The author has already adopted and updated several suggestions proposed by comrades.
The reason I play that song right at the very beginning and on the main menu is that I know some players might not even last more than a few minutes in the game. But even so, I want them to hear the words sung in that song: "Serve the People" and "Long Live the People." These are expressions that have rarely been heard in the Chinese music industry for so many years. The mental and spiritual outlook this song brings to people is unlike any other music.
If you wish to contact the author, comrades, please leave your email.
Finally, I would like to express my heartfelt gratitude to the comrades who support this game, regardless of national borders. During the most difficult times, my physical body was sustained by dried noodles costing 11.9 yuan for 5 catties, while my spirit was sustained by the ever-growing wishlist from across all continents.
Comrade players are more than welcome to put forward valuable, constructive suggestions based on facts.
In order to let more people in the world understand the real Runzhi, an English version has been specially made. As a fellow comrade, the author wishes to make a small contribution to human civilization. Thank you.
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This project is a historical visual novel focusing on the revolutionary history of the late 1920s. Told through a first-person perspective, the game transports players back to the turbulent era around 1929. You will follow in the protagonist's footsteps, reliving the epic story of the early Red Army as they forged a path through immense hardships and dangers. Through meticulously researched interactive text, the game aims to provide players with an immersive, deeply engaging historical experience.
Immersive Interactive Reading Experience The game utilizes a classic visual novel format to drive the narrative forward. Players progress through the story by clicking to read, experiencing the historical weight and deep character emotions woven between the lines, accompanied by evocative illustrations and text presentations.
First-Person Historical Perspective Abandoning the detachment of a bystander's view, players will dive deep into the inner world of the protagonist. The game not only showcases grand historical events but also emphasizes the thoughts and feelings of characters within their specific historical contexts, allowing you to directly feel the idealism and passion of that era.
Crucial Narrative Choices At major turning points that shaped history, the game offers specific branching choices for player interaction. Although the wheels of history roll forward and the main storyline follows historical facts, your choices at critical moments will trigger unique dialogue feedback and situational details. Facing certain life-or-death decisions, a wrong choice may trigger a crisis and immediately end the current run (returning you to the main menu). Players must think carefully and make the correct decisions aligned with historical context.
Pure Narrative Focus The game contains no tedious, complex action mechanics or stat-grinding systems, focusing 100% of its core on "storytelling." It is ideal for players who love historical themes, biographical stories, and prefer experiencing deep narrative value through reading.
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Thank you, comrades, for your overwhelming support. I have not hired any click-farms/fake reviewers, nor have I done any promotion. Within roughly 24 hours of release, our first 10 reviews were all positive, so the game currently stands at a "Positive" rating. Thank you all.
2026.07.05
Genres
Stats
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小玩了一会,我相信作者的本意是好的。但是综合游戏的质量和私自发布的影响,我的评价是坏人的反串抹黑不如蠢人的灵机一动
A low effort bit of propaganda for the Chinese Communist Party. This is allowed to exist here in the permissive west, however no similar western propaganda would be allowed in today's China. The game is a very minimalistic Ren'Py visual novel style game with heavy dialogue and minimal choice, barely qualifying as a game. I found the overbearing music distracting, so I muted it after a little while. I can only imagine this would be compounded if I spoke Mandarin and could be distracted further by understanding the lyrics while attempting to read the story. Avoid this unless you're interested in reading a mediocre revisionist biography of one of histories greatest mass murderers. 谷歌翻译: 这是一部粗制滥造的中国共产党宣传片。在思想开放的西方,这种东西居然还能存在,但在今天的中国,类似的西方宣传是绝对不允许的。 这款游戏是一款极简的Ren'Py视觉小说,对话繁多,选择少得可怜,勉强称得上是一款游戏。 我发现游戏里的音乐太吵,让人分心,所以玩了一会儿就关掉了。我能想象,如果我会说普通话,一边听歌词一边看剧情,肯定会更加分心。 除非你想读一本平庸的、篡改历史的、关于历史上最臭名昭著的连环杀手的传记,否则还是别碰这款游戏了。
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Concurrent players on Steam, sampled daily since tracking started.
Languages: Simplified Chinese, English
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我艚你亲🐎的愁笔,你做这种笔游戏跟大伙没半毛钱关系,但你他妈居然在steam上发售;steam在大陆就是个灰色产品,不管是不管,真要管了一下就没了,你个臭沙比在墙外觉得没什么,我们墙里啊你个神秘东西。你这头牲口想宣传什么我不管,但你影响到我打游戏你🐎就会飞升
作者你妈死了,搞这么个死妈满篇都是ai的作品,还拿老毛道德绑架我们。作者脑回路:给差评的都是反贼,你不如搞个近平让我们体验一下十里山路不换肩。
与其说是ai辅助创作,不如说是ai自主创作,虽然你屁股不歪,但是游戏太劣质了,点进去就得听你那个雷霆ai摇滚,你但凡把音乐删了做点点击反馈我都给你打好评了,别说什么要用音乐里的“人民”提供冲击,正常人听到你这个雷霆音乐就跑路了
孙中山临终前:“和平……奋斗……救中国”。 蒋介石临终前:“光复……反攻大陆……救同胞”。 毛泽东临终前:我很难受 让医生来... 看今朝,在西边,有一号称东方大国。 圣人降世,真龙登基。 此人身高约莫1米7++大背头小眼睛,短脖子肉鼻头。 身形肥腻,貌似维尼。 又聪慧过人,竟能以小学毕业之学历,凭借农学论文,取得法学博士。 自夺得大宝,即借口倡廉打贪,肃清异己,再于全国人大改宪称帝。 动态清零 民生困顿,商旅断绝。 百姓不堪,纷纷手持白纸以表反意。 观其理政以来,造晶片,保房市,涨人口,脱贫困,万般口号政策,是皆尽烂尾。 百年大计雄安新区,千亿投资沦为鬼城。 一带一路设下债务陷阱。 坑杀友邦不计其数,奉行战狼外交,至使各国挞伐排挤,又以民族复兴之名,引爆无数粉红荒唐行径,人心思辨维稳收紧。 各种言论审查之下,数千年古国若无拼音缩写,竟难以成文,以举国之力杜悠悠之口,愚民排外成就千古一帝。 这正是,治国犹如翻大饼,麾下战狼粉红兵,倒车油门总加速,天下第一傻逼。习近平 地球上有这么一个神奇的国家:一个穷人遍布的国家,竟然能够脚踩北欧拳打英法。有个国家的预收入只有英国的1/7,灵活就业人数达到3亿人。但是他们却信心满满。因为除了美国以外,没有一个其他国家可以比得上他们。这在全世界都是一个笑话。但是在他们眼里这却是一个常规。什么的教育能够让普通老百姓的认识世界会扭曲到如此的地步。
初心是好的,不过这个游戏的质量,我建议制作者多读几年书再考虑做游戏。
资料内容还行,但是画面和音乐做的是烂,但是这怎么还能炸出一堆反贼来啊,绷不住了,建议多做这种游戏hhhhh
Great game, ignore crybaby americans and chinese nationalists. This is a great novel, with tons of history and free for everyone who wants to learn more about the history of Mao. Review Bombing won't end with this game, as history is there.
1960大跃进,饿死百姓三千万!中国共产党就是人类执政党的下限!中公的下限就是没有下限! 1960大跃进!信毛泽东死全家!饿死百姓三千万!比日本鬼子杀得多!文革屠杀知识分子!林彪飞机加白糖!斗死彭德怀!毛泽东就是土皇帝民族败类!满清权贵邓小平!汉奸贵族江泽民!两伊战争军火贩王健林!8964天安门!59坦克治好了我的精神内耗!V我50看邓小平嗦毛泽东牛子!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.