
Build your defenses using 15 different types of blocks and survive fifteen waves. You'll earn XP for every wave you survive. Then switch sides and try to destroy your own base. The faster you are, the higher the XP multiplier. Use the XP you've earned to unlock new blocks and cards, and try again.
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About
Most tower defense games ask you to stop the attack. Reversed asks you to wear it down, and then puts you on the other side of the board.
Attackers ricochet off your blocks, and every bounce takes health off them. The longer you hold out, the more XP you collect. A block that forces an attacker to take a long detour is more effective than a block that simply gets in the way. Thus, the winning layouts resemble pinball tables more than walls.
You start with twelve blocks and receive two more with each wave. These blocks are drawn from ten shapes, including squat anchors that absorb damage, long beams that deflect at sharp angles, and pylons that can be wedged into a gap. Blocks take damage and break, leaving the tile occupied for the rest of the run. You can't rebuild on it. Each wave leaves you with a smaller arena.
There are four elements: fire, poison, frost, and shock. Every attacker belongs to one, and every block is colored for the element it resists, so you can read a layout's matchups from across the arena.
Between waves, you pick from a hand of cards. You can reinforce what's still standing, chill the field, shatter a cluster, or take a bigger XP payout from the wave.
Survive all fifteen waves and your layout comes back at full health. Every block you ever placed, including the ones the waves tore apart. This time you're the ball, the base has one life, and you get three nudges to steer with mid-flight.
You spend a whole run building something. Then you find out if you can break it.
A run gives you XP. You can spend it to upgrade the blocks and balls you already have, or you can convert it into cores and buy new ones. Every unlock is permanent, so even a bad run is still an opportunity to move forward.
Singleplayer roguelike tower defence, built around ricochet instead of blocking
15 waves per run, then a reversed phase where you play the attacker
Choose between different block shapes, cards, elements, attack balls
Permanent progression: XP upgrades what you own, cores buy new blocks and balls
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Languages: English
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