
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이거 쪼끔 귀찮음. 어렵다기보다 너무 귀찮아서 손놓게됨
好玩,大多數關卡都有新鮮感
正统战棋,战棋内容非常好玩,甩少前2几条街,可惜被节奏波及成为牺牲品
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
기본적으로 게임 난이도가 있는 편이라 스토리만 따라가기도 벅찬 느낌이 없잖아 있음. 관련 장르를 좋아하거나 소녀전선 팬이라면 무조건 추천. 노래도 개좋고 가끔 머리 쓰고 싶을 때 하면 재밌음.
Neat game
玩的不知时间为何物👍
srpg 처음 해보는데 일반으로 50시간 하다가 쉬움으로 나머지 20시간 채움. 일반 난이도가 리트로만 따진다면쉬움의 4배임. 그래도 일반난이도로 계속할 시간만 주어졌으면 끝까지 일반난이도 깰듯. 그리고 스포일 수도 있지만, 5장 진입조건이 모든 문서 얻는건데, 어차피 4장 다 끝내면 나오는 리플레이 창에서 4장 분기 계속 생성할 수 있으니까 그때 4장 문서 다 모으면 되니 걱정 안해도 됨. 번역이 개판이긴 하지만, 기밀문서 읽는거 빼면 어느정도 이해하는 데에는 문제없음. 정말 재밌게 플레이한 게임임. 시간없다고 스스로 스포당하지 말길 바람
굿
Джефути очень милая. Игра классная, очень понравилась музыка и особенно анимации чибиков. Ждем сиквел.
A fantastic turn-based tactics game. The Girls' Frontline universe is a really cool setting that gets wasted a bit by existing in live-service gachas, so this non-gacha is exactly what I was looking for. It strikes a really good balance between feeling impossible at times and allowing you to triumph with good planning and strategy. My first playthrough took about 60 hours on regular difficulty, trying to go for all S-ranks. By the time I got to the false-ending, I was burnt out and decided to come back later to go for the true end. A year and a half later I gave it another go (this time on Challenge difficulty) and reached the true ending after another 60 hours on a fresh save. I think Challenge difficulty is ideal for the BS to triumph ratio. At some sections I was scraping the barrel for parts and equipment, which felt really good since I typically horde resources for a rainy day that never comes. I did have some frustrations along the way: Some missions are ball-bustingly difficult and have lame instant failure conditions (all the mandatory stealth missions). Sometimes you just have to throw your head against the wall until you find the right route or positions through repeated failure. This is actually lore-accurate, but not in a fun way like in Into The Breach. It's easy to spend an hour or two on a single mission trying to get S-rank. The conditions to get to the true ending are sort of really annoying, requiring you to look up a guide or spend 200 more hours scouring every level for hidden collectibles. On a second playthrough it's not as bad since the collectibles persist between saves, but you're going to spend hours doing this regardless. The true end isn't just a slightly different cutscene, it's another 6 or 8 hours of gameplay and visual novel sections, so it IS worth doing, just slightly cumbersome. Those are just my minor gripes, though. I highly recommend for anyone interested in turn-based tactics or GFL.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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