
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably the best 6 hours you'll have in your life then it's all pain, suffering, and puzzling agony from there.
好,但是潜行有一点点难
其实打得还挺爽的,,,,,啊啊啊啊哇哇哇
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сама игра вроде кайфовая, но проходить её нужно по гайду от китайца. Либо шарить за телепатию и ЗНАТЬ ЗАРАНЕЕ, что там да как. Но играть в это на любом уровне сложности, вслепую - абсолютно невозможно.
我玩的战棋也不少了,这一部真的很优秀了,剧情没打完不聊了,最起码全程配音看的也舒服。玩法上真的很多样了,很多人诟病的潜行我反而还挺喜欢的,自己钻研过了有一种满足的爽感,目前打到3-6,体验很好,劝大家别看差评就错过了。全S通关了本体,成就完成了89个,真的很符合我G点的战棋了,可惜听说很难有后续了,只能说希望有吧,有后续会第一时间购入的。
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玩了117小时,好玩,神剧情。羽中你要是手游也能有这种水平,早上天了。队友全是理想中的神队友,在高压环境下拼出一条血路,非常有史诗感
关卡设计很有趣,道具机制以及通关方式多样,剧情好看,战旗爱好者值得一试。
I honestly haven't played a better game. While it is rough in certain parts, and some of the levels have odd difficulty spikes, it really is a great game. The story completely changed the way I view how a story can be made. Words cannot properly convey the perfection of this game.
能说的不少,想说的不多,简单唠两句,我没玩过少前的任何一部,纯是冬促倒了余额30多入的,本是抱着批判羽中帝国终极大作的心态来玩的,结果意外的上头,关卡设计紧张有趣时不时会有个新机制冒出来,小道具在不断的升级后作用也是越来越大,刚开始玩的时候未曾想能把人推一格的手榴弹在这个没地形杀的游戏里也能发挥不错的作用,角色性能中后期强无敌,可敌人也不是吃素的,跟剧情里表现的一样,玩家稍有不慎还是会吃瘪,这里提个小建议,加个回合内悔棋功能吧,有时候手拖快了这回合都要重来。 但话又说回来了,即使是南联的精英小队在这个游戏里也要在地板上cos迪斯科米,甚至最终决战关推进到一半他突然一转潜行,最后还临时起意塞了一段从来没出现过的QTE。我是看出来了,想在战棋里做mgs是吧,这么喜欢潜行,又是老头特工又是纸箱的,这些玩意都致敬上了,就没学到潜行游戏的精髓,就这游戏的战术道具有多丰富潜行道具就有多匮乏,我几乎没在潜行关里感受到什么在暗中戏耍敌人的快乐,有的只有数格子背板的努力和汗水,有些关卡制作者就不是当潜行而是在当解谜做的,再有续作的话可真别整这么多爬的关卡了,有也得加点有趣道具吧,像卡尔的变坦克完全就可以做成一次性的潜行专用道具,byd蒙德出一次任务膝盖都能磨平了。 最后说说剧情和演出,很不错。局外剧情全语音,量大好看的过场CG,Q版小人的丝滑打斗,前三章线性故事第四章开放路线图让玩家自己探索,关卡量直接翻倍体验很好,剧情里官方注释发了一堆,我不太会仔细去读这些,可即使如此还是能看明白剧情在说什么,登场反派和我方队友都没什么故意犯蠢的桥段大家做事都简单效率,这很好。 总的来说这游戏我觉得还是值得推荐的,喜欢战棋的完全可以试试,起码这游戏能通过以小博大的玩法让我产生我很聪明的幻觉,我觉得这就够了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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