
Reveal is a first-person puzzle game with an intriguing story. While trying to pass the trials as a God, you also try to figure out why you don't remember anything.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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I decided to give this game a try, even with the mixed reviews. Unfortunately, I can't recommend it too. Despite being able to finished it, I don't think this worths even the sales price: The story is too short and unenjoyable, the puzzles weren't fair (most of the people I've seen got stuck on the 3rd chamber, because you need a milimetric jump to pass), the story is unfinished and I feel it won't be finished anytime soon. If you are a fan of the puzzle genre, there are many better options, and finished too.
레벨디자인이 상당히 불친절해서 이게 맞나? 싶은게 길이고 그랬네요. 블록을 소환하거나 없애서 진행하는 퍼즐 플랫포머 게임인데, 이걸하면 이게 되고 저게 됩니다 하는게 명시적으로 나타나 있지 않아서 아쉬웠습니다. 포탈 같은 경우에는 전선으로 연결이 되어 있었죠. 그런 느낌이라도 했으면 좋았을텐데. 그걸 차치하고서라도 레벨들이 정말 아쉬워요. 점프 거리가 절대 안 될 것 같은데 극한으로 점프하니까 겨우 되는 스테이지도 있고 그랬습니다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 37 reviews with recorded playtime.
El juego en principio pinta muy bien, buenos graficos, buena jugabilidad, he de decir de que me gustaria que estuviese en español, pero bueno no esta mal en ingles, pero la experiencia del juego se corta cuando al hacer clicks se te sale del juego todo el rato, y si quitas la pantalla completa y la vuelves a poner la resolucion se va a tomar por culo y te dan ganas de vomitar sangre sobre el juego, desde luego me voy muy descontento con las ganas que tenia de disfrutarlo.
Tough puzzles.
me tarde 8 minutos en darme cuenta que es un juego de mrd
i like it becouse voice act made me laught hard
A lot of things can be overlooked when playing indie puzzle games, but there's a limit. The graphics and music in Reveal are very good, as are the levels ... kind of. Plopping down cubes to use as stepping stones (Qbeh, Rethink, QUBE, Portal, etc.) is usually fun, but when you end up playing 'this jump is only possible if you time things perfectly down to the last pixel', it soon arrives at NOT fun. Didn't quite get a Rage Quit from me, but I threw in the towel with a 'Meh, I'm Done With This BS' after level 6.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $311 | 4 | 100% | $4.99 |
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| $552 | 50 | 74% | $0.99 | |
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| $549 | 59 | 58% | $0.49 | |
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| $569 | 51 | 94% | $0.99 |