
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is not what i expected. I did not have much expectations, but this was not what i expected. I going to start with that the game is good, but honesty i think this game is mediocre. The game is overhyped. I almost did not even play with it. After installing the game it needs Epic connection, after that in the game it aks if you want to cconnet to the playstation network, at least this one is not mandatory, then you can choose to send a little information or every information about you playing with it. Of course there is no option to send nothing at all. At this point i almost uninstalled the game then and there. However one my friend said that this a really awesome game, so decided to play the game, and honestly what can one expect from a modern game, in the name of "better support", especially an almost completely singleplayer game, why does it need so much online connection and mandatory data colletion. As i said before the game is good, but i think almost every aspect of it is mediocre. A lot of review said how hard the game, but i only died 5 times during my playthrough. I died once to the first boss, then once while exploring, rest i think was pretty much mandatory death, because of the story. If you like bullet hell, platforming games, then this game is maybe for you, but i would not recommend paying more than 20, top 30 euro/dollar/whatever for it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 19.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $114.1M | 353K | 94% | $24.99 | |
| $91.5K | 256 | 78% | $14.99 | |
| $60.2K | 127 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
egy valamilyen mentési rendszert beletehettek volna... vagy legalább a bossok elött lenne valami
Scratches just the right spot in my brain!
At the second Biome (Early game) The story so Far is intriguing. I just had my best run with the most powerful gun I've had in the game yet, and I was having fun. This game is hard-at least for someone with very little bullet hell experience; But a good run is always a worthwhile experience.
Absolutely amazing gameplay, excellent audio, great visuals and great story. Why did I wait so long to play this game! Edit: This is one of the best games I've ever played!
Хорошая рогаллик, но я заебался.
Fantastic roguelike with story that keeps you hooked. Sony, pull your head out of your ass. These games are fantastic and deserve to be on PC. Took me some time to discover this game, but glad I did.
하다보면 쉽습니다.스토리는 좀 난해하긴한데 게임자체에 재미는 확실이 옵니다.
현학적으로 포장되고 파편화 되어 조각난 그러나 그 조각이 모였을 때 보이는 잘 만들어진 현대의 그리스 비극. 몽환적인 공포속에서 플레이어는 진실을 따라가다 결국 진실을 거부하고 이 시련과 고통을 기꺼이 받아들이게 된다. 상승, 하강, 상승, 하강, 끝나지 않는 순환과 결코 오를 수 없는 탑. 기실 그것은 끝낼 수 없는 것이 아닌 끝나지 않기를 바라기 때문이다. 당신도 그렇지 않은가? 셀린과 같이 아트로포스에서 소속감을 느끼지 않는가? 이곳이 집 같지 않은가?
Returnal is not just a game. It's a mirror. The title itself is a quiet masterstroke: Returnal blends return and eternal into a single word that describes both the mechanic and the metaphysics. You return, eternally. But the real loop isn't on Atropos — it's inside Selene. Her trauma, her guilt, her refusal to confront what she left behind are the true engine of the cycle. The planet doesn't trap her. She does As a third-person bullet-hell roguelike, the gameplay is ferocious, precise, and deeply satisfying. (sometimes) But here's the honest part: this game will not let you progress until you are genuinely ready. Not ready in terms of skill — though that matters too — but ready to pay attention, to learn from failure, to sit with discomfort and return to it calmly. Players who rage through it will loop forever. Those who treat each death as information, each run as a lesson, will find the path forward opening almost organically. The game rewards presence over brute force.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.