
A daring space archaeologist has just unearthed the ancient resting place of a long lost A.I. god known as Grace. Adventure with various fractured A.I. personalities as you uncover the great mystery of why she was shut down all those years ago.
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About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hands down beautiful. a master class in rendering an aesthetic. Just absolutely wow. Compelling and strong narrative. Gameplay that is functionally linear but never really feels that way. beautifully rendered and has become one of my favorite games. I cannot wait to see what this studio comes out with next. Thanks to the creators for the ride. Stunning. Perfect. Gorgeous.
Nice genre piece. Lots of chunky retrofuturist design and blinkenlights, along with stained glass windows and grand iconography. Oddly enough my overall feeling is that it all came across a bit... graceless. Nothing's particularly worth paying attention to, and thankfully, the game never pretends to be a really profound experience. I probably should have been stoned to really get the best experience with the game. All the bickering AI personas would have been funnier that way.
[h1]Steam Deck Experience: Playable[/h1] Game ran great with only minor visual artifacts. You will probably want to turn the graphics down slightly, but DO NOT turn Effect Quality to Low or the game crashes when trying to use the flash light. I'd probably catch this game on sale. You can get through your first play through in under 100 minutes, but there are a few endings and a few achievements for exploring more. This game is a VERY SLOW burner and there isn't actually much for you to do in it apart from follow the story. It was interesting though. The characters were a little too chatty for me and you can't do anything while someone is talking. Honestly, I think a third of the playtime is just waiting for them to stop blabbing. Apart from that, the story was cool if a bit basic, maybe falling a bit to the cliche side of the AI sci-fi genre.
I got this game forever ago, forgot about it entirely. Saw it in my library and decided to give it a shot and boy! Was I pleasantly surprised! The depth of the narrative, the well played characters, the environmental obstacles - it all came together into a beautiful story that honestly the ending left me a bit breathless. A good story about the rise and fall of humanity's gilded age! 10/10 will play again!
This game is more of a walking simulator and the puzzles aren't that hard. The setting and story were quite good, it had some creative ideas and I liked the ending. Be aware the game is quite short, I finished it in less than 3 hours.
Great graphics (yet performs well on the deck). Puzzles aren't too difficult and don't get in the way of the narrative. Another solid, recent entry in the walking sim genre. Hoping we'll see more content - it's a rich world with a complex future history that could easily be expanded on in additional discoverable narrative-related items or optional events.
[h1] 游戏《重返格蕾丝》评价(中英双语) A Review of RTG (C&E)[/h1] 80/100 流程不长(2~3小时)但制作还算精良的一款步行模拟游戏。 主探索和剧情,剧情是线性的。有轻度的解谜。谜题比较简单,平台跳跃直接鼠标点击即可,对操作没有太大要求,也不会存在卡关的情况。 主角貌似没有死亡设定,结尾的格蕾丝会像类似于在《掠食》结尾那样给主角剧情中的表现作评价。 缺点是主角没有选择性的对话选项,只有做出特定的行动才会触发分支剧情。另外游戏内如此大量的对话文本,但支持的语言还是太少了。总体体验起来有晚于该游戏5个月发售的《无敌号》的感觉,但是也仅仅是感觉。 A short (2~3h) but pretty walk sim with mainly exploration, a line story, and some simple puzzles. Just click the mouse to jump onto the platform, with little requirements for operation. Seldom get stuck. There is (maybe?) no death setting of Adie (the protagonist), and at the end Grace will evaluate the her performance and behavior in the plot, similar to which of Prey. One shortback is that the protagonist does not have selective dialogue options, while only specific actions can trigger branching storylines. Another one is that there are so many dialogue texts in the game but only one language is supported. Overall, RTG gave me a feeling of The Invincible which was released 5 months later, but just a feeling.
I loved all the experience but the ending, that was kind of sudden and confusing. I've been looking for information and only heard of worse endings. But this ending is so vague that not only doesn't make sense in some aspects, but make you feel that maybe you didn't choose the right color flower and somehow it was relevant? I don't know and I'm not going to try to replay the game a ton of times trying small variations without a clear reason. Kind of disappointed in this.
Great short game for an evening. If you like walking simulators in a sci-fi setting where the narrative is the main thing - this is for you.
This game looked promising but I had to refund it because the puzzles don't work. I got as far as the first door puzzle. When I enter the " 9 light square" in the center of the puzzle nothing happens and I can't progress. Would of liked to play more of it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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