
Neon lights, palm trees, synthwave, '80s supercars speeding down an endless highway... Welcome to the world of Retrowave!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
chill retro vibes game nice to relax and do a high score depending time on getting up the leader boards to get number 1 is my goal there is also quite a bit to unlock so plenty to do
The tracks are all just straight lines with no curves, corners or variation in height whatsoever.
кайфовая
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +18 more
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a large step down from the first in terms of gameplay. Its basically a medium to earn cosmetics.
Relaxing game, Unless you play time attack. One simple request is that in retro wave 3 there should be like curves and sharp turns.
Sinceramente, que jogabilidade e gráficos horríveis comparado com o Retrowave 1. Os controles tem um delay desgraçado pra andar, virar e freiar, e a hitbox dos carros é tão ruim, que na metade das vezes que passo de leves em um carro NPC, o meu carro impossivelmente acerta ele em cheio ou a barra de danos embaixo fica quase cheia. Já perdi as contas de quantas vezes eu fiquei p*to com isso.
Thanks to my wonderful retro supplier.
it's not that good. not that I don't like driving on the sunset scene, but the more you play it, the more flimsy the overall model/texture quality it appears, and that cannot be saved by Lo-Fi steamwave art style.
Якщо коротко - гра дарує саме те відчуття нічної поїздки під синтвейв, заради якого я її й запускав. Атмосфера тут просто шикарна: неонові кольори, захід сонця, футуристичні траси та музика, яка ідеально доповнює картинку. Retrowave 2 не намагається бути надскладним симулятором - це гра для відпочинку. Сів після роботи, увімкнув улюблений автомобіль і просто насолоджуєшся дорогою. Особливо сподобалась кастомізація машин та велика кількість локацій. З мінусів - інколи контенту хочеться ще більше, а деякі механіки можна було б допрацювати. Але загалом гра повністю виправдала мої очікування і чудово передає вайб ретрофутуризму. Рекомендую всім, хто любить synthwave, ретро-естетику 80-х і просто красиві автомобілі. 🎶🌆🚗
A solo arcade driving game set in a retrowave/vaporwave setting, visuals that feel both futuristic and nostalgic; A 'view of the future from the 80s/90s' if you like. You drive and tune up fast cars based on legendary models like the Delorian, Toyota Supra 86', Ferrari Falcon F40, 4 Lamborghini models, Porsche 934, Mazda RX7 and more across nineteen races. There are four game modes: Driving one way traffic, two way traffic, time attack and bomb mode. In each game mode you are driving fast while building a score. You want to dodge traffic to raise a multiplier combo to add to that score while trying not to crash. You will earn cash to buy more cars and upgrade the ones you have after each run (even if you crash). One way and two way, are endless roads; In Time Attack you have 100 seconds to drive the furthest you can while gaining as many points as you can, without crashing of course; In Bomb mode, your car is fitted with a bomb like the move speed, once activated you have to drive fast to keep the bomb from exploding. If you crash too much it explodes, if you are too slow, it explodes. The further you travel the more points you earn, so getting that multiplier while dodging traffic is key to getting a good score. You can also choose between Easy, Medium, Hard and Peaceful difficulties. [b]What I liked: [/b] - I like that the driving is fluid and responsive. - The hit detection is pretty good so you can get pretty close before you crash, in some cars. - Customisation: You can improve the handling, speed, brakes, and you can even work on the suspension so you can raise or lower the car for the extra aerodynamics. - You can add nitro to the car and you can choose from a selection of skins or colours and styles for the chassis. I did see my cars improve with speed and handling increases, unlike what I read from others, which was cool. - I really enjoyed the Two way mode as it adds an element of difficulty to the game. I mostly played hard mode as it was the best way to raise money and points. - Time Attack and bomb modes were my vibe, I got good at weaving in and out of traffic by pimping the DeLorean's handling, but leaving the speed untouched and then just played. - I also loved the achievement tiles, they were cool. - I am also grateful they didn't have 'a complete 1000 runs' achievement, because it would have become a chore to do without anything else to buy or any real change to the maps. [b]What I didn't like: [/b] - The Nitro didn't seem to do anything when pressing it, it felt like visual effect only. - I do wish there was more variety on the races themselves, maybe more turns and less repetitive background going by. -Not enough girls haha, the game 100% gets the 80s and 90s vibe of hot girls making everything better with the few present, so a few more would have been a solid win! - The only other thing that irked me was the length of the game being a bit short and the achievements are easy to obtain. I finished in 2 sittings on one day. I just ran through it, first with my son playing some runs with me, then I carried on while waiting for my wife to finish work and then it was done. I was quite shocked at how easy the achievements were to obtain. Not that I am complaining, as the game and vibes are super fun, but man it left me hungry for more. [b]What I would love to have seen: [/b] - More variety in the maps. - A race mode where you are pit against 6-8 other racers in a three marker lap area or something - Outrun mode - just like the original Out run game. This game almost reaches the vibes of it with the setting and aesthetic, especially the beach/water levels, and Outrun is directly linked to the synthwave/retrowave/vaporwave genres so it would make perfect sense. Let us drive fast down an almost endless level design based on some cool locations, with a partner in the car and getting through checkpoints on time, while passing rivals - it would have been the coolest addition to the game. 7/10 for me. I enjoyed my time with it very much, I just wish it had a bit more to do and had a sunny Outrun mode.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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