
Base building simulator 1500 years in the future. Journey to the Island of Enen to forage, craft, build, hunt, meditate, and explore across three vast biomes. Discover secrets and create the retreat of your dreams. With over 160 unique items to gather, craft, and build, every home will be unique.
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About

Retreat to Enen is a base building simulator and survival game unlike any other. Rather than fight your way to prosperity, you’ll be living off the land in balance with nature. Three vast biomes await you. Explore, forage, hunt, craft, build, and meditate as you unlock the secrets of Enen and build the retreat of your dreams. Unlock and gather over 160 unique items as you explore.
Experience a relaxing and engaging survival game, where you can build a huge home with over 50 unique unlockable building modules and dozens of furniture pieces and decorative items.

Gather, craft, and build over 160 distinct items on your journey across the legendary Enen.
Map out the island of Enen, forage for food, hunt game, and collect supplies to build a retreat, using over 50 unlockable building modules.
Seek out the ancient ruins and find meditation points to learn the secrets of humanity in the 37th century.

Roam across three vast, distinct biomes. Dive deep and explore breathtaking underwater environments off tropical beaches.
Stalk deer and other game through dense redwood forests and the thick undergrowth.
Feel the snow and ice crunch underfoot while seeking ruins in the chilly Arctic.
Lay back and stare at the dancing stars, thanks to a complex weather and day/night simulation system.
Unlock the secrets of Enen in huge cave systems in each biome.

The mediation mechanics have been created in collaboration with licensed mental health specialists in order to provide the most relaxing experience for the player.
Meditation points in Retreat to Enen offer breathing exercises and allow players to participate in optional guided meditations IRL.
Along with the chance to ponder humanity's fragile relationship with the world it currently inhabits today…

Humanity is unrecognizable in the year 3600 CE. Centuries of war, socio-economic strife, and the impending climate catastrophe, put the apex species on the verge of extinction. Turning back from the brink, humans chose a different path, one of healing, peace, and reverence for the ecosystem they are a part of. As Earth heals, every human who reaches adulthood is now tasked with learning how to become one with Nature. Your tribe has chosen Enen for your adventure.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm a bit sad about this one, it looked really cool. Movement makes me nauseous, no way to turn off the head bobbing. In-game menus and crafting not very intuitive. Graphics okay, but you can step into trees and they vanish. Awful visual effects when swimming, even if you stay above water.
Game was interesting, but a few major design choices made the game a not recommend. 1. Compass or some way to navigate beyond line of sight and 'navigation flags'. A soceity that can materialize or dematerialize items on command can't figure out a basic magnet? Uh, yeah ok. 2. Building options are lacking. Ir you don't build a box or rectangle house you *will not* be able to make a roof for that section due to the lack of an inverted corner roof piece. Every survival game of the last 10 years and more have this nifty thing called an inverted corner that, surprise surprise, allows for builds that aren't perfectly square or rectangular.
Retreat to Enen is a survival game built around a quiet, contemplative core, presenting a future in which humanity has rediscovered the value of nature after nearly destroying the planet. You play a young initiate sent to the island of Enen as part of a rite of passage, tasked with living in harmony with the land, meditating at ancient ruins, and slowly building a personal refuge. This premise sets a tone uncommon in the survival genre—one that emphasizes reflection and serenity over dominance and conquest. The world immediately reflects that tone: lush tropical beaches, towering redwoods, and icy northern plains envelop you with ambient wildlife, shifting weather, and soft environmental soundscapes. Simply walking through these biomes creates moments of genuine tranquility, and the visual design consistently reinforces the idea that this is a world worth protecting. The game blends traditional survival mechanics with its meditative philosophy, aiming to create a balance between resource gathering and spiritual restoration. You must hunt or forage for food, gather and purify water, craft tools and shelters, and maintain your health, stamina, and a unique “spirit” meter. That last mechanic is meant to anchor the game’s theme: visiting meditation domes refuels your spirit and unlocks new building recipes, encouraging regular moments of pause. In concept, it’s a refreshing twist. However, spirit functions mechanically as just another survival meter—one that drains over time and punishes you for neglecting it—so what should feel grounding can instead feel like yet another chore. Still, when taken at a slow pace, the rhythm of scavenging, crafting, exploring, and meditating begins to form a gentle loop that rewards patience. Base-building provides much of the long-term structure. As you progress through the island’s ruins, new construction options unlock, ranging from functional shelters to ornate decorations. Building becomes a way of expressing the personal retreat you are meant to create, and it’s here that the game’s quiet creativity shines. You can nestle a camp between redwoods, erect a small settlement on the shore, or craft a peaceful space overlooking the snowy North. These small acts of customization give the island character and allow the experience to feel like your own. Yet, the interface and systems behind crafting can feel underdeveloped. Many items lack clear explanations, and the game provides little guidance about how structures interact. As a result, trial and error becomes a larger part of the experience than it should be. Where Retreat to Enen struggles most is in its conflicting design philosophies. The survival mechanics often introduce pressures—rapid hunger and thirst decay, punishing status effects, limited resources—that run counter to the meditative atmosphere the game wants to foster. Instead of entering a peaceful flow, you may find yourself constantly checking meters or scrambling for basic sustenance. Moments that should feel serene, such as meditating at ancient domes or watching the sun rise over the ocean, can be interrupted by the demands of survival gameplay that seems more at home in harsher titles. The minimal tutorials and lack of clear tooltips amplify this tension; early hours can feel confusing as you are left to decipher systems without context. Despite these flaws, the game can be deeply rewarding when approached with the right mindset. Turning off hostile wildlife, slowing down, and leaning into the experience as a meditative journey rather than a traditional survival challenge reveals Retreat to Enen’s strengths. The environments are undeniably beautiful, exploration is calming, and the act of slowly building a quiet refuge can feel therapeutic. Completing the three-biome journey and unlocking the final meditation sites carries a sense of closure that fits the game’s reflective tone. Yet once that journey is complete, replay value becomes limited. Without a strong narrative or evolving systems, there is little incentive to return beyond the desire to exist in the world for its atmosphere alone. Ultimately, Retreat to Enen is an earnest and unusual entry in the survival genre—ambitious in theme, serene in tone, and occasionally conflicted in execution. For players seeking a slow-paced, nature-focused experience infused with mindfulness, it can offer something genuinely soothing. For those who want deeper mechanics, clearer systems, or a more robust survival loop, it may feel too thin or too inconsistent to satisfy. It is a game built with sincerity, and its most beautiful moments linger long after the frustrations fade. But it is also a reminder that crafting a peaceful experience within a survival framework is a delicate balance—one that Retreat to Enen reaches for bravely, even if it doesn’t always fully achieve it. Rating: 6/10
Es war mal wieder ein schönes Singleplayer survivalgame. Habs in 35 Stunden Komplett durchgespielt. Hat Spaß gemacht :) <3 War mal was anderes <3
A good game, worth playing. If you played Green Hell and liked it, you will like this game too. The beginning is hard, you have to think correctly to survive, then it becomes easy once you learn to use all the resources on the map. A little short, only 27 hours to get to the last map, but there you can turn a survival game into a building game. I recommend.
I love crafting survival games, but this one adding the element of meditation was just a cool little addition. I would love if they gave the option to have a guided meditation with every meditation station use.
After reading the reviews and seeing how many people struggled with the game, I still wanted to take on the challenge—it seemed like most of the complaints were just skill issues. However, this is now the second day I've tried to sit down and learn the game, only to run into a technical problem that makes it completely unplayable. The game fails to recognize the primary display monitor and instead launches on my third screen. The display is so offset that I can't even navigate to the settings because my mouse input doesn't register correctly. After years of following the game's concept and marketing, I was genuinely excited to finally try it out—only to be met with a frustrating, broken experience right out of the gate. Refund sent.
Couldn't even get past the main menu due to it opening in some high resolution and i couldn't get it to open on a single monitor.
Its a very unique game so I am not giving it a thumbs down. And it does actually have controller support. Theres an option in the games menu for it. However Steam by default will have kb+mouse emulation. If you turn that off for native gamepad support the controls actually work really well. Except for in the save menu you cannot choose an option there so need to revert back to kb+mouse emulation for controller. Anyway I gathered some sticks and stones and build my first shelter. Also was bit by a snake and drank some dirty water which got me infected. Will play again! Oh and I meditated. I love the game already just for that!
¯\_(ツ)_/¯ idk the game was rilly hard to get in to but what it dose it dose kinda well.... i gess lol. read some of the other reviews then make your disishon. i like the game but i feel it still needs a ton of work. ill have to play it again to see if i like it lol. 7/2/25
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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