
THIS WORLD DESIRES YOUR DEATH. A ghost tour gone wrong leads Freya to a parallel dimension, almost designed for her. Can you beat death, and escape? A game of mystery, adventure and queer love stories for PC.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Summary: The game's story and ambiance caught my attention and held it; I was motivated to play through it in a single sitting. I am really looking forward to more story-driven games by this team. On the other hand, the game is short and feels a bit unpolished, so $15 may feel steep. I strongly recommend trying the demo to get a feel for the game before buying. Things that I liked: + The game made me care about the characters and their well-being very quickly + I liked the soundtrack and how it was used in the game. + The demo was quite good at setting expectations. +/- The game feels quite short. On one hand, past VN and adventure game experience lead me to expect a longer game. On the other hand, I appreciated the lack of apparent filler; I do not think I would have enjoyed this game as much if the same story was stretched over a longer playtime. Things that I did not like: - The first part is just unpolished/buggy enough to be noticeable (examples: picking up the same object or seeing the same event twice in a run, not seeing expected scenes when re-attempting a route). While none of the bugs impeded progress through the game, the lack of polish bothered me a bit. [spoiler]Before the start of the game, I was annoyed by the Merry Bad END achievement because it felt like an immersion-breaking encouragement to play perversely. Looking back, it feels like subtle foreshadowing that some ENDs can only be accessed by deliberately "failing" to save characters. These things seem like part of the setup for the Mia and Owen END. [/spoiler]
《Retrace(时间回溯)》是一款悬疑解谜题材的RPG,讲述芙蕾雅一行人因不明原因被扔到了一个未知的空间之中,而芙蕾雅要通过不计其数的死亡后重来,解开各种谜题,找到真凶,拯救三位伙伴。虽然采用像素化风,但游戏的CG表现优秀,诡异的BGM渲染出了强烈的恐怖气氛,代入感十足,多线路多结局的发展也让人欲罢不能,是一款相当优秀的小品RPG。 [h1]简单但到位的音画[/h1] 游戏画面采用像素风格,但不同于传统的RM类RPG,本作的小人身材比例正常,衣着细节充足,并不显得粗糙,对白时的人物立绘普遍呈现一种比较干瘦的感觉,虽然动作无变化但表情较为充足,尤其是在绝望、恐惧的场合,表情相当到位。每条线路都有一张独特的CG,CG大都透漏着一种绝望中的温情,且绘制也比立绘精良许多,看点很足(CG和立绘折都不是一个人了吧喂)。 [h1]各线不同的解谜[/h1] 玩法上游戏总体上采用多线路的解谜玩法,开始时玩家与三名好友在车站碰头,突然地震的瞬间玩家需选择一位好友的手抓住,从而走上不同的线路,在各个线路中,随着玩家选择的不同也会导向不同的结局,而在迎来结局后玩家会进入虚空空间进行读档,在存档的各个节点中任选,重新来过。游戏中充满大量的谜题,包括找东西啊,根据暗号做拼组啊,还有一些经典的推理题目(好评),且每个线路的谜题都不一样,同样的场所,这条线路直接PASS,而那条线路在此处就会设计谜题,保证了玩家的新鲜感。 [h1]魅力十足的剧情[/h1] 游戏采用多线分支和世间轮回的剧情,波澜起伏充足,在疯狂BE之后渐渐摸到事件真相的过程真的很有魅力,而众人在绝境之中互相扶持的剧情也着实感人。非要诟病的话大概是部分角色的出场和转变较为突兀,缺乏足够的铺垫,不过对于一款这样体量的RPG,有如此深度的剧情已经颇为优秀。 [h1]总结[/h1] 剧情优秀,谜题充足,人物刻画到位,突出一个小而精致,对于喜爱推理悬疑题材的玩家来说极为合适。 以上测评仅供参考,只代表个人意见 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
An emotional game that takes you on a journey to defy death and fate. The music is great, the dialogue and characters are quite well written, and all in all it's an enjoyable story with a sort of supernatural escape room twist, with themes of self-acceptance, queer romance, perseverance, and growth. Completion of the Basic storyline takes maybe 3 hours, with a single bonus achievement for finding all of the hidden bad ends. Short game but well worth the cost, in my opinion.
i enjoyed it somewhat, but man is 20$ for this rly doesnt feel worth it. if this game ever was free or at least below 10$ it be a worth while buy. It had yuri and Yaoi(lesbian and gay) elements to it that i like, but the white ending doesnt make all that much sense but i went with it cuz it seems less sad then leaving her to rot. The puzzles were pretty basic but finding all the endings was fun, got to theory craft a whole lot
This game is absolutely stunning. From the portrait art, to the soundtrack (definitely would recommend adding that on if you choose to purchase it), to the amazingly well-written characters and story, this game is absolutely a gem in my collection which I have played and replayed time and time again. Even though it's listed as a horror, the gore is limited to the pixel sprites (which can be toggled), and descriptions - none of the CGs are graphic in nature. However, half of the fun is in finding the different ENDs to the paths Freya can choose to take, and seeing if you can discover them all (including the bonus ones). Thus, trying to think of ways to bring death unto yourself and others does end up as part of the goal. All in all, a first playthrough will probably take about two-three hours, and once you've discovered all the secrets and solutions, playing a 100% run will probably run you the same - depending on if you're reading the dialog again or skipping through (of course, since the story is the joy of replaying it, why would you [i]want[/i] to skip it?)
Had this game for awhile and finally decided to play it! I'm glad I did, I love the concept and the simple-but-cute pixel art is really charming. I love the story and little puzzles. Definitely worth the time to play. My only gripe is that one of the achievements (might be bugged) There is one to get the secret endings and no matter how many times I have tried to get it, it will not unlock, I am stuck on 7/8. Its been a couple years since the game came out and it seems this is still not fixed. I am an achievement hunter and like to try to 100% my games so it's quite frustrating.
I have played through a couple of times now and I love the story! In terms of bugs, there is only one that is of any significance to me; at the time of writing this review some of the achievements appear to be bugged, and although I have reached several "ENDs", none of the achievements seem to have been unlocked No matter however, I shall just wait for a hotfix and then have an excuse come come back and attempt to unlock the rest!!!
我到底玩了什么线?我要怎样才能玩到我没玩的线? 因为玩的线太多,多次进去的时候甚至会出现各种各样剧情矛盾的BUG。 虽然我觉得有些逻辑和世界线收束还算有趣。 存档也根本不是存档,就是记录这个世界线你到了这里之类的。 你推进的顺序足够乱还可以前一秒在墓地看到尸体,后一秒那人好好的在琴房等着你,甚至不出剧情。 因为在逻辑上找不到自己更多的“死路结局”,所以没有办法打出活下去的结局,而导致自己卡关。 ——顺便太贵了。即便-25%我觉得也不值这个价,OST是好听的,但游戏本体不值。
The game's a bit short, but the premise is engaging as are the wonderful characters. I'd hoped I could see more of their backstory.
I did like this, but frankly, it feels more like a proof of concept or alpha than a complete game. The dialogue feels underwritten in a lot of places, even by the end I didn't really feel like I had a firm grasp on some of the characters. I was surprised how little dialogue there was, and I think the game could have used some more internal narration, if nothing else, to make it more clear what is happening on screen. There are some moments where the visuals weren't really clear about what was happening, and then there wasn't much dialogue and no narration explaining what exactly I was looking at. Some emotional moments too, I feel could have used additional dialogue. I wouldn't have minded a much longer prologue to get more a handle on the dynamic between the characters, even if there was no additional gameplay. There are also some continuity errors visually regarding items, where you can pick up an item twice if you leave and come back, though it luckily doesn't make the game bug out. The game is nonlinear, which is a fun idea, but it feels like there isn't enough unique content for the characters to stretch their legs and have truly unique interactions and situations happen. For example, one "route" has an early branch where a character can die. Now normally, you would expect this death to hang over everything, maybe a unique situation arises. However, it leads to the same gameplay and story situation, and only a handful of lines being different. At the end, I could only scratch my head at why I needed to see such an anemic ending to progress the game overall. It didn't give that satisfying feeling other games I've played where each ending gives you different pieces of the overall puzzle and cause the player to speculate. The game also has a few issues with player direction. It can be difficult to keep track of what rooms are through what doors because you will often be placed in a random spot away from the door you just went through in the new room, meaning you need to guess which door in the room is the one you entered from. There are also cases where you will go down through a door, but in the new room, the door to exit isn't "up" from the players perspective, but a side direction. [spoiler]Technically, there is a plot reason for why this might be, but a map would have been appreciated if the layout had to be that way.[/spoiler] I've written a lot of criticism, but I still did like it. Unclear circumstances around individuals forced into solving escape room puzzles is a setup that always inspires curiosity. The music does a fantastic job of setting the tone, even if there is only a handful of tracks. The music may be why my expectations were so high initially. I also liked the character sprites, I enjoyed their unique look. I also did enjoy the puzzles, even if the explanation before you try them is a little ambiguous sometimes. It is worth playing, but I do recommend waiting for it to go on sale.
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