
You are a TEC Engineer from Earth ordered to retrieve and return sensitive data from the TEC Mining Facility on Titan. On arrival, you discover that the facility has been invaded by beings from another realm. Contend with these abominations as you complete your mission and escape Titan.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 68reviews | 82% | — | $39K |
| $24.99 | 6ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've got a mixed opinion about this game, but overall I'm glad to have played it, and I'm excited to see what the full release looks like. It's very clearly a project from Doom 3 fans, FOR Doom 3 fans, but it streamlines and refines the formula while incorporating elements from other classic FPS franchises - most notably Quake 1 through 4. And it makes some really interesting and clever decisions. Being a game *not* developed by a AAA studio flush with money from defining the First Person Shooter genre several times over, it doesn't bite off more than it can chew, and instead uses a smaller roster of enemies and weapons to compliment eachother *gorgeously*. And this is something I really appreciate in the genre. That said, I take some issues with the game. The sprawling, twisting corridors can be fun to explore, but it reaches a point every map or so where I really just want to figure out where I saw that last key door. The enemy balance is a little disappointing right now too - there's some really fun enemy types that ultimately pose no challenge due to dealing sneeze levels of damage. But with the game being in Early Access, that's all subject to change. I've but in my two cents (or maybe a few more cents) in the discussions board about it, and I hope to see this game fully realized by the end of things. As a project, it shows a lot of promise, and has served as my hyperfixation for the week.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very spooky, tough levels. Good scare content.
Abandonware.
Even tho the game still needs a lot programming and stuff (like a map for example) I had a lot of fun fighting through the hordes of it. Is the price steep? Yeah i would say so, because it's still very rough and there are still bugs and not a lot of story at all. But the developer is pretty active and gives out a lot of updates, so it's def. not abandoned. But because of the roughness I'm gonna wait a bit more to play it again. Still. It looks good, the design is cool, the monsters are quite fun. Reminds me a bit of Doom.
[b] Seltsamerweise erinnert mich Retchid vom Spielstart an, an Doom 3 [/b] Für die wenige Zeit die ich Retchid jetzt gespielt habe, fande ich es eigentlich sogar ganz unterhaltsam. +Geheimräume mit etwas Extraausrüstung sind im Spiel vorhanden +Taschenlampe bzw ein Schulterscheinwerfer ist vorhanden -Stellenweise kommt mir das Spiel viel zu dunkel vor -Vertonung ist leider nicht so gut, bestenfalls noch mittelmäßig -Die Spielegrafik bzw die Textur, ist etwas verschwommen, für ein Spiel von 2023 könnte die Textur wirklich schärfer dargestellt werden Die Vertonung ist zwar atmosphärisch und relativ okay, jedoch klingt der gesamte Sound des Spiels irgendwie basslos und flach. Die automatischen Türen klingen hier auch nicht sonderlich eindrucksvoll. Bei Doom 3 klangen die Türen damals noch richtig gut. Die eingesprochenen Stimmen im Spiel finde ich auch nicht so toll. [h3]>>>Ladet mein PS4 Controller-Profil herunter, damit lässt sich das Spiel relativ gut spielen.[/h3]
This early access game is pretty fun. It has a lot of potential and I can't wait to see what this game becomes in a year or two.
Retchid is a blast to play and I'm looking forward to the official release. Initially I was put off by the fact that I couldn't map the "right mouse button" to "walk" but I found a workaround with a program called AutoHotKey. This let me assign the right mouse button to the W key. Once that issue was out of the way, it was full steam ahead. (Uh, no pun intended). At first I wasn't sure I liked the game-save system; I prefer to be able to save my games exactly where and when I want. It grew on me, though, and there seemed to be enough Recreation Maintenance Access locations to save my game often enough. I appreciated the presence of the "CD" icon alerting me to a nearby Rec Maintenance Access location. The enemies were interesting and I understood that not all of them were "skinned" (ie: had textures etc added to them) because the game is still in progress. Same with the surface of the water: it didn't ripple but if I stared at it long enough, I noticed that the surface pattern moved slowly. I imagine that, once the game is done, the water's surface will move much more. The underwater locations were quite polished, however, I spent a lot of time wandering around in circles and it sometimes got frustrating. Perhaps the "objectives" information is not finished yet? It could just be me and my not-so-great gaming skills, though. A map would be handy but, I'm thinking that the game engine (Doom 3) is unable to easily provide one. The "jumping puzzles" felt like a real accomplishment when I figured them out. I had a blast riding the drones and it was very interesting trying to learn how to kill the "snakes" which often blocked the vents. I had a lot of fun with this game and I highly recommend it. I can't wait for it to be completed (or, at least, for the next part to be done) so I can continue the exploration.
Doom 3 with a touch of Lovecraft There are plenty of "throwback shooters" inspired by the original *Doom* or the more recent entries in the series, but rarely by Doom 3—a game that featured slower-paced gameplay and focused heavily on lighting, shadows, and horror elements. *Retchid* changes that; it boasts a visual style strikingly similar to its inspiration and relies just as heavily on lighting and shadow effects. Like the BFG Edition, the flashlight here is shoulder-mounted. As in the original game, you occasionally open airlocks to traverse short distances across the planet's surface. In terms of narrative, there is little to no traditional plot; instead, you piece together what happened at the facility on Titan through collectible PDA entries. However, the enemies—of which there are unfortunately few—draw inspiration from H.P. Lovecraft. The game is currently in Early Access, meaning only the first episode (comprising seven levels) is complete, with episodes 2 and 3 to follow later. While the game closely emulates Doom 3, it also inherits its weaknesses. You spend most of your time navigating dark corridors, which can lead to disorientation—especially when searching for a save point, as saving is restricted to specific terminals rather than being available at any time during gameplay. All in all, however, I highly recommend this game to Doom fans—particularly those who have fond memories of the third installment and played it obsessively.
Где релиз?
Впечатление двоякое. С одной стороны, подкупает общий дух старых игр в стилистике Дума 3, с другой же стороны, исполнение игры портит впечатление от нее. Уровни чрезвычайно запутаны, искать один проход дальше по огромному уровню можно полдня, особенно при наличии врожденного топографического кретинизма, что создает искуственную сложность в прохождении, на AMD мутные текстуры, боеприпасов всегда в обрез, здоровья, брони, боеприпасов критически недостаточно, чтобы адекватно пройти уровень, не начиная его по нескольку раз сначала, получаемый урон огромен, а восполнить недостающее здоровье абсолютно нечем, нет карты для ориентировки на местности, сохранения только в специальных зонах, запомнить их местонахождение без карты тоже не просто. Все это сильно искажает тот ожидаемый геймплей, который лично я представлял себе ранее. По этим причинам не могу пока оценить эту игру высоко, но рекомендую для любителей шутеров 90-х.
Players by region
Where this game's players are, estimated from review languages.
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