
You are a TEC Engineer from Earth ordered to retrieve and return sensitive data from the TEC Mining Facility on Titan. On arrival, you discover that the facility has been invaded by beings from another realm. Contend with these abominations as you complete your mission and escape Titan.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 68reviews | 82% | — | $39K |
| $24.99 | 6ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tu le sens mon gros Doom 3?
Very fun and already pretty polished. It blends old school shooter type gameplay with horror and a very good atmosphere. If you like games like Doom 3, System Shock 2, F.E.A.R., Bioshock or Half Life, this probably is for you. I would give it some time though as the opening part unfolds kinda slowly. It is very worth it to stick with the game though, as the pace increases later on and the best levels only reveal themselves a couple hours in. Looking forward to the full release!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Retchid, developed by From Beneath Software and published by Perp Games, is a first-person horror shooter that wears its inspirations proudly on its sleeve. Clearly influenced by the likes of Doom 3 and other atmospheric shooters of the early 2000s, it sets out to create a tense, slow-burning sci-fi experience rather than a fast-paced run-and-gun. Set on Titan, players take on the role of a TEC Engineer who arrives at a mining facility only to find it overrun by monstrous creatures tied to strange dimensional phenomena. The premise may sound familiar to veterans of the genre, but the execution is where the game builds its identity, with a focus on deliberate exploration, eerie storytelling, and relentless combat against grotesque enemies. One of the most striking aspects of Retchid is its atmosphere. The environments are deliberately dark and oppressive, with long shadows, flickering lights, and architecture that feels both functional and unnervingly alien. The design of the levels encourages players to explore carefully rather than rush forward, offering secrets, data logs, and upgrades tucked into corners or hidden passageways. This approach gives the world a layered feel, rewarding curiosity with lore and useful enhancements. The use of cosmic horror themes and even Mesoamerican-inspired motifs in some environments gives the game a unique aesthetic that distinguishes it from being just another corridor shooter. Combat in Retchid is both familiar and demanding. With a growing arsenal of weapons that each come with potential upgrades, players are given options to approach fights in different ways. Enemies, however, are brutal and unrelenting, forcing careful management of ammunition and awareness of surroundings. The combat doesn’t have the hyper-mobility of modern shooters but instead embraces a weighty, deliberate style that heightens tension. When combined with the dim lighting and claustrophobic level layouts, encounters with enemies often feel desperate and dangerous, which is exactly what the game is aiming for. The game’s progression system adds depth to the shooting experience. Suit upgrades, weapon improvements, and collectible items provide incentives to scour every level. This sense of growth, combined with non-linear level structures, helps balance the slower pace of exploration. Players who take the time to uncover secrets are often rewarded, not just with stronger abilities but with more insight into the mystery behind the devastated facility. PDAs and other lore elements scattered throughout enhance immersion, giving context to the horrors encountered. Being an Early Access title, Retchid is still very much a work in progress, and that comes through in both its strengths and weaknesses. On the one hand, Episode 1 already includes multiple levels, a set of weapons, varied enemies, and enough content to showcase its vision. On the other hand, the game still has noticeable rough edges, such as awkward controls, sensitivity issues, and animations that sometimes feel stiff. Chase and combat sequences can occasionally be undermined by these technical shortcomings, which detract from what should be moments of pure terror or excitement. Visual quality is another mixed bag—while the environments carry the right mood, textures and details can appear dated or inconsistent, and performance may vary depending on hardware. Sound design plays a crucial role in building tension, and Retchid uses it effectively in certain areas. The ambient audio of creaking machinery, distant screams, and alien noises add to the sense of dread, while moments of silence make exploration even more nerve-racking. Weapons deliver impactful noise, though at times feedback in combat feels less sharp than it should. Voice acting and narrative delivery are serviceable but inconsistent, with some dialogue landing well and others breaking immersion. When the game leans heavily on environmental storytelling, it is at its most convincing. Despite the technical flaws and unfinished content, there is a clear sense of ambition behind Retchid. It doesn’t try to compete with flashy modern shooters but instead seeks to resurrect a particular kind of horror-laden FPS experience where tension and exploration matter as much as firepower. For players who grew up with Doom 3 or other atmospheric shooters, this game feels like a love letter to that era. The problem, for now, is that its polish doesn’t always match its ambition, making it more appealing to genre enthusiasts than to casual players. Ultimately, Retchid shows great promise, even if it is not yet fully realized. Its dark atmosphere, layered exploration, and deliberate combat system provide a refreshing alternative to faster-paced shooters, while its horror themes and environmental design capture the essence of creeping dread. At the same time, its technical shortcomings, uneven pacing, and incomplete state may frustrate those looking for a seamless experience. For players willing to embrace Early Access and overlook rough edges, Retchid already offers an intriguing, if flawed, return to atmospheric horror shooters. For others, waiting until later episodes release and the game receives more polish may be the best way to experience it at its full potential. Rating: 8/10
没有中文,很多看不明白,希望能支持中文语言,另外人物动作比较僵硬,打击感稍差,总体关卡设计不错,这游戏带有一些恐怖元素,这游戏的设定是要你对付敌人时基本要注重打头,打身体不容易死,游戏带有一定解密元素。 客观来说无论是画面,还是打击感,关卡质量和模型,都逊色于《毁灭战士4》和《毁灭战士永恒》,故事剧情并没有详细述说,因此我觉得关卡质量远没有《毁灭战士3》和《毁灭战士:邪恶复苏》好,考虑到好像是独立游戏,通过去不和谐社区发现,这游戏是基本一个人做的,所以值得鼓励,因此总体给予好评,希望作者在EA阶段不断改进和完善后续关卡和故事线,并且日后能支持中文。
I can't believe it's not DOOM 3 Hoping it'll get the polish it deserve along the way to the full release.
This game is really good ,but could be a masterpiece!It's positives are atmosphere and creepy sound but the level layouts can be confusing and finally the enemies AI is somewhat off so if these issues could be fixed then a doom3 inspired masterpiece it could be!
I didn't like it.
A fantastic game! So much like Doom 3 and Quake 2. I wish game developers would make more games like this!
[i]...low quality product with reused assets and little detail in the environment ( like small objects etc ) and also non-interactable....can't comment to much on the enemies - they looked to much like plastic dolls! ***check out Syndrome if you want a really good sci-fi/hooror indie experience https://store.steampowered.com/app/409320/Syndrome/[/i]
Honest review inbound. It's mid, and janky.
Players by region
Where this game's players are, estimated from review languages.
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| $39K | 271 | 61% | $4.49 | |
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