
RESTORER is a classic walking simulator set in an old, atmospheric mansion. Something roams the halls… It wants to share its secret—with the price being your sanity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You arrive at an old, abandoned mansion to begin repairs and restore power. At first glance — just another job: crumbling walls, faulty wiring, time etched into every corner. But the house breathes. It watches. It’s been waiting for you.
Each step through the dusty halls uncovers fragments of a forgotten past: lost toys, faded photographs, unsettling notes... and a presence — faint, but undeniable. Something is here. It doesn’t want you to stay. Or maybe… it needs you to stay forever.
Immerse yourself in the eerie atmosphere of a decaying estate, where every lamp you fix reveals more than just darkness — it exposes a story that may have been better left untold.
Finish the job. Make your choice.
The house has already named its price.

Search for items that help you progress through the story.
Simple yet engaging puzzles that draw you deeper into the narrative.
Jumpscares that will make your heart skip a beat.
Constant psychological tension.
The game features autosave.
Realistic graphics.
Outstanding sound design.
Average playtime: 60 minutes.

The game features puzzles, jumpscares, and stories related to death.
Some puzzles may be quite challenging for you.
If you're not a fan of this genre, we do not recommend playing this game.
- French
- German
- Spanish
- Portuguese (Brazilian)
- Chinese (Simplified)
- Korean
- Polish
- Japanese
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的要好好夸一下这个游戏,不管是画面还是游戏的节奏真的把控的很好,为了不剧透有些我不能说,但是真的是一款很不错的游戏,很值得游玩!!!
[b] [/b]
评分:6.5/10,打折15.4元。 依然是熟悉的味道,希望下次的高能可以更加出其不意。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Russian*, Japanese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RESTORER is a first-person psychological horror game that delivers a focused supernatural mystery within a compact runtime. Developed and published by Beshbarmak games, the experience places players in the role of a restoration worker assigned to revive an abandoned mansion by repairing its electrical system. What initially appears to be a routine maintenance job quickly evolves into something far more sinister as the house reveals disturbing secrets buried beneath years of neglect. Instead of relying on fast-paced action, the game centers on exploration, environmental storytelling, and an ever-growing feeling that an unseen presence is watching every move. This simple premise provides an effective foundation for a horror experience that prioritizes atmosphere over spectacle. The mansion is the game's greatest strength, functioning as both its primary setting and its most compelling storytelling tool. Every corridor, bedroom, and forgotten corner contains clues that gradually uncover the tragic history of those who once lived there. Notes, family belongings, damaged furnishings, and other environmental details encourage players to piece together the narrative through observation rather than lengthy exposition. The mechanic of restoring electricity also serves a meaningful purpose beyond basic progression. Each repaired section reveals previously hidden locations and unsettling discoveries, giving players a satisfying sense of advancement while simultaneously increasing the tension. Rather than making the environment feel repetitive, the gradual restoration of light transforms familiar spaces into places filled with new questions and fresh unease. Gameplay remains accessible throughout the adventure, emphasizing investigation, puzzle-solving, and careful exploration instead of combat. Players spend much of their time locating tools, interacting with electrical systems, and solving environmental puzzles that naturally fit the restoration theme. The puzzles are generally logical and encourage players to pay close attention to their surroundings without becoming unnecessarily complicated. Because the campaign is designed to last around an hour, the game avoids unnecessary filler and maintains a steady pace from beginning to end. Every objective pushes the mystery forward, ensuring that the experience feels consistently engaging despite its relatively short duration. The horror itself is driven primarily by psychological tension rather than constant jump scares. While sudden frightening moments are certainly present, they are used to reinforce an atmosphere that is already deeply unsettling. The game's audio design deserves particular recognition, as distant footsteps, creaking floors, whispers, and subtle environmental noises constantly create the impression that something is lurking nearby. Combined with carefully controlled lighting and the oppressive silence that often fills the mansion, these sound cues generate suspense that lingers even when nothing immediately threatening is happening. This approach allows fear to develop naturally, making the occasional supernatural encounters feel more impactful than if they occurred in rapid succession. Visually, RESTORER succeeds by creating a believable abandoned estate that feels worn down by time while remaining detailed enough to encourage exploration. Dust-covered interiors, decaying walls, realistic lighting, and convincing environmental textures all contribute to the oppressive atmosphere. The gradual return of electricity becomes an effective visual tool, contrasting illuminated rooms with the darkness still waiting ahead. Although the developers note that certain paintings and photographs incorporate AI-generated imagery, these assets occupy a relatively minor role within the overall presentation and do not distract from the carefully crafted environment. The visual design consistently supports the game's emphasis on immersion and quiet psychological horror. RESTORER does not attempt to revolutionize the genre, but it demonstrates a clear understanding of what makes a concise horror experience memorable. Its combination of environmental storytelling, atmospheric exploration, straightforward puzzle design, and steadily escalating supernatural tension results in a cohesive adventure that respects the player's time while delivering satisfying suspense. Those seeking lengthy gameplay or action-heavy encounters may find its limited scope somewhat restrictive, yet players who enjoy narrative-driven horror and immersive exploration will likely appreciate its focused design. By maintaining strong pacing and allowing the mansion's mysteries to unfold naturally, RESTORER delivers an eerie experience that remains engaging from its opening moments to its haunting conclusion. Rating: 7/10
Outro game que se recusa a abrir no pc. Só bomba.
就那样吧,能玩,不想给好评
Scary Scuffed Games #414 https://twitch.tv/DitoMido Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: Arktaros Der Trailer suggeriert ein gutes Spiel. Für mich war es ein Walking simulator mit ein paar Jumpscares und allgemein ziemlich trashigen Rätseln die eher an ein Escape Room spiel erinnern. Bei mir kam absolut keine Stimmmung auf, obwohl es zunächst so gut aussah. Aber für den Preis, fand ichs einfach nur öde und wenig einfallsreich. Rating: Dito: 2.3/5 Chat: 2.08/5 Gesamt: 2.19/5
was a good game the jump scares could be ok on felt to sudden but also i dont gt spooked easy i did get stuck towards end and was bug for me but good oh lookit up ski fix it..
Un juego decente, sin más. El entorno deja mucho que desear. Creo que lo único que destaca es la historia ya que es mucho más lo de que se puede pedir en juegos de este estilo. Está bien para pasar el rato pero no esperes la gran cosa. Te recomiendo adquirirlo en rebajas
Ein kleines, liebevoll gestaltetes Indigame. Ich hatte mit, meiner kleinen Streamingcommunity, viel Spaß daran und wir haben uns durch die, wenn auch seichten, Rätsel hindurch gerätselt. Die Story wurde nicht neu erfunden, war jedoch nicht der immer gleiche Einheitsbrei. Für den kleinen Preis also durchaus spielenswert und weiter zu empfehlen. Wer allerdings großen Horror, Grusel und knifflige Rätsel erwartet wird hier vielleicht ein wenig enttäuscht sein. Wir jedoch werden uns die anderen Spiele durchaus noch ansehen.
Players by region
Where this game's players are, estimated from review languages.
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