
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5Kreviews | 93% | — | $6.6M |
| $59.99 | 7.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A truly exceptional game. 10/10 for me personally. Played great on my 1 TB Steam Machine at 1440p resolution, Ultra settings, AMD FSR 4.1 set to Quality, and Frame Generation turned on. Performance was great throughout my playthrough, and visually the game is absolutely gorgeous. I was a bit skeptical at first because the massive rat swarms that were such an iconic part of the previous two games aren't present here. However, once you play the game in full, you'll understand why they weren't included. I obviously won't spoil it, but the final cutscene puts everything into perspective and made that decision make a lot more sense to me. The music is fantastic and fits the atmosphere extremely well. There are several moments where the soundtrack really elevates what's happening on screen and gives the game that emotional, cinematic feeling the A Plague Tale series does so well. The story is very well written and kept me hooked throughout the entire game. The pacing is also excellent. There wasn't really a point where I felt like the game was dragging things out just to make the playtime longer. The characters are another highlight. The voice acting and dialogue are extremely well done, and the performances make the more emotional moments hit that much harder. The combat is also oddly satisfying. It's definitely more action-oriented than the previous A Plague Tale games, but I really enjoyed the change. The sword combat, parrying, and other mechanics are simple enough to pick up quickly while still being extremely satisfying, plus the charms you get along the way dial in the satisfaction you get from the combat even further. The environments and overall atmosphere are incredible as well. The game has some absolutely beautiful locations, and the attention to detail makes exploring them worthwhile even though the game itself is fairly linear. It's a shorter game at 14 chapters, and my playthrough averaged roughly an hour per chapter, give or take. It's also a fairly linear experience, which I personally consider a positive. Not every game needs to be a 50–100 hour open world filled with repetitive side content. Resonance tells the story it wants to tell, keeps things moving, and doesn't overstay its welcome. As someone who really enjoyed the previous A Plague Tale games, I think Resonance does a great job of expanding the world and its lore while still feeling connected to what came before. Going into it, I wasn't entirely sure how necessary a prequel would feel, but by the end I was completely sold on it. Truly a spectacular prequel that does not disappoint. If you're already a fan of A Plague Tale, this is an easy recommendation. And if you're hesitant because of some of the changes from Innocence and Requiem, especially the absence of the rat swarms, I strongly recommend playing it through to the end before judging that decision. 10/10. One of my favorite games I've played this year.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
| — |
| — |
| #16 |
| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Из плюсов: много эпика, хорошие головоломки, неплохая боевая система, красивая графика. Идеальное количество глав, не успевает поддушить, как прошлая часть Сюжет не очень зашел, как и персонажи. Пытались выдавить слезу, как могли, но это далеко не уровень основной дилогии, где персонажам я очень сопереживала В целом игра понравилась, хорошее добротное приключение на 10-15 часов
Esse jogo é pura lacração, agenda woke enfiada goela abaixo! Era isso que eu diria se fosse um imbecil politizado, incapaz de analisar um jogo sem transformar tudo em guerra cultural. Esse jogo é o filho bastardo de A Plague Tale com Tomb Raider, e digo isso como um baita elogio. O combate, que parecia meio ruim nos trailers, é incrível quando é você quem está jogando. Os puzzles são extremamente bem-feitos e fazem você até se sentir inteligente quando encontra a solução. Outra coisa que aprendi se você é mulher e gosta de escalar, prepare-se, porque vai se foder bastante. A história conseguiu desvencilhar o estúdio dos ratos e da Amicia de forma magistral, construindo uma identidade própria e ainda deixando aquele gostinho de quero mais pelo que promete para o futuro. Sei que ainda temos grandes lançamentos pela frente, mas, por enquanto, é o meu jogo favorito do ano.
Good story, decent puzzles, fun combat and stealth, but most importantly — wonderful female characters without sexualization or any other gross stuff. [spoiler]Especially "Theseus" — totally my “hear me out.” She’s so strong and brave, and I felt so bad for her TТ_TТ[/spoiler] It doesn’t have the same vibe as the previous games, but that’s not a bad thing at all. They’re different, but they’re all good in their own ways. I did have a few questions about the story after finishing the game, but there weren’t many, and they didn’t really bother me that much. [spoiler]А, и ещё му прикольно было добивать ^^[/spoiler]
Resonance: A Plague Tale Legacy открывает парад осенних релизов и открывает их не без спорных моментов, но надо начать с хорошего: 1. Храни разработчиков, которые пилят игры на собственных движках. Графика: свет и тени ну по-прежнему на высоте, если учитывать, что разработчики делают не блокбастеры, их движок выдает потрясную картинку и оптимизацию. 2. Музыка - No Turning Back (feat. Eric-Maria Couturier) из предыдущей игры ну не переплюнуть (кто не слышал, обязательно послушайте, с 2:30 начинается полнейший разъеб). В новой части все тот же музыкант, но в этот раз не дожал, и как по мне, все дело в истории и героях. 3. История, герои, и их приключение в этот раз выдались откровенно слабыми, кроме Софии остальные персонажи такие шаблонные, что слов других нету. Там где история Амиции с братом брала за душу, тут в конечном счете скукота. Ну и конечно не стоит забывать, что армада крыс, куда интереснее, страшнее и геймплейно разнообразнее чем убегать вторую половину игры от какой-то тентакли. 4. Геймплей в этот раз не стелс по кустам, а полноценный экшен. По трейлерам думал надоест мне уже через пару часов, но по итогу "махаться на мечах" было весело, может потому что, камера выбирала сочные добивания и они не надоедали. По сути у нас - это удар, парирование, уворот и пинок ногой и так на протяжении 11 часов на обычном уровне сложности. В спокойные сегменты появились головоломки со светом в разных его вариациях. Тут "ASOBO" сказать нечего, не вызывает скуку да и ладно. ИТОГ: как по мне, с одной стороны, я расстроен тем, что история оказалась слабой и по сути глобальный сюжет она не двигает, получается, что разработчики топчутся на месте. С другой стороны, может им эта часть нужна, чтобы обкатать экшен-механики и выдать эпичное приключение в полноценной 3 части. Буду думать именно так, а пока авансом, за предыдущие 2 части, буду рекомендовать эту игру, но лично для меня "Resonance: A Plague Tale Legacy" является самой слабой частью серии.
que juego mas lindo, totalmente recomendado, a lo mejor se te puede hacer pesado los puzzles porq suelen ser ''repetitivos'' pero realmente es un juego hermoso y triste, espectacular como la saga entero, t amo Sophia🩷
Its a really solid follow-up that continues the emotional storytelling the series is known for. The story was definitely the highlight for me, and I liked how much attention was given to the characters and their relationships. The atmosphere is still amazing, and the darker tone fits the world perfectly. The environments also look great, especially when the game leans into its more unsettling moments. Gameplay-wise, it can feel a little repetitive at times, and I wish there was more enemy variety and exploration. But personally, I care more about the story than the gameplay, and the narrative kept me invested until the end. Overall, a great experience and a satisfying addition to the series. Definitely worth playing if you enjoyed the previous A Plague Tale games
非常棒,优化优秀,画面无敌,剧情可圈可点沉浸感强。价格不贵,推荐购买
Неймовірно насичена пригода, яка тримала в напрузі й не дозволяла нудьгувати від початку і до самого кінця. Шедевральна музика ідеально доповнювала кожен емоційний момент. Загальний візуальний стиль, сюжет, дизайн рівнів, озвучка - тут усе на висоті. Навіть не знаю що ще додати.. Я дуже полюбила цю гру, хоч вона й розбила мені серце. Окремо хочу подякувати Asobo за українську локалізацію!
I thought i would like this game, and I really tried. The graphics are good, the music is good, and the combat is decent. But the writing really hurts the experience. Some conversations feel unnatural and even cringe at times. My biggest problem is that the game just won't shut up. The protagonist constantly tells me what she sees, how she feels, and what's happening. Just let the scene speak for itself. Let me interpret a moment myself instead of constantly telling me what I'm supposed to think or feel. The presentation is not bad, but the constant commentary completely kills it for me. Not recommended.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 160 | 84% | $2.99 | |
| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $296.5K | 4.5K | 73% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 14.4K | 90% | $14.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.2K | 92% | $19.99 |