
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.1Kreviews | 93% | — | $6.7M |
| $59.99 | 8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1780 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Спасибо разработчикам за столь интересный продукт. Эти 19 часов были увлекательным опытом с крайне положительными эмоциями. Отличный сюжет, очень не плохая боевая система, отличная оптимизация игры и увлекательный геймплей. Двигайте дальше и развивайте данную франшизу. Для тех, кто любит однопользовательскую сюжетку рекомендую на все 100%
Enjoy the Silence ... 🏆 Selbst am Tag nach dem großen Finale lässt mich diese ergreifende, unglaublich wertvolle Story nicht los. sie trifft direkt ins Herz. Dazu kommt ein perfekt poliertes Gameplay. Die Balance aus nervenaufreibendem Katz-und-Maus-Spiel und cleveren Rätseln fügt sich wunderbar organisch in die düstere Atmosphäre ein. Für mich ein unvergessliches Erlebnis, bei dem einfach alles stimmt. Ein meisterliches Spiel, das eindrucksvoll beweist, dass selbst die starke 82er Metacritic noch zu niedrig gegriffen ist.
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Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
| — |
| — |
| #16 |
| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game! Somewhat different than the first two games. Much more combat focused, without much of the stealth the other plague tale games had. This felt like a mashup of plague tale and tomb raider, with some god of war inspired combat mixed in.
Confesso que não esperava muito do jogo pelo que tinha sido mostrado e com uma gameplay diferente dos antecessores, porém mais uma pedrada da da ASOBO. História e trilha impecáveis, gameplay muito maneirinha.
just didnt scratch the itch for a new plagues tale game they removed mostly all of the things that made the game unique i get that they wanted to do something different here but the rat mechanics light and dark and the slingshot were awesome they even removed stealth kills now the game feels like a generic hack and slash game with VERY easy puzzles dodge attack parry attack rinse repeat and the "music" is just some sort of midevil chanting through the entire game so i had to turn it off while playing
I finished the first 2 games a few months ago after i discovered them and got hooked immediately. Then i saw Resonance was coming out and i went in blind because i wanted to see for myself without any info (yes i trust the devs that much) and i don't regret it at all. First of all the graphics were outstanding and it runned fine on ultra settings without any problem which is a huge positive if you compare it to other modern games that have terrible optimization. Every single scene was worthy of a screenshot, especially in ''places with building'' . Storywise was everything i expected and more. It expanded the world and gave more information about certain things while taking a unique path on a different country and people. The characters had a very nice and natural build up . The gameplay really won me over. The fighting was very different than the first 2 as you focus on close combat now instead of ranged. You need to parry,counter,dodge,charge critical attacks and have an interesting skill tree. Also now you can sprint most of the game,grapple and more importantly jump! Jumping really made a huge difference , exploring was more fun,secrets more rewarding (an easy 100% completion btw) and generally it felt more natural. A thing that i found a little bit weird was the ''sneak'' option that was not a choice for 90% of the game and fights. The puzzles were many and i found it weird that people complaint about them, i found nothing wrong with them and i really enjoyed them. They were new,refreshing and actually needed some thought. But the thing that made a HUGE impact for me (and probably because i didn't see anything about it beforehand xDD) was the very heavy Greek influence the game had. As a greek person i was mindblown when i heard a greek song in the intro and later on in many instances of the game. The story relied on some greek mythology and it was a surprise to me for a Plague game. The music was honestly one of the best and more suiting i heard in the last years. I would appreciate it more if it was a little louder and had some subtitles tho xD. I would 100% recommend it and i think i would go blind to their next game as well when and if it comes out as they seem to deliver and not dissapoint time and time again!
What i supposed to tell .... Plaque tale is a very underated franchise ..... big thanks to that developer team(s) .... i dont need more hours spend that game to say - they will not disappoint me! It is a shame that that franchise doesn't get that attention it deserves.
The story is fantastic. The biggest shift from the earlier games is how much more the gameplay leans into combat rather than stealth this time around. Combat feels really fluid, with good weight to it, but never gets overwhelming or chaotic even when things get hectic. A must-play if you've played the first two games. And if you haven't, just play this anyway. It's actually a prequel, so you won't be lost story-wise. The only part that won't fully land without that context is the post-game scene. Overall, a really solid entry in the series. You won't be disappointed in this one.
Игра неплохая, местами даже хорошая, атмосферная. Сюжет, в целом, понравился, но так как прошлые части толком не помню, то и тут не всё понял. Глупости в сюжете тоже хватает (чего только стоит офигенное решение выпустить кое-кого). Визуал очень красивый, Лица Софии и Фаро в роликах прям классные. Геймплей (не касаясь драк) вполне затягивал. Но не хватило головоломок, и они слишком лёгкие. Как-то игра получилась недо Ларой/Дрейком, недо ассассином (или типа того). Надо было делать больше "гробниц", исследования, загадок всяких инетерсных и умных. Драки выкинуть вообще. Они просто ужасны: кривая, дёрганная боёвка, которая только бесила, с дико скучными и затянутыми боссами. Музыка хороша, но песни очень плохи. Этот племенной вой только рушил погружение для меня. Коллектаблс - как же без них. Но их напихали столько и настолько повсюду, что, опять же, это лишь рушило атмосферу. Вот напряжённая секция и ты должен спешить или аккуратно пробираться куда-то, НО тут ведь повсюду амулеты, мечи, артефакты и вместо логичного продвижения вперёд, ты ползаешь по всем углам. Надо же знать границу. Где логично оставлять это, а где вообще без них локи делать. Концовка очень затянута, слишком много ползания, слишком много попыток выжать доп слёзки. Слишком часто игра ограничиавает скорость либо до бега трусцой, либо до ходьбы. Часто не даёт взаимодействовать с чем-то, пока идёт разговор. Слишком долгие переходы между катсценой и геймплеем, когда уже казалось бы "ну всё, дайте уже ходить", но камера всё отдаляется и отдаляется. Цена тоже слишком высокая. Тот же мортал шел 2, который сильно дольше (часов 20-30), круче и интереснее, стоит заметно дешевле. А тут и игры-то толком нет, больше ходьбы да прыганья, и проходится она всего часов за 9. В общем, не сказать, что прям пожалел о покупке или времени. Но могло быть сильно лучше. Слишком часто игра просто раздражала и сама же ломала погружение. Ну и, конечно, непонятно, зачем это Плаг тейл. Сделали бы новый айпи и спокойно его развивали бы. *ру шрифт просто ужасен. Перевод - туда же. Если и делаете локализацию, то делайте хорошо. И неужели нельзя было шрифт подобрать похожий на латиницу, раз сами ориганальные латинские шрифты не имеют кириллицы... Пришлось, кстати, сделать мод на нексусе, в котором я исправил эту боль для глаз.
Если понравились две предыдущие части - пройти обязательно (особенно ради концовки). В этих играх давно напрашивалась боевая система и её реализация для такой игры - идеальная. Неплохая адаптация мифа о Минотавре. Персонажи в целом интересные, пол/расы не особо мозолят глаза, как в других играх. Графика мое почтение, оптимизация к такой графике *х*й, без трассировки добиться такой картинки - мое почтение. Прошёл с большим удовольствием. Супер приятное приключение на ~ 12 - 15 часов. Ну и не забудем про саундтрек, главная тема - просто рай для ушей. 1-2 часа ушли из-за того, что залипал на песню в главном меню. В общем максимальный рекомменд!
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