
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.1Kreviews | 93% | — | $6.7M |
| $59.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1780 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体 7/10 吧,跟前两部不一样的体验,好玩! [spoiler]顶级视听,给10分满分! 游戏性一般,6分,后边解密和战斗都有点无聊 剧情一般,6分,阿米西亚情怀可以给到7分[/spoiler] 无罪在PS5白金,安魂曲在XGP玩的,这作听说发售前盗版偷跑了,支持下!
Рекомендую!
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Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
| — |
| — |
| #17 |
| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Assassin's Creed + Tomb Raider 10\10
Hey remember Diablo 1 - my son was next to me hitting the button to refill health (he may have been 10, I now have a grandson). Anyway Resonance is a great game! I will mostly comment on the use of a controller for us old timers who prefer a keyboard. I am half way thru and have been using a controller, be not afraid. This is a great game to experience a controller. And have a great time going thru the game, I'm addicted!
Just finished this game and it was amazing. I love you Asobo and Focus studio i really hope there will be a 4th game pleaseee 10/10 sound 10/10 graphics 10/10 story 10/10 action
还是瘟疫传说那个味道,战斗设定和二代投石索弩箭杀人差不多,当作添头,还是重解密 这作我愿称为神庙逃亡 画面还是一如既往的漂亮
Resonance: A Plague Tale Legacy takes a big risk with its decision to deviate from the beloved stealth-based gameplay in Innocence and Requiem, and I personally believe that risk paid off. The gameplay changes surrounding combat were fantastic. They were smooth, responsive, kind of simple and generic, yet very enjoyable. Regarding level design, I was very impressed by the beautifully crafted levels. Additionally, the music was outstanding. Likewise, the graphics and visuals were phenomenal, and the game ran very well: no issues regarding optimization and performance. The plot presented was very immersive and intriguing. I loved the characters, and they were well written. On the topic of writing, in comparison to the masterful and emotional writing of Requiem, Resonance did not quite reach that astronomically high bar despite still being well written and emotional. I also observed that the narrative was drawn out towards the end of the game. I would also like to point out one specific thing that personally confused me until the end, and that was the pseudonym used for the “monster.” Said “monster” goes by two names and the game holds off on reconciling them until very late. Moreover, it was uncertain whether this was intentional or if it was unclear writing, but in either case I would have appreciated some clarification sooner. On one final note, the game closely resembles a Tomb Raider/ Uncharted game in terms of gameplay loop and story in the best way possible. That said, the level design and narrative themes still make it feel like a Plague Tale prequel. In conclusion, Resonance: A Plague Tale Legacy is an ambitious, yet mostly successful attempt at a prequel given the massive changes. I would definitely recommend that fans of the franchise give the game a shot despite the writing falling short of Requiem. Additionally, I would like to add that enjoyers of the adventure genre should consider playing it given the nature of the game.
Great story, great characters, beautiful music, amazing graphics, and superb performance, I managed over 70fps on high graphics on my ♥♥♥♥♥♥♥ with very occasional dips. The in-house engine asobo has is truly something else. This game only really falls short with its gameplay. It's not terrible but not great, it can feel janky at times, same as the previous games in my opinion. If gameplay is your main priority, then this game may not be the best fit for you, but the story and characters more than makes up for that if you're willing to see it through till the end. 8.5/10. I want to see more games from this studio. P.S. If you look anything like sophia, hmu let's get married
Loved it, from start to finish. The action-oriented gameplay and fighting style makes sense, even though it is a departure from the Plague Tale games known so far. In fact, only very little connects this game with the other parts of the series, which isn't a point of criticism, just something that popped up in my head from time to time. This does, however, not take away from the quality of the story and writing, the game design, characters and gameplay.
Je partais avec quelques a priori, étant un grand fan des premiers A Plague Tale. Le changement complet d’univers et d’histoire me faisait donc un peu peur… Mais finalement, c’est une très bonne surprise, je ne suis pas déçu. L’univers est totalement différent et c’est justement ce qui fonctionne. Visuellement, le jeu est vraiment très agréable, les sensations sont bonnes et les bandes sons également. Je trouve l'optimisation du jeu correct mais j'ai l'avantage d'avoir une config "récente" qui à moins de 2ans. Le système de combat, que je trouve assez « simpliste » sur le papier, fonctionne pourtant extrêmement bien. C’est fluide, intuitif, bien pensé, et surtout on ne passe pas son temps à se battre avec les touches. En mode Hard, la difficulté est pour moi très bien dosée : suffisamment exigeante sans devenir frustrante. Au final, c’est exactement le genre de jeu que j’aime : bien fini, bien équilibré, avec un mix & twist parfaitement dosé entre action, histoire, puzzle et découverte. On avance sans jamais avoir l’impression de faire trop longtemps la même chose. Une très belle surprise, et surtout un A Plague Tale qui ose prendre une direction différente. 👌
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Active players
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