
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.1Kreviews | 93% | — | $6.7M |
| $59.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1780 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gotta finish Resonance before Resonant launches. And if I have time I'll play some Final Fantasy Resonance as well.
Such a good game! Graphics, music and acting are off the charts. It was a nice change of pace from the plague tale series but still not losing the plague and creepy aspect in this prequel. Really enjoyed it especially in the second part of the game where they're giving literally everything and tying all the lose ends. The bosses could have been maybe a bit more difficult to fight (I played in nightmare mode) but overall even the fights, which is something new for the studio, impressed me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
| — |
| — |
| — |
| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es ist nicht wie der 1. +2. Teil, aber trotzdem ein tolles, spannendes und nervenaufreibendes Abenteuer! Ich war sehr beeindruckt von deutschen Synchronsprechern! Das Leveldesign ist ein Fest! Die Musik ist toll! Es gibt viele tolle Spots für Screenshots/Fotomodus. Vermisse ich Looten und Craften? Ja, schon, aber das Spiel kommt auch ohne aus. Es gibt viele Rätsel und viel Drama und Leid (wie in den ersten beiden Spielen). Die Kämpfe sind gut machbar- auch ohne das Blocken (wird am Anfang sehr der Fokus draufgelegt, hab das aber im Spielverlauf dann nie benutzt^^) Ich würde es als extrem würdige Ergänzung sehen und bereue es auch zu dem Preis nicht. Klare Empfehlung!
Wer die ersten beiden Teile mochte wird das Spin-Off genauso mögen! Gespielt auf Normal - Story: 12/10 (wenn auch an manchen Stellen vorhersehbar) - Grafik: Wunderschön - Bugs: keine offensichtlichen gefunden - Kämpfe: teilweise echt anspruchsvoll
До этого момента я уже прошел первые 2 части Plague Tale на 100% и когда узнал об анонсе продолжения, то сразу добавил в желаемое. В итоге игра наконец-то вышла, и на днях я завершил её прохождение. На это мне потребовалось 16 часов, в том числе из-за того, что старался найти все секреты и обыскивал каждый угол. Если идти сугубо по сюжету, не тупить на загадках и минимально умирать в сражениях, то реально справится и за 14-15. [b]Сюжетная завязка [/b] следующая: главную героиню Софию ребёнком тайно увезли в монастырь, где ей насильно переливали чужую кровь. Во время этого её посещали мистические видения о загадочном острове, всё увиденное она переносила в журнал. Однажды её нашел и освободил отец-пират, которому, как выясняется позже, был очень интересен этот остров. Что было дальше узнаете сами, если решите поиграть. [b]Боевая система[/b] здесь классическая – бьем, блокируем удары, уклоняемся, толкаем врагов. У нас есть быстрая и сильная атака, можем кидать мелкие предметы и использовать суператаку по площади, когда заполнится шкала. Абсолютной свободы при исследовании уровней, к сожалению, нет. Игрока постоянно сдерживают невидимые стены, скользкие поверхности или просто завалы. В целом это неудивительно, так как [u]эта игра – это весьма линейное, сюжетное приключение. [/u] Как и в прошлых частях во время повествования происходит много необязательных для сюжета диалогов, которые слегка оживляют окружающий мир и знакомят с персонажами. В игре есть 4 вида собираемых предметов: предметы истории, амулеты [i](разная бижутерия, дающая бонус в бою)[/i], мечи и кусочки резонанса [i](местные очки опыта для прокачки)[/i]. Отдельно отмечу, что откровенной «повестки» в игре не обнаружил. У героини приятная внешность, нет постоянных намеков, что мужики плохие, или какая она сильная и независимая. Даже наоборот - София часто показывается в стрессе, панике и переживаниях, чувствуется её утомленность и порой отчаяние от происходящего вокруг. [h3] Плюсы [/h3] [list] [*] Весьма приятная и зрелищная графика на протяжении всей игры. Примеры с красивыми видами можно оценить [url= https://steamcommunity.com/sharedfiles/filedetails/?id=3791769949] тут [/url] и [url= https://steamcommunity.com/sharedfiles/filedetails/?id=3793560263] здесь[/url]. С оптимизацией всё хорошо – с моей старенькой RTX 3070 настройки выставились на Ультра и каких-то серьезных тормозов/лагов/просадок FPS не наблюдал. [*] Есть русский перевод всего текста, что в наших реалиях уже большой плюс. Он не дословный, но суть хорошо передает. [*] Большинство загадок легкие [i](тратил на них 2-5 минут)[/i], но во второй половине игры попадались и те, где тупил по 10-20 минут. В целом они мне понравились и сложность приемлемая. В игре также есть подсказки с возможностью регулировки частоты их появления. [*] Душевная музыка, добавляющая мистической атмосферы или налет траура и уныния от текущей ситуации. [/list] [h3] Минусы[/h3] [list] [*] Бой - это самая слабая часть игры. Я получал минимум удовольствия от большинства стычек, в том числе от сражений с боссами. Если погибли в сражении с ними, то нужно заново смотреть интро сцену и диалоги между фазами, которых обычно 2 либо 3 [*] Были эпизоды, где персонаж очень долго и медленно бродит по прямой. Это весьма вредит приключенческой динамике [*] Есть сюжетные несостыковки [/list] [h3]Итоги[/h3] Большую часть прохождения мне было нескучно играть и любопытно следить за развитием сюжета. В целом потраченных денег на игру не жалко. Если вы фанат прошлых частей Plague Tale или приключенческих игр, то дайте шанс и этой.
Harika bir oyun olmuş yine! Bu seri artık favorim oldu her köşeyi didik didik arıyorum. Optimizasyon iyi en azından ben bir sıkıntı yaşamadım. Savaş mekanikleri pek fazla yok fakat benim için yeterli, combo meraklısı değilim zaten. İlk iki oyundaki sadece kaçmak bu oyunda yerini savaşmaya bırakmış bunu sevdim. Seriyi seven biri bunu da mutlaka sevecektir, temelde aynı fakat biraz farklı hikaye anlatıyor. Bu arada Türkçe dil desteği için de firmaya çok teşekkür ederim, bağımsız ve ufak çaplı firmalar da olmasa Türkçe oyun çıkmayacak. Eeeey bugisoft ve yaverleri görün görün bu oyun milyonlar satmıyor, eminim sizin oyunlarınız kadar bile satmıyor. Fakat dil eklemek için satmak önemli değil bunu bir kez daha anlamış olduk.
还行吧
tho, the game is good and is optimized good i still have a problem with the GPU temperature is going like 70 and in other games is below 63. But, beside this the game is very good. Recommend
This is a violently OK game. The good: - Runs well. Only hiccups I had were during the "crawl while I load, player" sections, and even then it wasn't bad. No crashes. - The horror sections deserve a lot of praise. The characters react very realistically to the dangers and really sell how horrifying the more supernatural encounters are. It's not just mental breakdowns followed by unnatural courage. Characters will curse, plead, perform breathing exercises and do many other things to try and push forward. It almost made me feel bad for pushing them forward. - Stealth is quite cool, and is the only aspect that doesn't suffer from a very crippling issue the game has, which is funny. More on that later. - Competent acting/voice acting, good graphics, the presentation is amazing. The level design doubly so. - The characters are interesting and diverse. They all had a well defined reason to be in the story and played well off of each other. The meh: - Combat is a strong meh. It feels more like a puzzle where there really is only one right answer most of them time. There is quite a few enemy types but even that didn't keep it fresh till the end for me. It became a constant repeated test of execution. The game borrows from GoW 2018 with normal, yellow and red attacks. This might be biasing me towards negativism, since I really dislike that system. - The exploration is meh. Check "the bad" for more details. - Chase scenes are meh. Same as above. The bad: - The game is SOOOOO RIGID. This the most on rails game I have ever played, apart of maybe on rails shooters. It often blurs the lines between game and movie I am pressing X to. Any time I try something even slightly off script I can feel the invisible hand of the game designer choking me into submission. Try to kick a basic enemy that's attacking? No, hyper armour. Try to run while an NPC gives exposition? I HEAR THE FIRE WRITING MAN, PLS LET ME GO. Try to use the obviously lowered grappling hook when combat (that looked like a chase scene) is happening? Into the drink with you. The mechanics are fun enough for what they are, hence why I didn't absolutely trash the gameplay, but getting kicked in the teeth every single time begins feeling like playing RAW DnD. Except I have a gun to my head that will fire if I don't recite Stealth rules verbatim. Speaking of stealth rules, HOW IS STEALTH the SINGLE MOST RAILROADED mechanic in games like this, NOT HAVING THIS ISSUE? - Base kit deluxe 50 dollar DLC AHH powerups bruh. One "upgrade" just reminds Sophia she has pockets.
there are no rats :c
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 91 | 88% | $2.99 | |
| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $306.6K | 4.7K | 73% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 14.2K | 92% | $19.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 25.3K | 88% | $9.99 | |
| $6.7M | 10K | 77% | $24.99 |