
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.1Kreviews | 93% | — | $6.7M |
| $59.99 | 7.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1780 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мега имбовый приквел к основным частям, обязательна к прохождению. [spoiler] как я рад был видеть Амицию в конце [/spoiler]
Весьма и весьма приятная игра на пару вечеров (реально играл часов 10). Больше всего зацепили арт, атмосфера и сюжет. Хотелось поминутно делать скрины и любоваться всем (включая спойлер). Ну в принципе в этом плане всё как и в основных двух частях. Исследование понравилось, на полуоткрытых уровнях. И головоломки, ничего сверхъестественного, но в целом отлично сделаны и все можно решить логикой. Недостатки и шероховатости есть, но ничего критичного. Для меня главной проблемой было то, что второй ГГ, теоретически крутой воин, в бою гораздо слабее героини, ни красные атаки отразить, ни щит критом себе сделать. Но в целом это мелочи.
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Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
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| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
such a great time to be alive for this
Po dwoch swietnych grach dali taki slaby downgrade. Nazwa plague tale tylko po to zeby zwabic fanow serii na co niestety dalem sie nabrac gra [spoiler] oprocz zakonczenia podobnego troche do requiem: wiadomo opiekuncza siostra i mlodszy brat zarazony czyms [/spoiler] absolutnie nie ma nic wspolnego z plague tale. System walki poczatkowo daje jakas frajde ale po kilku godzinach robi sie niesamowicie nudny. W grze takze nie czuc zadnych emocji miedzy bohaterami tak jak bylo to w np w reqiuem, wiec smierc zadnej z postaci nie wywolala we mnie zupelnie nic w przeciwienstwie do requiem gdzie po zakonczeniu gry nie moglem przestac myslec przez kilka dni o tym jak tworcy gry mogli stworzyc takie ciezkie zakonczenie. Dobrze przynajmniej ze cena w miare rozsadna. Gre przerwalem gdzies pod koniec 13 rozdzialu, nie bylem juz w stanie dalej brnac w te nude, koncowke obejrzalem na mkiceandfire stad wiem jak sie skonczyla xD. Jak juz ktos ma parcie to radze poczekac na jakas promke 70-80% bo napewno taka bedzie. Liczba graczy to potwierdza.
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A Asobo sabe muito bem como construir uma história. A Plague Tale já tinha se tornado uma das minhas franquias favoritas depois de Requiem, mas esse jogo conseguiu reforçar ainda mais esse sentimento. É impressionante como a série consegue criar personagens pelos quais você realmente se importa e fazer cada momento pesar emocionalmente. E o final... sinceramente, não tem como. Quem acompanhou essa franquia e criou carinho por esses personagens simplesmente não tem como passar por aquele final sem se emocionar. É daqueles jogos que terminam, sobem os créditos e você fica parado olhando pra tela, tentando processar tudo o que acabou de viver. Uma história linda, dolorosa e que vai ficar comigo por bastante tempo. A Asobo fez mais uma vez.
Just finished this game in one sitting, action adventure games are my thing however reflexes aren't as good anymore so at normal it was played. The visuals? 10/10 Animation? 10/10 Plot? 8/10 Character development? 7/10 Voice acting? 10/10 (The anguish screams were fantastic, lots of emotion) Overall 8.5/10 The game felt a little bit too linear for how big it was, wish there was a bit more variance in enemy encounters, and I did not feel a connection to other characters besides Sophia. Amicia and Hugo & others had much better connection that I felt in previous APT games. At last, the game was fantastic, besides a few missed opportunities & decisions made by the devs but that's all definitely looking forward to seeing another APT mainline gamer or another spin off to explore more weird powers & curses.
Oyunu bitirmeden yazıyorum çünkü iyi yorum yapılmayı hakediyor. Pre-order yapmış olduğum halde beklentilerimin kat be kat üstünde bir oyun çıktı. Gerçekten aksiyon bulamaca hikaye(şimdilik) atmosfer ses ve ses dizaynı konusunda arşa çıkmış. An itibariyle bitirdim. Game Awards'da bolca adaylığını göreceğiz gibi
У нас тут типа спинофф Plague Tale про цыганскую горе-пиратку. Пиратка, оказывается, в юности была очень лихая, ураганила с братанами по всему Средиземноморью, вырезала мирные деревни по щелчку пальцев. А еще ей злые монашки вкололи зараженную Макулой кровь, поэтому она испытывала постоянные видения о сказочном острове Крит (почему-то никто в мире, кроме нее, не знает, где находится Крит). В целом тайтл очень противоречивый. Визуально - отвал башки, личная игра года. Все эти циклопические каменно-бронзовые сооружения Кноссоса... чистый кайф. Геймплейно - ну таааак, три-четыре. Терпимо. Монстр ОЧЕНЬ самобытный, но прятки с ним несколько скучноваты. А вот сюжет ужасен, громоздит глупость на глупость, поминутно противоречит и сам себе, и прошлым играм серии. Не знаю даже, рекомендовать или нет. Если можете абстрагироваться от сюжетной составляющей и просто бегать-прыгать-лазать-драться, то играйте. А если нет, то нет )
Gameplay is not bad, but the story is pretty mid. I dont know what happened with the previous story tellers that were on the team, but this one aint it. The companion following me around as I play as well, hinting theres some romance/strong attachment to each other, with mid writing on top of it was where I had to stop. I play up to Chapter 6. I played the past two titles, 100% the second one. Played on nightmare dif on this one, but sadly ima stop there. Would refund if I could, dont recommend.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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