
Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 184.9Kreviews | 96% | #31 | $184.6M |
| $69.99 | 97.8Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3371 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
75/100
This game is amazing. One of its strong points is the graphics, which are very good even on low settings. It features Leon S. Kennedy and Grace, and this makes the experience very balanced between survival horror and action. I highly recommend it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3M | 149.8K | 82% | $49.99 | |
| $187.3M | 517.5K | 89% | $29.99 | |
| $189.7M | 1.6M | 97% | $9.99 | |
| $179.2M | 246.6K | 98% | $34.99 | |
| $178.5M | 148.7K | 72% | $59.99 | |
| $196.8M | 174.6K | 84% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $371 | 9 | 78% | $1.99 | |
| $125 | 1 | 0% | $5.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #24, worst BR #88 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 65.14/day in the week to Sep 8 → 102.43/day in the week after.
Reviews, worldwide (the counter carries no country): 61.29/day in the week to Sep 7 → 100.43/day in the week after.
Reviews, worldwide (the counter carries no country): 98.57/day in the week to Jul 21 → 84.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $48.99−30% |
| 13.5Kratings |
| 96% |
| Top 100 |
| not modelled |
| $48.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Resident Evil Requiem — отличная игра со своими проблемами [/h1] [h3] Плюсы: [/h3] 1. Атмосфера ужаса, безысходности и беспомощности в первой половине игры передана просто великолепно. Напряжение ощущается практически постоянно и отлично работает на погружение. 2. Отличное совмещение двух совершенно разных как по геймплею, так и по характеру персонажей. Как только начинает казаться, что игра за одного из них начинает надоедать, нас переключают на другого, благодаря чему игровой процесс остается свежим на протяжении всего прохождения. 3. Разнообразный арсенал позволяет расправляться с толпами зомби и другими противниками так, как хочется именно вам. Теперь Леон способен парировать не только бензопилы, но даже ракеты и автомобили! 4. Графика. RE Engine в очередной раз демонстрирует свои возможности. Игра выглядит невероятно красиво и детализированно, а местами и вовсе поражает качеством картинки. Единственное, что немного портит впечатление, — заметная зернистость изображения, которую я убрал с помощью мода. 5. Оптимизация. Огромное уважение разработчикам за техническое состояние игры. За 30 часов я не встретил ни одного бага или вылета. В разрешении 2K на средне-высоких настройках графики игра стабильно выдавала более 60 FPS, а заметные просадки были лишь в некоторых районах Енотовска. [h3] Минусы: [/h3] 1. Игра оказалась довольно короткой. Моё первое прохождение заняло около 11 часов, и это при том, что я тщательно исследовал локации, собирал лут, читал записки и искал фигурки Енота. 2. Слишком серый визуальный стиль в сегментах Raccoon City. Я понимаю, что город пережил ядерную бомбардировку и разработчики хотели показать последствия катастрофы, но примерно треть игры проходит среди бесконечных оттенков серого, от чего со временем начинают уставать глаза. 3. В сюжете хватает спорных моментов и сюжетных дыр. [spoiler] Мне совершенно непонятно, как злодеи не заподозрили ничего странного в том, что Грейс является оригинальным ребёнком, на основе которого создавались клоны. Зеро сам показывает ей запись из детского приюта, события которой происходят в 1990 году. Получается, что Грейс должно быть как минимум около сорока лет, однако выглядит она максимум на двадцать пять. Также остаётся вопрос, как зомби в Енотовске вообще пережили уничтожение города. Если отдельных заражённых на окраинах ещё можно объяснить, то зомби в полицейском участке, расположенном недалеко от эпицентра взрыва, выглядят крайне сомнительно. [/spoiler] Есть и другие вопросы к сюжету, но перечислять их все не вижу смысла. [h2]Итог[/h2] Несмотря на перечисленные недостатки, Resident Evil Requiem оставила у меня очень положительные впечатления. Для меня это лучшая игра первой половины года. Рекомендую её как любителям классического хоррора, так и поклонникам зрелищного экшена.
This is the best Resident Evil game ever made. "It Just Works"
Nice
4周目全成就玩家有感,如果拿来和RE4比,那本作就堪称饭圈化的烂作,原价400,则有390的亮点是里昂的各种斧头处决和枪械血浆爆头,其他没有优点,或者说,一堆负面优化,新人不要买这烂作,要买只推荐买折扣期的RE4。以下是一些明显的缺点: 1.吃相难看,质量配不上价位,还不给留退款后路,开局疗养院剧情逼迫一些怂的玩家花时间观察各种僵尸习性,以便逃脱,官方借口说是利用每个僵尸的特性进行针对,我只看到了强逼玩家投入大把时间,方便错过退款时间; 2.枪械切换槽位缩水,强逼一些老玩家更改键位; 3.取消了拖拽合成,只能去合成栏合成,这种便捷设定不保留,真没理由; 4.一堆无用互动,包括但不限于已读文件仍会在场景显示,误触就得再强制读一遍、取得汽油后要先加油再开门,无趣又重复的二次互动,为什么不压缩成只加油就能开门?尤其是开了货车后备箱后还得再开个小箱子,这么喜欢套娃是怎么回事,只会让玩家觉得互动冗长又多余; 5.角色惯性大,移动有明显的刹车后摇,而且打开背包或地图后会急刹而不是继续走; 6.角色是不撞南墙不回头的王八,一碰到墙角就会原地踏步,而不是滑溜溜地挤过去,显得角色特别笨重,操作起来像驾驶一辆坦克。 综上,买了这游戏的赶紧退款,这游戏德不配位
goty
Game is great until the sewer section, in which the repeated crashes make it literally impossible for me to continue playing and progress the game
This game is simply phenomenal. I honestly find it to be one of my favorite RE games that I've played (coming from someone who has played all but Code Veronica. )The only place this game falls flat is in replayability, in my opinion.
이런류의 게임을 해본적이 잘 없는데 이거 하고 나서 부터는 이것만 하게 될 것 같음 인생게임!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.