
Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 728 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Resident Evil Requiem (9) é genial. Um problema decorrente que ocorre nessa série é a grande diferença no core de cada jogo entre survival horror em re1, re2, re3 e re7; e action horror em re4, re5, re6 e re8, o que divide o público e causa uma certa perda de identidade em alguns títulos específicos. Contudo, re9 se aceita como ambos, tendo metade da campanha principal em survival horror com gerenciamento de recursos e uma série de itens específicos para progresso (bastante similar a Resident Evil 2) com a Grace, e a outra metade focada em ação e muito tiro (similar a Resident Evil 4) com Leon; isso faz com que o jogo seja atrativo para a maioria do público e evita ser repetitivo. Grace (survival horror): As seções de gameplay com a Grace Ashcroft são fenomenais, com o layout do centro de cuidados e do laboratório ark muito bem executados, gerenciamento de recursos e adição de mecânicas novas como escolher o item ideal para a run com as antique coins, ou o coletor de sangue, e recompensando o jogador por saber utilizar seus itens de maneira eficiente. Grace, diferente do Leon/Claire em re2 ou da Jill em re3, não tem acesso a escopetas, granadas ou fuzis, apenas duas pistolas (bem parecidas) e algumas facas/rip knifes, o que transmite sensação de vulnerabilidade característica do gênero. Leon (action horror): Os segmentos do Leon na campanha são bastante similares ao popular re4, com compra de armas e munição, layout do mapa que força confrontos e incentivo ao combate (os pontos pra usar na caixa). Outro elemento que julgo importante citar é a volta de Leon à Racoon City, agora mais velho e consequentemente mais maduro, com experiência adquirida em anos de treinamento e combate; Esse cenário passa sentimento de "caralho, eu já estive aqui antes" pra quem jogou o re2, vendo localizações chave como a loja de armas do Kendo ou a mesa do Marvin no escritório da polícia. Conclusão: Resident Evil Requiem é absurdo e vale muito a pena, principalmente considerando que agrada ambos os públicos muito bem, com um nível de polimento muito acima da média e personagens novos porém memoráveis.
заебался играть за грейс накайфовался на лионе игра стоит моих 4 смен на магните
8/10 может быть 8,5/10, но не более. графика лучшая на данный момент. сюжет как всегда был в резиках наполовину аниме, наполовину голливудский бургер фильм. мне нравится. лор для любителей тоже есть, но я не фанат этого. геймплей кайфовый, не надоедает. выгодно совмещает два формата игры первых и последних частей серии. Кто-то пожаловался на короткую длительность. но я если честно даже насытился игрой после одной только лечебницы, и уже был готов смотреть титры после этого сегмента [spoiler] забыл уже про трейлер с Раккун-сити, и что мы должны там побывать [/spoiler] . наверное из-за того, что недавно перепроходил 2-3 части и уже забыл, что к 4ой и 8ой игры стали куда более длительные. к покупке советую. надо поддерживать игроделов, которые делают норм игры с такой частотой.
Absolute PEAK residents Absolute PEAK evil
not bad
топор и реквием - лучшее что они могли сделать
整个疗养院的流程做得很棒,地下室那部分是真的吓人
I love how Leon picks his weapon, I like the absolute hand cannon Rsh-12 in the game
躲猫猫9游玩结束,可惜少了我喜欢的情感环节,艾达王呢????????!!!! 如果出DLC还可以骗我一次钱.
Resident Evil Requiem is everything I wanted from a Resident Evil game. The contrast between playing as Leon and Grace is what makes it so memorable. Leon's sections still have that signature mix of horror and action, with his cheesy one-liners, effortless swagger, and confidence making the game feel like a different experience at times. Then the game switches to Grace, and suddenly I'm on edge again. The slower pace, limited movement, darker environments, fewer light sources, and well-timed jump scares had me genuinely terrified. That balance between action and survival horror is what makes Resident Evil Requiem so special. CAPCOM absolutely nailed it. 10/10 for me. I can't wait to see what they do next.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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