
Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 768 reviews with recorded playtime.
Reviews
Themes across 766 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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4周目全成就玩家有感,如果拿来和RE4比,那本作就堪称饭圈化的烂作,原价400,则有390的亮点是里昂的各种斧头处决和枪械血浆爆头,其他没有优点,或者说,一堆负面优化,新人不要买这烂作,要买只推荐买折扣期的RE4。以下是一些明显的缺点: 1.吃相难看,质量配不上价位,还不给留退款后路,开局疗养院剧情逼迫一些怂的玩家花时间观察各种僵尸习性,以便逃脱,官方借口说是利用每个僵尸的特性进行针对,我只看到了强逼玩家投入大把时间,方便错过退款时间; 2.枪械切换槽位缩水,强逼一些老玩家更改键位; 3.取消了拖拽合成,只能去合成栏合成,这种便捷设定不保留,真没理由; 4.一堆无用互动,包括但不限于已读文件仍会在场景显示,误触就得再强制读一遍、取得汽油后要先加油再开门,无趣又重复的二次互动,为什么不压缩成只加油就能开门?尤其是开了货车后备箱后还得再开个小箱子,这么喜欢套娃是怎么回事,只会让玩家觉得互动冗长又多余; 5.角色惯性大,移动有明显的刹车后摇,而且打开背包或地图后会急刹而不是继续走; 6.角色是不撞南墙不回头的王八,一碰到墙角就会原地踏步,而不是滑溜溜地挤过去,显得角色特别笨重,操作起来像驾驶一辆坦克。 综上,买了这游戏的赶紧退款,这游戏德不配位
What a ride! Had a blast all the way through. I loved the use of different perspectives between Grace and Leon. Excited for Code Veronica.
□ Unplayable □ Terrible □ Rough □ Flawed □ Passable □ Solid □ Good □ Impressive □ Amazing ■ Legendary
非常好,使我成为丧尸最严厉的父亲
отлично
An Amazing RE! I enjoyed it from start to finish.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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