
Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 185Kreviews | 96% | #59 | $184.5M |
| $69.99 | 97.8Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3421 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a solid 5/10 for me. The Grace segments are easily the strongest part of the experience. They’re atmospheric, eerie, and genuinely feel like the developers were trying to push the series into new territory. The tone, pacing, and overall vibe in her sections are fantastic — it’s the only part of the game that feels fresh and creatively inspired. Unfortunately, the Leon segments drag the game down. The story and enemy design lean heavily on nostalgia, to the point where it feels more like a compilation of recycled ideas than a new entry. Outside of the Spider boss, every enemy is basically a repeat from older games: Lickers, zombies, plant monsters, a Mr. X-style stalker, a Wesker-lite villain, and Gideon, who is essentially a Nemesis clone. Leon’s time in Raccoon City ends up feeling tedious, predictable, and creatively safe. Overall, the game feels split between two identities — one that’s trying to evolve the series (Grace), and one that’s stuck rehashing old material (Leon). If Grace had been the sole protagonist with a fully original enemy roster, I’d rate this much higher.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #24, worst BR #88 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 65.14/day in the week to Sep 8 → 102.43/day in the week after.
Reviews, worldwide (the counter carries no country): 61.29/day in the week to Sep 7 → 100.43/day in the week after.
Reviews, worldwide (the counter carries no country): 98.57/day in the week to Jul 21 → 84.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $48.99−30% |
| 13.5Kratings |
| 96% |
| Top 100 |
| not modelled |
| $48.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩毋庸置疑的生化我没有一部不喜欢的(纯主观)但是这傻逼卡普空能不能不要这么依赖光追啊全拉满是真的卡啊😂
love this game so much
劇情張力極強,回到浣熊市的場景情懷爆棚。畫面和優化也保持了 RE 引擎一貫的高水準,推薦!
This game was an impulse buy after watching some gameplay video online. I dismissively said to myself, wow another Resident Evil game... how many are they going to make? 45 minutes later I decided to make the purchase based on the character and level design alone. It immediately pulled me in to give it a try. The attention to detail in the environment is like photogrammetry level but with the highest fidelity graphics available. I was slack jawed at how beautiful this game looks. The gameplay is really well done as far as shooting and moving mechanics and the story really grows and keeps you invested while playing, which I feel is really important with any survival horror game. I personally liked the Grace playthrough because of the FBI detective narrative, which was really interesting. The puzzles and clues are challenging but not in a way that would discourage new players which I appreciated. I'm looking forward to RE: Veronica when that gets released.
best game i have ever played
д
Leon is hot.
광기.... 림버스??
Loved the SPLATTER!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $371 | 9 | 78% | $1.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3M | 149.8K | 82% | $49.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $189.8M | 1.6M | 97% | $9.99 | |
| $179.2M | 246.7K | 98% | $34.99 | |
| $178.8M | 148.8K | 72% | $59.99 | |
| $172.5M | 81.6K | 78% | $39.99 |