
Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 185Kreviews | 96% | #59 | $184.5M |
| $69.99 | 97.8Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3421 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“Seven minutes. Seven minutes is all I can spare to write this review.” Alright, let’s get into it. Pros: It’s a good action game. I’ll give it that. Bringing back the RE Village music during Chris’s final section? Nice touch. The RPD section was great. Probably my favorite part. Cons: The game is way too short, and the weapon progression feels kinda pointless. Grace’s attachment to Emily… I just don’t buy it. The enemy designs? Not exactly breaking new ground. Puzzles? Where are they? And the dialogue…. Sometimes the game explains something, then explains what it just explained, just in case you somehow missed it. That’s enough. I’ll stop here, cuz if I keep going, I’m gonna need more than seven minutes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #24, worst BR #88 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 65.14/day in the week to Sep 8 → 102.43/day in the week after.
Reviews, worldwide (the counter carries no country): 61.29/day in the week to Sep 7 → 100.43/day in the week after.
Reviews, worldwide (the counter carries no country): 98.57/day in the week to Jul 21 → 84.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $48.99−30% |
| 13.5Kratings |
| 96% |
| Top 100 |
| not modelled |
| $48.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
müq
Resident Evil Requiem is a superb return to form for Capcom’s survival horror series. Its biggest strength is the contrast between Grace Ashcroft and Leon S. Kennedy: Grace’s sections focus on tension, limited resources, exploration and classic survival horror, while Leon brings a faster, more combat-driven approach to the campaign. That balance works exceptionally well. Requiem shifts between vulnerability and power without either side feeling out of place, creating a pace that keeps the campaign consistently engaging. The first- and third-person perspectives also complement the different gameplay styles and give the experience welcome flexibility. Atmosphere is another major strength. Detailed environments, strong lighting and carefully staged encounters make the game feel oppressive without relying on cheap scares. Combined with puzzles, resource management and substantial combat encounters, Requiem delivers a well-rounded Resident Evil experience. Most importantly, Capcom has found an effective middle ground between the series’ survival-horror roots and its modern action elements. Resident Evil Requiem is polished, atmospheric and confidently designed: a worthy new chapter for one of gaming’s defining horror franchises.
This game is nice
Zajebiste, żeby jeszcze takie filmy kręcili
Valió la pena quedarme pobre, 10 de 10 y god
this game is awesome.
RE 9 made me want to play other chapters, defo recommend.
J’ai vraiment adoré ce RE9. On sent clairement que Capcom s’est fait plaisir, et oui, il y a énormément de fan service. Par moments, ça peut même sembler un peu forcé, mais personnellement ça ne m’a absolument pas dérangé. Au contraire, j’ai pris énormément de plaisir à retrouver tous ces clins d’œil et ces références. Le jeu arrive à proposer une aventure qui reste intéressante tout en faisant constamment des petits rappels aux anciens épisodes. Il y a vraiment cette sensation de jouer à un jeu fait par des fans de Resident Evil pour des fans de Resident Evil. Alors oui, tout n’est pas parfait, mais entre l’ambiance, les moments marquants, les références et tout le fan service, j’ai passé un excellent moment. Si vous êtes fan de la saga, foncez. Même si certains passages vous feront probablement lever les yeux au ciel en mode « ok, là ils abusent 😂 », ça fait partie du charme. Personnellement, j’ai adoré. Un très bon Resident Evil.
PEAK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $371 | 9 | 78% | $1.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3M | 149.8K | 82% | $49.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $179.2M | 246.7K | 98% | $34.99 | |
| $178.6M | 104.9K | 72% | $59.99 | |
| $172.5M | 81.6K | 78% | $39.99 | |
| $196.8M | 174.7K | 84% | $69.99 |