
Fear and isolation seep through the walls of an abandoned southern farmhouse. "7" marks a new beginning for survival horror with the “Isolated View” of the visceral new first-person perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.57/day in the week to Sep 7 → 47.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 127.1Kreviews | 95% | — | $16.1M |
| $19.99 | 67.1Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3069 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An excellent return to classic horror. The atmosphere is amazing, and the game can be genuinely unsettling. I definitely didn't feel completely safe during the first few hours. 😅
好
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 21.2K | 83% | $59.99 | |
| $16M | 25K | 96% | $19.99 | |
| $16.1M | 18.8K | 82% | $39.99 | |
| $16.1M | 27.5K | 88% | $19.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $16M | 13.8K | 68% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $162.9K | 344 | 70% | $19.99 | |
| $66.9K | 281 | 68% | $14.99 | |
| $63.5K | 549 | 83% | $5.99 | |
| $63.4K | 234 | 41% | $13.99 | |
| $0 | 0 | — | Free | |
| $119.4K | 877 | 87% | $6.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best MX #77, worst BR #100 · 7 markets collected
Reviews, worldwide (the counter carries no country): 48.29/day in the week to Jul 21 → 46.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil, Arabic, Korean, Russian, Simplified Chinese, Traditional Chinese +3 more
| $7.99−60% |
| 16.3Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Welcome to the family, son.
GooD
A return to the horrific Resident Evil formula putting the player in a isolated location where they are hunted by disturbing creatures and have to solve puzzles in order to escape. Ethan is a blank slate and in this game I have no issue with it as Capcom wanted a fresh start putting the player as more of the focus than the character due to the first person view. This is also the first RE to introduce the RE (reach for the moon) engine that brought great graphics alongside performance. the story of this game is very interesting on a first playthrough giving us intrigue on the why the Bakers are the way they are. But I feel the molded are very repetitive enemies with little variety also the games great pacing comes to a complete halt at the 80% mark I also dislike the character of Mia Winters who is given too much sympathy for being a child trafficking bio terrorist. This is a good return to Residents evil roots but does faulter in some aspects that made the originals so phenominal. 6/10
恐怖氛围:10/10 — 第一人称+贝克老宅,系列恐怖巅峰 场景设计:9.5/10 — 贝克老宅是游戏史上最令人难忘的单一场景之一 战斗系统:8/10 — 资源紧张、合成系统精妙,但后半程动作化疲软 叙事与角色:9/10 — 伊芙琳的阴谋、贝克家族的悲剧,系列最佳剧情之一 技术表现:9.5/10 — RE 引擎处女作,2017 年画面天花板 后半程流程:6.5/10 — 船舰与盐矿章节失去恐怖张力 重玩价值:8.5/10 — Madhouse 难度、DLC、录像带收集,内容丰富 VR 体验:10/10 — 游戏史上最沉浸的恐怖 VR 体验之一 综合评分:9/10 — "生存恐怖的本源回归,第一人称恐怖的新标杆,系列从动作化迷途抽身的关键转折"
9/10 Terror a primera persona, y unos buenos mods
This is the best Resident Evil game I've played. The scares in this game aren't just cheap jumpscares thrown in every five minutes. They're built around genuinely uncomfortable atmosphere, incredible set design, and the constant feeling that you're never really safe. The game always had me on edge, even when nothing was happening. The VHS sections were creepy as hell, playing ring-around-the-rosie with Jack while he hunted you through the house had my heart racing, Lucas' twisted games were tense, and the Old House is probably one of the most unsettling areas I've been through in a horror game (those bugs can go die). Every location feels distinct, and they all manage to be terrifying in their own way instead of relying on the same tricks over and over.
Lo tuve q jugar en llamada con mi amigo jerma pq sino me asustaba, 10/10
muy buen juego
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.